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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/04/Fill.asm
// Runs an infinite loop that listens to the keyboard input.
// When a key is pressed (any key), the program blackens the screen,
// i.e. writes "black" in every pixel;
// the screen should remain fully black as long as the key is pressed.
// When no key is pressed, the program clears the screen, i.e. writes
// "white" in every pixel;
// the screen should remain fully clear as long as no key is pressed.
// Put your code here.
@SCREEN
D=A
@PTR
M=D
(WHITE)
@KBD
D=M
@BLACK
D;JNE
@SCREEN
D=A
@PTR
M=D
(WLOOP)
@PTR
D=M
@R0
M=D
@KBD
D=A
@R0
D=D-M
@WHITE
D;JEQ
@PTR
A=M
M=0
@PTR
M=M+1
@WLOOP
0;JMP
(BLACK)
@KBD
D=M
@WHITE
D;JEQ
@SCREEN
D=A
@PTR
M=D
(BLOOP)
@PTR
D=M
@R0
M=D
@KBD
D=A
@R0
D=D-M
@BLACK
D;JEQ
@PTR
A=M
M=-1
@PTR
M=M+1
@BLOOP
0;JMP

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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/04/Mult.asm
// Multiplies R0 and R1 and stores the result in R2.
// (R0, R1, R2 refer to RAM[0], RAM[1], and RAM[2], respectively.)
// Put your code here.
@R2
M=0
(LOOP)
@R1
D=M
@END
D;JEQ
@R0
D=M
@R2
M=M+D
@R1
M=M-1
@LOOP
0;JEQ
(END)
@END
0;JMP

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projects/04/fill/Fill.asm Normal file
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/04/Fill.asm
// Runs an infinite loop that listens to the keyboard input.
// When a key is pressed (any key), the program blackens the screen,
// i.e. writes "black" in every pixel;
// the screen should remain fully black as long as the key is pressed.
// When no key is pressed, the program clears the screen, i.e. writes
// "white" in every pixel;
// the screen should remain fully clear as long as no key is pressed.
// Put your code here.
@SCREEN
D=A
@PTR
M=D
(WHITE)
@KBD
D=M
@BLACK
D;JNE
@SCREEN
D=A
@PTR
M=D
(WLOOP)
@PTR
D=M
@R0
M=D
@KBD
D=A
@R0
D=D-M
@WHITE
D;JEQ
@PTR
A=M
M=0
@PTR
M=M+1
@WLOOP
0;JMP
(BLACK)
@KBD
D=M
@WHITE
D;JEQ
@SCREEN
D=A
@PTR
M=D
(BLOOP)
@PTR
D=M
@R0
M=D
@KBD
D=A
@R0
D=D-M
@BLACK
D;JEQ
@PTR
A=M
M=-1
@PTR
M=M+1
@BLOOP
0;JMP

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projects/04/fill/Fill.tst Normal file
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/04/fill/Fill.tst
load Fill.asm;
echo "Make sure that 'No Animation' is selected. Then, select the keyboard, press any key for some time, and inspect the screen.";
repeat {
ticktock;
}

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|RAM[16384]|RAM[17648]|RAM[18349]|RAM[19444]|RAM[20771]|RAM[21031]|RAM[22596]|RAM[23754]|RAM[24575]|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |

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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/04/fill/FillAutomatic
// This script can be used to test the Fill program automatically,
// rather than interactively. Specifically, the script sets the keyboard
// memory map (RAM[24576]) to 0, 1, and then again to 0. This simulates the
// acts of leaving the keyboard untouched, pressing some key, and then releasing
// the key. After each on of these simulated events, the script outputs the values
// of some selected registers from the screen memory map (RAM[16384]-RAM[24576]).
// This is done in order to test that these registers are set to 000...0 or 111....1,
// as mandated by how the Fill program should react to the keyboard events.
load Fill.asm,
output-file FillAutomatic.out,
compare-to FillAutomatic.cmp,
output-list RAM[16384]%D2.6.2 RAM[17648]%D2.6.2 RAM[18349]%D2.6.2 RAM[19444]%D2.6.2 RAM[20771]%D2.6.2 RAM[21031]%D2.6.2 RAM[22596]%D2.6.2 RAM[23754]%D2.6.2 RAM[24575]%D2.6.2;
set RAM[24576] 0, // the keyboard is untouched
repeat 1000000 {
ticktock;
}
output; // test that the screen is white
set RAM[24576] 1, // a keyboard key is pressed
repeat 1000000 {
ticktock;
}
output; // test that the screen is black
set RAM[24576] 0, // they keyboard in untouched
repeat 1000000 {
ticktock;
}
output; // test that the screen is white

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projects/04/mult/Mult.asm Normal file
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/04/Mult.asm
// Multiplies R0 and R1 and stores the result in R2.
// (R0, R1, R2 refer to RAM[0], RAM[1], and RAM[2], respectively.)
// Put your code here.
@R2
M=0
(LOOP)
@R1
D=M
@END
D;JEQ
@R0
D=M
@R2
M=M+D
@R1
M=M-1
@LOOP
0;JEQ
(END)
@END
0;JMP

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| RAM[0] | RAM[1] | RAM[2] |
| 0 | 0 | 0 |
| 1 | 0 | 0 |
| 0 | 2 | 0 |
| 3 | 1 | 3 |
| 2 | 4 | 8 |
| 6 | 7 | 42 |

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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/04/mult/Mult.tst
load Mult.asm,
output-file Mult.out,
compare-to Mult.cmp,
output-list RAM[0]%D2.6.2 RAM[1]%D2.6.2 RAM[2]%D2.6.2;
set RAM[0] 0, // Set test arguments
set RAM[1] 0,
set RAM[2] -1; // Test that program initialized product to 0
repeat 20 {
ticktock;
}
set RAM[0] 0, // Restore arguments in case program used them as loop counter
set RAM[1] 0,
output;
set PC 0,
set RAM[0] 1, // Set test arguments
set RAM[1] 0,
set RAM[2] -1; // Ensure that program initialized product to 0
repeat 50 {
ticktock;
}
set RAM[0] 1, // Restore arguments in case program used them as loop counter
set RAM[1] 0,
output;
set PC 0,
set RAM[0] 0, // Set test arguments
set RAM[1] 2,
set RAM[2] -1; // Ensure that program initialized product to 0
repeat 80 {
ticktock;
}
set RAM[0] 0, // Restore arguments in case program used them as loop counter
set RAM[1] 2,
output;
set PC 0,
set RAM[0] 3, // Set test arguments
set RAM[1] 1,
set RAM[2] -1; // Ensure that program initialized product to 0
repeat 120 {
ticktock;
}
set RAM[0] 3, // Restore arguments in case program used them as loop counter
set RAM[1] 1,
output;
set PC 0,
set RAM[0] 2, // Set test arguments
set RAM[1] 4,
set RAM[2] -1; // Ensure that program initialized product to 0
repeat 150 {
ticktock;
}
set RAM[0] 2, // Restore arguments in case program used them as loop counter
set RAM[1] 4,
output;
set PC 0,
set RAM[0] 6, // Set test arguments
set RAM[1] 7,
set RAM[2] -1; // Ensure that program initialized product to 0
repeat 210 {
ticktock;
}
set RAM[0] 6, // Restore arguments in case program used them as loop counter
set RAM[1] 7,
output;

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