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85
projects/04/fill/Fill.asm
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85
projects/04/fill/Fill.asm
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/04/Fill.asm
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// Runs an infinite loop that listens to the keyboard input.
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// When a key is pressed (any key), the program blackens the screen,
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// i.e. writes "black" in every pixel;
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// the screen should remain fully black as long as the key is pressed.
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// When no key is pressed, the program clears the screen, i.e. writes
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// "white" in every pixel;
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// the screen should remain fully clear as long as no key is pressed.
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// Put your code here.
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@SCREEN
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D=A
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@PTR
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M=D
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(WHITE)
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@KBD
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D=M
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@BLACK
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D;JNE
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@SCREEN
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D=A
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@PTR
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M=D
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(WLOOP)
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@PTR
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D=M
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@R0
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M=D
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@KBD
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D=A
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@R0
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D=D-M
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@WHITE
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D;JEQ
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@PTR
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A=M
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M=0
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@PTR
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M=M+1
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@WLOOP
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0;JMP
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(BLACK)
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@KBD
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D=M
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@WHITE
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D;JEQ
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@SCREEN
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D=A
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@PTR
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M=D
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(BLOOP)
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@PTR
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D=M
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@R0
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M=D
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@KBD
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D=A
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@R0
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D=D-M
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@BLACK
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D;JEQ
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@PTR
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A=M
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M=-1
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@PTR
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M=M+1
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@BLOOP
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0;JMP
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11
projects/04/fill/Fill.tst
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11
projects/04/fill/Fill.tst
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/04/fill/Fill.tst
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load Fill.asm;
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echo "Make sure that 'No Animation' is selected. Then, select the keyboard, press any key for some time, and inspect the screen.";
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repeat {
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ticktock;
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}
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4
projects/04/fill/FillAutomatic.cmp
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4
projects/04/fill/FillAutomatic.cmp
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|RAM[16384]|RAM[17648]|RAM[18349]|RAM[19444]|RAM[20771]|RAM[21031]|RAM[22596]|RAM[23754]|RAM[24575]|
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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| -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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37
projects/04/fill/FillAutomatic.tst
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37
projects/04/fill/FillAutomatic.tst
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/04/fill/FillAutomatic
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// This script can be used to test the Fill program automatically,
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// rather than interactively. Specifically, the script sets the keyboard
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// memory map (RAM[24576]) to 0, 1, and then again to 0. This simulates the
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// acts of leaving the keyboard untouched, pressing some key, and then releasing
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// the key. After each on of these simulated events, the script outputs the values
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// of some selected registers from the screen memory map (RAM[16384]-RAM[24576]).
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// This is done in order to test that these registers are set to 000...0 or 111....1,
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// as mandated by how the Fill program should react to the keyboard events.
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load Fill.asm,
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output-file FillAutomatic.out,
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compare-to FillAutomatic.cmp,
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output-list RAM[16384]%D2.6.2 RAM[17648]%D2.6.2 RAM[18349]%D2.6.2 RAM[19444]%D2.6.2 RAM[20771]%D2.6.2 RAM[21031]%D2.6.2 RAM[22596]%D2.6.2 RAM[23754]%D2.6.2 RAM[24575]%D2.6.2;
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set RAM[24576] 0, // the keyboard is untouched
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repeat 1000000 {
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ticktock;
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}
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output; // test that the screen is white
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set RAM[24576] 1, // a keyboard key is pressed
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repeat 1000000 {
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ticktock;
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}
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output; // test that the screen is black
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set RAM[24576] 0, // they keyboard in untouched
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repeat 1000000 {
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ticktock;
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}
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output; // test that the screen is white
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