mirror of
https://github.com/usatiuk/cardboy.git
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gameboy stats
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67
Firmware/.vscode/settings.json
vendored
67
Firmware/.vscode/settings.json
vendored
@@ -15,6 +15,71 @@
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"esp_partition.h": "c",
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"cstring": "cpp",
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"array": "cpp",
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"string_view": "cpp"
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"string_view": "cpp",
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"any": "cpp",
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"atomic": "cpp",
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"barrier": "cpp",
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"bit": "cpp",
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"cctype": "cpp",
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"charconv": "cpp",
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"clocale": "cpp",
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"cmath": "cpp",
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"codecvt": "cpp",
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"compare": "cpp",
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"complex": "cpp",
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"concepts": "cpp",
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"condition_variable": "cpp",
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"cstdarg": "cpp",
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"cstddef": "cpp",
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"cstdint": "cpp",
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"cstdio": "cpp",
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"cstdlib": "cpp",
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"ctime": "cpp",
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"cwchar": "cpp",
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"cwctype": "cpp",
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"deque": "cpp",
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"forward_list": "cpp",
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"list": "cpp",
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"map": "cpp",
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"set": "cpp",
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"string": "cpp",
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"unordered_map": "cpp",
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"unordered_set": "cpp",
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"exception": "cpp",
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"functional": "cpp",
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"iterator": "cpp",
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"memory": "cpp",
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"memory_resource": "cpp",
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"netfwd": "cpp",
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"numeric": "cpp",
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"optional": "cpp",
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"ratio": "cpp",
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"system_error": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"utility": "cpp",
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"format": "cpp",
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"future": "cpp",
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"initializer_list": "cpp",
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"iomanip": "cpp",
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"iosfwd": "cpp",
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"iostream": "cpp",
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"istream": "cpp",
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"latch": "cpp",
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"limits": "cpp",
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"mutex": "cpp",
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"new": "cpp",
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"numbers": "cpp",
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"ostream": "cpp",
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"semaphore": "cpp",
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"span": "cpp",
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"sstream": "cpp",
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"stdexcept": "cpp",
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"stop_token": "cpp",
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"text_encoding": "cpp",
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"thread": "cpp",
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"cinttypes": "cpp",
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"typeinfo": "cpp",
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"variant": "cpp"
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}
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}
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@@ -17,6 +17,7 @@ idf_component_register(SRCS
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src/buzzer.cpp
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src/fs_helper.cpp
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PRIV_REQUIRES spi_flash esp_driver_i2c driver sdk-esp esp_timer nvs_flash littlefs
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INCLUDE_DIRS "include" "Peanut-GB")
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INCLUDE_DIRS "include" "Peanut-GB"
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EMBED_FILES "roms/builtin_demo1.gb" "roms/builtin_demo2.gb")
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littlefs_create_partition_image(littlefs ../flash_data FLASH_IN_PROJECT)
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7
Firmware/main/roms/README.md
Normal file
7
Firmware/main/roms/README.md
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@@ -0,0 +1,7 @@
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# Built-in ROM placeholders
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This directory holds Game Boy ROM images that get embedded into the firmware via `EMBED_FILES`.
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The repository includes two small placeholder files (`builtin_demo1.gb` and `builtin_demo2.gb`) so
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that the build system always has something to embed, but they are not valid games. Replace them
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with legally distributable ROMs to ship useful built-in titles. Filenames are used to derive the
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save-game slot name.
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File diff suppressed because it is too large
Load Diff
@@ -2,5 +2,5 @@
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nvs, data, nvs, 0x9000, 0x5000,
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otadata, data, ota, 0xe000, 0x2000,
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phy_init, data, phy, 0x10000, 0x1000,
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factory, app, factory, 0x20000, 0x150000,
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littlefs, data, littlefs,, 0x290000,
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factory, app, factory, 0x20000, 0x250000,
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littlefs, data, littlefs,, 0x190000,
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