mirror of
https://github.com/usatiuk/cardboy.git
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80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
#pragma once
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#include "app_framework.hpp"
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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class AppSystem {
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public:
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explicit AppSystem(AppContext context);
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void registerApp(std::unique_ptr<IAppFactory> factory);
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bool startApp(const std::string& name);
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bool startAppByIndex(std::size_t index);
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void run();
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[[nodiscard]] std::size_t appCount() const { return factories.size(); }
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[[nodiscard]] const IAppFactory* factoryAt(std::size_t index) const;
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[[nodiscard]] std::size_t indexOfFactory(const IAppFactory* factory) const;
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[[nodiscard]] std::size_t currentFactoryIndex() const { return activeIndex; }
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[[nodiscard]] const IApp* currentApp() const { return current.get(); }
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[[nodiscard]] const IAppFactory* currentFactory() const { return activeFactory; }
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private:
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template<typename FramebufferT, typename InputT, typename ClockT>
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friend struct BasicAppContext;
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struct TimerRecord {
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AppTimerHandle id = kInvalidAppTimer;
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std::uint32_t generation = 0;
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std::uint32_t due_ms = 0;
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std::uint32_t interval_ms = 0;
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bool repeat = false;
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bool active = false;
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};
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AppTimerHandle scheduleTimer(uint32_t delay_ms, bool repeat);
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void cancelTimer(AppTimerHandle handle);
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void cancelAllTimers();
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void dispatchEvent(const AppEvent& event);
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void processDueTimers(std::uint32_t now, std::vector<AppEvent>& outEvents);
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std::uint32_t nextTimerDueMs(std::uint32_t now) const;
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void clearTimersForCurrentApp();
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TimerRecord* findTimer(AppTimerHandle handle);
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bool handlePendingSwitchRequest();
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AppContext context;
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std::vector<std::unique_ptr<IAppFactory>> factories;
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std::unique_ptr<IApp> current;
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IAppFactory* activeFactory = nullptr;
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std::size_t activeIndex = static_cast<std::size_t>(-1);
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std::vector<TimerRecord> timers;
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AppTimerHandle nextTimerId = 1;
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std::uint32_t currentGeneration = 0;
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InputState lastInputState{};
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};
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template<typename FramebufferT, typename InputT, typename ClockT>
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AppTimerHandle BasicAppContext<FramebufferT, InputT, ClockT>::scheduleTimerInternal(uint32_t delay_ms, bool repeat) {
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return system ? system->scheduleTimer(delay_ms, repeat) : kInvalidAppTimer;
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}
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template<typename FramebufferT, typename InputT, typename ClockT>
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void BasicAppContext<FramebufferT, InputT, ClockT>::cancelTimerInternal(AppTimerHandle handle) {
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if (system)
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system->cancelTimer(handle);
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}
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template<typename FramebufferT, typename InputT, typename ClockT>
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void BasicAppContext<FramebufferT, InputT, ClockT>::cancelAllTimersInternal() {
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if (system)
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system->cancelAllTimers();
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}
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