mirror of
https://github.com/usatiuk/nand2tetris.git
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72 lines
1.6 KiB
C#
72 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace JackAnalyzer
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{
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public enum SymbolKind
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{
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Static,
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Field,
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Arg,
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Var,
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None
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}
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public class SymbolTable
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{
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Dictionary<string, ValueTuple<string, SymbolKind, int>> table = new Dictionary<string, (string, SymbolKind, int)>();
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Dictionary<SymbolKind, int> kindCounter = new Dictionary<SymbolKind, int>();
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public SymbolTable()
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{
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}
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public void Define(string name, string type, SymbolKind kind)
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{
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int count;
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kindCounter.TryGetValue(kind, out count);
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kindCounter[kind] = count + 1;
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table.Add(name, (type, kind, count));
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}
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public int VarCount(SymbolKind kind)
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{
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try
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{
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return kindCounter[kind];
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} catch
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{
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return 0;
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}
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}
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public SymbolKind KindOf(string name)
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{
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return table[name].Item2;
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}
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public string TypeOf(string name)
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{
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return table[name].Item1;
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}
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public int IndexOf(string name)
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{
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return table[name].Item3;
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}
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public void ResetFields()
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{
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kindCounter[SymbolKind.Field] = 0;
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var itemsToRemove = table.Where(f => f.Value.Item2 == SymbolKind.Field).ToArray();
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foreach (var item in itemsToRemove)
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{
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table.Remove(item.Key);
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}
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}
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}
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}
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