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https://github.com/usatiuk/cardboy.git
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check macro
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@@ -21,6 +21,7 @@ idf_component_register(
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nvs_flash
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)
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add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/../../sdk/utils" cardboy_utils_esp)
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add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/../../sdk/backend_interface" backend_interface_from_backend_esp)
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add_library(cardboy_backend_esp INTERFACE)
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@@ -6,6 +6,7 @@
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#define CB_DISPLAY_HPP
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#include "cardboy/backend/esp/config.hpp"
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#include "cardboy/utils/utils.hpp"
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#include "driver/spi_master.h"
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// (Async memcpy removed for debugging simplification)
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@@ -34,7 +35,7 @@ void frame_ready();
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bool frame_transfer_in_flight(); // optional diagnostic: is a frame transfer still in flight?
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__attribute__((always_inline)) static void set_pixel(int x, int y, bool value) {
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assert(x >= 0 && x < DISP_WIDTH && y >= 0 && y < DISP_HEIGHT);
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CARDBOY_CHECK(x >= 0 && x < DISP_WIDTH && y >= 0 && y < DISP_HEIGHT);
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unsigned lineIdx = 2 + kLineMultiSingle * y + (x / 8);
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unsigned bitIdx = 1 << (7 - (x % 8)) % 8;
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@@ -47,8 +48,8 @@ __attribute__((always_inline)) static void set_pixel(int x, int y, bool value) {
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}
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__attribute__((always_inline)) static void set_pixel_8(int x, int y, std::uint8_t value) {
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assert(x >= 0 && x < DISP_WIDTH && y >= 0 && y < DISP_HEIGHT);
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assert((x % 8) == 0);
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CARDBOY_CHECK(x >= 0 && x < DISP_WIDTH && y >= 0 && y < DISP_HEIGHT);
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CARDBOY_CHECK((x % 8) == 0);
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unsigned lineIdx = 2 + kLineMultiSingle * y + (x / 8);
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dma_buf[lineIdx] = ~value;
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}
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@@ -16,10 +16,12 @@ class EspFramebuffer final : public cardboy::sdk::FramebufferFacade<EspFramebuff
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public:
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EspFramebuffer() = default;
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[[nodiscard]] int width_impl() const { return cardboy::sdk::kDisplayWidth; }
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[[nodiscard]] int height_impl() const { return cardboy::sdk::kDisplayHeight; }
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void drawPixel_impl(int x, int y, bool on) { SMD::set_pixel(x, y, on); }
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void drawBits8_impl(int x, int y, std::uint8_t bits) { SMD::set_pixel_8(x, y, bits); }
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[[nodiscard]] int width_impl() const { return cardboy::sdk::kDisplayWidth; }
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[[nodiscard]] int height_impl() const { return cardboy::sdk::kDisplayHeight; }
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void __attribute__((always_inline)) drawPixel_impl(int x, int y, bool on) { SMD::set_pixel(x, y, on); }
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void __attribute__((always_inline)) drawBits8_impl(int x, int y, std::uint8_t bits) {
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SMD::set_pixel_8(x, y, bits);
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}
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void clear_impl(bool on);
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void frameReady_impl();
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void sendFrame_impl(bool clearAfterSend);
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