mirror of
https://github.com/usatiuk/nand2tetris.git
synced 2025-10-28 16:17:48 +01:00
582 lines
8.3 KiB
Plaintext
582 lines
8.3 KiB
Plaintext
function Game.new 3
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push constant 6
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call Memory.alloc 1
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pop pointer 0
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push constant 0
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pop this 2
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push constant 8
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pop this 0
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push constant 3
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pop this 1
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push constant 250
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push constant 220
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push constant 50
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push constant 10
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call Rect.new 4
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pop this 3
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push constant 250
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push constant 200
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push constant 6
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push constant 1
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push constant 1
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call Ball.new 5
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pop this 4
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push this 0
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push this 1
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call Math.multiply 2
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call Array.new 1
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pop this 5
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label WHILE_EXP0
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push local 0
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push this 0
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lt
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not
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if-goto WHILE_END0
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label WHILE_EXP1
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push local 1
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push this 1
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lt
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not
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if-goto WHILE_END1
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push local 0
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push constant 3
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call Math.multiply 2
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push local 1
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add
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push this 5
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add
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push local 0
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push constant 60
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call Math.multiply 2
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push constant 20
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add
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push local 1
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push constant 30
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call Math.multiply 2
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push constant 20
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add
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push constant 50
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push constant 15
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call Rect.new 4
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pop temp 0
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pop pointer 1
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push temp 0
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pop that 0
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push local 0
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push constant 3
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call Math.multiply 2
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push local 1
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add
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push this 5
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add
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pop pointer 1
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push that 0
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pop local 2
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push local 2
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call Rect.draw 1
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pop temp 0
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push local 1
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push constant 1
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add
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pop local 1
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goto WHILE_EXP1
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label WHILE_END1
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push constant 0
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pop local 1
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push local 0
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push constant 1
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add
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pop local 0
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goto WHILE_EXP0
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label WHILE_END0
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push pointer 0
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return
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function Game.loop 1
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push argument 0
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pop pointer 0
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label WHILE_EXP0
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push constant 0
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not
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not
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if-goto WHILE_END0
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push constant 16
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call Sys.wait 1
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pop temp 0
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push this 2
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push constant 0
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eq
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if-goto IF_TRUE0
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goto IF_FALSE0
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label IF_TRUE0
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push pointer 0
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call Game.movePaddle 1
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pop temp 0
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push this 4
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call Ball.update 1
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pop temp 0
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push pointer 0
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call Game.chackBallPaddleCol 1
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pop temp 0
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push pointer 0
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call Game.checkBallBricksCol 1
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pop temp 0
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push pointer 0
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call Game.checkGameOver 1
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pop temp 0
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goto IF_END0
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label IF_FALSE0
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call Keyboard.keyPressed 0
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pop local 0
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push local 0
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push constant 82
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eq
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if-goto IF_TRUE1
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goto IF_FALSE1
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label IF_TRUE1
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push pointer 0
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call Game.resetGame 1
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pop temp 0
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label IF_FALSE1
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label IF_END0
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goto WHILE_EXP0
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label WHILE_END0
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push constant 0
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return
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function Game.resetGame 3
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push argument 0
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pop pointer 0
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call Screen.clearScreen 0
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pop temp 0
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push this 3
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push constant 250
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push constant 220
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call Rect.setPos 3
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pop temp 0
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push this 4
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push constant 250
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push constant 200
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call Ball.setPos 3
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pop temp 0
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push this 4
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push constant 1
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push constant 1
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call Ball.setSpeed 3
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pop temp 0
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push this 0
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push this 1
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call Math.multiply 2
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pop local 1
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label WHILE_EXP0
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push local 0
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push local 1
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lt
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not
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if-goto WHILE_END0
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push local 0
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push this 5
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add
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pop pointer 1
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push that 0
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pop local 2
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push local 2
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push constant 0
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call Rect.setHidden 2
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pop temp 0
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push local 2
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call Rect.draw 1
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pop temp 0
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push local 0
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push constant 1
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add
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pop local 0
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goto WHILE_EXP0
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label WHILE_END0
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push constant 0
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pop this 2
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push constant 0
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return
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function Game.checkGameOver 1
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push argument 0
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pop pointer 0
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push this 4
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call Ball.getBottom 1
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pop local 0
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push local 0
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push constant 240
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gt
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if-goto IF_TRUE0
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goto IF_FALSE0
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label IF_TRUE0
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push constant 1
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pop this 2
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push constant 0
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push constant 0
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call Output.moveCursor 2
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pop temp 0
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call Output.println 0
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pop temp 0
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push constant 9
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call String.new 1
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push constant 103
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call String.appendChar 2
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push constant 97
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call String.appendChar 2
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push constant 109
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call String.appendChar 2
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push constant 101
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call String.appendChar 2
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push constant 32
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call String.appendChar 2
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push constant 111
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call String.appendChar 2
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push constant 118
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call String.appendChar 2
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push constant 101
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call String.appendChar 2
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push constant 114
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call String.appendChar 2
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call Output.printString 1
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pop temp 0
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call Output.println 0
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pop temp 0
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push constant 18
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call String.new 1
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push constant 112
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call String.appendChar 2
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push constant 114
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call String.appendChar 2
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push constant 101
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call String.appendChar 2
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push constant 115
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call String.appendChar 2
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push constant 115
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call String.appendChar 2
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push constant 32
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call String.appendChar 2
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push constant 114
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call String.appendChar 2
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push constant 32
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call String.appendChar 2
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push constant 116
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call String.appendChar 2
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push constant 111
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call String.appendChar 2
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push constant 32
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call String.appendChar 2
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push constant 114
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call String.appendChar 2
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push constant 101
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call String.appendChar 2
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push constant 115
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call String.appendChar 2
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push constant 116
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call String.appendChar 2
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push constant 97
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call String.appendChar 2
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push constant 114
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call String.appendChar 2
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push constant 116
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call String.appendChar 2
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call Output.printString 1
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pop temp 0
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label IF_FALSE0
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push constant 0
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return
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function Game.movePaddle 3
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push argument 0
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pop pointer 0
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call Keyboard.keyPressed 0
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pop local 0
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push this 3
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call Rect.getLeft 1
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pop local 1
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push this 3
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call Rect.getRight 1
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pop local 2
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push local 0
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push constant 130
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eq
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push local 1
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push constant 0
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gt
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and
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if-goto IF_TRUE0
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goto IF_FALSE0
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label IF_TRUE0
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push this 3
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push constant 2
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call Rect.moveLeft 2
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pop temp 0
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label IF_FALSE0
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push local 0
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push constant 132
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eq
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push local 2
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push constant 510
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lt
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and
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if-goto IF_TRUE1
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goto IF_FALSE1
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label IF_TRUE1
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push this 3
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push constant 2
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call Rect.moveRight 2
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pop temp 0
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label IF_FALSE1
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push this 3
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call Rect.draw 1
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pop temp 0
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push constant 0
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return
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function Game.chackBallPaddleCol 11
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push argument 0
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pop pointer 0
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push this 3
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call Rect.getLeft 1
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pop local 0
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push this 3
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call Rect.getRight 1
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pop local 1
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push this 3
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call Rect.getTop 1
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pop local 2
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push this 3
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call Rect.getBottom 1
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pop local 3
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push local 1
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push local 0
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add
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push constant 2
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call Math.divide 2
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pop local 4
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push this 4
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call Ball.getLeft 1
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pop local 5
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push this 4
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call Ball.getRight 1
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pop local 6
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push this 4
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call Ball.getTop 1
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pop local 7
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push this 4
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call Ball.getBottom 1
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pop local 8
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push local 6
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push local 5
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add
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push constant 2
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call Math.divide 2
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pop local 9
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push this 4
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call Ball.getVspeed 1
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pop local 10
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push local 5
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push local 0
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gt
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push local 6
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push local 1
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lt
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and
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if-goto IF_TRUE0
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goto IF_FALSE0
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label IF_TRUE0
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push local 8
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push local 2
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gt
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push local 10
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push constant 0
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gt
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and
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if-goto IF_TRUE1
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goto IF_FALSE1
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label IF_TRUE1
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push local 9
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push local 4
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gt
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if-goto IF_TRUE2
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goto IF_FALSE2
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label IF_TRUE2
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push this 4
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push constant 1
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push constant 1
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neg
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call Ball.setSpeed 3
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pop temp 0
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goto IF_END2
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label IF_FALSE2
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push this 4
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push constant 1
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neg
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push constant 1
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neg
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call Ball.setSpeed 3
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pop temp 0
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label IF_END2
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label IF_FALSE1
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label IF_FALSE0
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push constant 0
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return
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function Game.checkBallBricksCol 21
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push argument 0
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pop pointer 0
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push this 4
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call Ball.getLeft 1
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pop local 5
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push this 4
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call Ball.getRight 1
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pop local 6
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push this 4
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call Ball.getTop 1
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pop local 7
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push this 4
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call Ball.getBottom 1
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pop local 8
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push this 4
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call Ball.getVspeed 1
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pop local 9
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push this 0
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push this 1
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call Math.multiply 2
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pop local 19
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label WHILE_EXP0
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push local 18
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push local 19
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lt
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not
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if-goto WHILE_END0
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push local 18
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push this 5
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add
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pop pointer 1
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push that 0
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pop local 20
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push local 20
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call Rect.getLeft 1
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pop local 0
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push local 20
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call Rect.getRight 1
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pop local 1
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push local 20
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call Rect.getTop 1
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pop local 2
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push local 20
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call Rect.getBottom 1
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pop local 3
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push local 20
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call Rect.getHidden 1
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pop local 4
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push local 4
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push constant 1
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lt
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if-goto IF_TRUE0
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goto IF_FALSE0
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label IF_TRUE0
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push local 20
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call Rect.draw 1
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pop temp 0
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push local 5
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push local 0
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gt
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push local 6
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push local 1
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lt
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and
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if-goto IF_TRUE1
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goto IF_FALSE1
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label IF_TRUE1
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push local 8
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push local 2
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gt
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push local 7
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push local 3
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lt
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and
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if-goto IF_TRUE2
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goto IF_FALSE2
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label IF_TRUE2
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push local 20
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push constant 1
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call Rect.setHidden 2
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pop temp 0
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push local 20
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call Rect.draw 1
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pop temp 0
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push local 6
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push local 0
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sub
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pop local 10
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push local 1
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push local 5
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sub
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pop local 11
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push local 8
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push local 2
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sub
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pop local 12
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push local 3
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push local 7
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sub
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pop local 13
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push local 10
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call Util.abs 1
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push local 11
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call Util.abs 1
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lt
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if-goto IF_TRUE3
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goto IF_FALSE3
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label IF_TRUE3
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push constant 1
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pop local 14
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push local 10
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pop local 16
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goto IF_END3
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label IF_FALSE3
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push local 11
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pop local 16
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label IF_END3
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push local 12
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call Util.abs 1
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push local 13
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call Util.abs 1
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lt
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if-goto IF_TRUE4
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goto IF_FALSE4
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label IF_TRUE4
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push constant 1
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pop local 15
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push local 12
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pop local 17
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goto IF_END4
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label IF_FALSE4
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push local 13
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pop local 17
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label IF_END4
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push local 16
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call Util.abs 1
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push local 17
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call Util.abs 1
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lt
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if-goto IF_TRUE5
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goto IF_FALSE5
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label IF_TRUE5
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push this 4
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call Ball.invertHspeed 1
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pop temp 0
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goto IF_END5
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label IF_FALSE5
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push this 4
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call Ball.invertVspeed 1
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pop temp 0
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label IF_END5
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label IF_FALSE2
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label IF_FALSE1
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label IF_FALSE0
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push local 18
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push constant 1
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add
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pop local 18
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goto WHILE_EXP0
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label WHILE_END0
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push constant 0
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return
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