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https://github.com/usatiuk/cardboy.git
synced 2025-10-28 15:17:48 +01:00
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This commit is contained in:
@@ -41,9 +41,13 @@ namespace DispTools {
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}
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}
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static void draw_to_display() { SMD::draw(); }
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static void draw_to_display_async_start() { SMD::draw_async_start(); }
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static void draw_to_display_async_wait() { SMD::draw_async_wait(); }
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static bool draw_to_display_async_busy() { return SMD::draw_async_busy(); }
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// New simplified async pipeline wrappers
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static void async_frame_start() { SMD::async_draw_wait(); } // call at frame start
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static void async_frame_end() { SMD::async_draw_start(); } // call after rendering
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// Legacy names (temporary) mapped to new API in case of straggling calls
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static void draw_to_display_async_start() { SMD::async_draw_start(); }
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static void draw_to_display_async_wait() { SMD::async_draw_wait(); }
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static bool draw_to_display_async_busy() { return SMD::async_draw_busy(); }
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};
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@@ -8,6 +8,7 @@
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#include "config.hpp"
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#include "driver/spi_master.h"
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// (Async memcpy removed for debugging simplification)
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#include <array>
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#include <bitset>
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@@ -25,10 +26,15 @@ DMA_ATTR extern uint8_t dma_buf[SMD::kLineDataBytes];
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void init();
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void clear();
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void draw();
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// Asynchronous (DMA queued) draw API
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void draw_async_start(); // queue frame transfer if none in flight
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void draw_async_wait(); // wait for any in-flight transfer to finish
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bool draw_async_busy(); // true if a transfer is in-flight
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// Simplified asynchronous frame pipeline:
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// Usage pattern each frame:
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// SMD::async_draw_wait(); // (start of frame) waits for previous transfer+clear & guarantees pixel area is zeroed
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// ... write pixels into dma_buf via set_pixel / surface ...
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// SMD::async_draw_start(); // (end of frame) queues SPI DMA of current framebuffer; when DMA completes it triggers
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// // a background clear of pixel bytes for next frame
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void async_draw_start();
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void async_draw_wait();
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bool async_draw_busy(); // optional diagnostic: is a frame transfer still in flight?
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static void set_pixel(int x, int y, bool value) {
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assert(x >= 0 && x < DISP_WIDTH && y >= 0 && y < DISP_HEIGHT);
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@@ -43,18 +49,26 @@ static void set_pixel(int x, int y, bool value) {
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}
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}
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extern "C" void IRAM_ATTR s_spi_post_cb(spi_transaction_t* trans);
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static inline spi_device_interface_config_t _devcfg = {
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.mode = 0, // SPI mode 0
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.clock_speed_hz = 2 * 1000 * 1000, // Clock out at 10 MHz
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.spics_io_num = SPI_DISP_CS, // CS pin
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.flags = SPI_DEVICE_POSITIVE_CS,
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.queue_size = 3,
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// .pre_cb = lcd_spi_pre_transfer_callback, //Specify pre-transfer callback to handle D/C line
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.mode = 0, // SPI mode 0
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.clock_speed_hz = 6 * 1000 * 1000, // Clock out at 10 MHz
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.spics_io_num = SPI_DISP_CS, // CS pin
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.flags = SPI_DEVICE_POSITIVE_CS,
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.queue_size = 3,
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.pre_cb = nullptr,
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.post_cb = s_spi_post_cb,
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};
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extern spi_device_handle_t _spi;
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extern bool _vcom;
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extern bool _inFlight;
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extern bool _inFlight; // internal state; exposed only for rare diagnostics
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extern spi_transaction_t _tx; // persistent transaction struct for async API
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// Async memcpy engine handle & clear-in-progress flag
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// Async memcpy driver handle (see esp_async_memcpy.h)
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// Internal clearing flags (not part of user API anymore)
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extern volatile bool _clearBusy;
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extern volatile bool _clearRequested;
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void ensure_clear_task(); // idempotent; called from init
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}; // namespace SMD
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class SMDSurface : public Surface<SMDSurface, BwPixel>, public StandardEventQueue<SMDSurface> {
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@@ -147,14 +147,14 @@ static inline uint32_t elapsed_ms(uint32_t a, uint32_t b) { return b - a; }
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struct PerfStats {
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// Accumulators (microseconds)
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uint64_t overlayUs = 0, inputUs = 0, logicUs = 0, renderUs = 0, stepUs = 0;
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uint64_t rClearUs = 0, rBoardUs = 0, rPiecesUs = 0, rHUDUs = 0, rOverlayUs = 0, rBlitQueueUs = 0, rBlitWaitUs = 0;
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uint64_t rBoardUs = 0, rPiecesUs = 0, rHUDUs = 0, rOverlayUs = 0, rBlitQueueUs = 0, rBlitWaitUs = 0;
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// Counters
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uint32_t steps = 0; // number of step() iterations during interval
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uint32_t renders = 0; // number of actual renders (paintHUD calls) during interval
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uint64_t lastPrintUs = 0;
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// Last-step / last-render snapshots
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uint64_t lastOverlayUs = 0, lastInputUs = 0, lastLogicUs = 0, lastRenderUs = 0, lastStepUs = 0;
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uint64_t lastRClearUs = 0, lastRBoardUs = 0, lastRPiecesUs = 0, lastRHUDUs = 0, lastROverlayUs = 0;
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uint64_t lastRBoardUs = 0, lastRPiecesUs = 0, lastRHUDUs = 0, lastROverlayUs = 0;
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uint64_t lastRBlitQueueUs = 0, lastRBlitWaitUs = 0;
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bool lastDidRender = false;
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void maybePrint(uint64_t nowUs) {
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@@ -168,13 +168,13 @@ struct PerfStats {
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auto avR = [&](uint64_t v) { return (double) v / 1000.0 / dRenders; };
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double fps = renders * 1000000.0 / (double) span; // real display frame rate
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printf("PERF steps=%lu frames=%lu span=%.3fs | stepAvg overlay=%.3fms input=%.3fms logic=%.3fms "
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"step=%.3fms || renderAvg=%.3fms [clr=%.3f brd=%.3f pcs=%.3f hud=%.3f ovl=%.3f bltQ=%.3f bltW=%.3f] "
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"step=%.3fms || renderAvg=%.3fms [brd=%.3f pcs=%.3f hud=%.3f ovl=%.3f bltQ=%.3f bltW=%.3f] "
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"fps=%.1f\n",
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(unsigned long) steps, (unsigned long) renders, (double) span / 1e6, avS(overlayUs), avS(inputUs),
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avS(logicUs), avS(stepUs), avR(renderUs), avR(rClearUs), avR(rBoardUs), avR(rPiecesUs), avR(rHUDUs),
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avR(rOverlayUs), avR(rBlitQueueUs), avR(rBlitWaitUs), fps);
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avS(logicUs), avS(stepUs), avR(renderUs), avR(rBoardUs), avR(rPiecesUs), avR(rHUDUs), avR(rOverlayUs),
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avR(rBlitQueueUs), avR(rBlitWaitUs), fps);
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overlayUs = inputUs = logicUs = renderUs = stepUs = 0;
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rClearUs = rBoardUs = rPiecesUs = rHUDUs = rOverlayUs = rBlitQueueUs = rBlitWaitUs = 0;
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rBoardUs = rPiecesUs = rHUDUs = rOverlayUs = rBlitQueueUs = rBlitWaitUs = 0;
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steps = renders = 0;
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lastPrintUs = nowUs;
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}
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@@ -408,14 +408,10 @@ public:
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bool ghost, bool paused, bool gameOver, int fps, int avgFrameMs10) {
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auto& ps = PerfStats::get();
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auto tus = []() { return esp_timer_get_time(); };
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uint64_t t0 = tus();
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fb.clear(false); // white background
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uint64_t t1 = tus();
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ps.rClearUs += (t1 - t0);
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ps.lastRClearUs = (t1 - t0);
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uint64_t t0 = tus(); // frame start (no full clear; buffer already zeroed by async post-blit)
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drawBatteryOverlay();
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rect(ox - 2, oy - 2, bw + 4, bh + 4, true);
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uint64_t t2 = tus();
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uint64_t t2 = tus();
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for (int y = 0; y < cfg::BoardH; ++y)
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for (int x = 0; x < cfg::BoardW; ++x) {
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int v = b.get(x, y);
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@@ -1145,6 +1141,8 @@ private:
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ph.set_slow(false);
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}
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void paintHUD() {
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// Complete previous frame transfer & implicit clear so dma_buf pixel area is zeroed before we draw
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SMD::async_draw_wait();
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uint64_t rStartUs = esp_timer_get_time();
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uint32_t rStart = clock.millis();
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// Frame boundary at render start
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@@ -1173,9 +1171,9 @@ private:
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ps.renders++;
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// Pure per-frame render metrics (does not include asynchronous blit wait from previous frame)
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auto ms = [](uint64_t us) { return (double) us / 1000.0; };
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printf("FRAME render=%.3fms [clr=%.3f brd=%.3f pcs=%.3f hud=%.3f ovl=%.3f bltQ=%.3f]\n",
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ms(ps.lastRenderUs), ms(ps.lastRClearUs), ms(ps.lastRBoardUs), ms(ps.lastRPiecesUs),
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ms(ps.lastRHUDUs), ms(ps.lastROverlayUs), ms(ps.lastRBlitQueueUs));
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printf("FRAME render=%.3fms [brd=%.3f pcs=%.3f hud=%.3f ovl=%.3f bltQ=%.3f]\n",
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ms(ps.lastRenderUs), ms(ps.lastRBoardUs), ms(ps.lastRPiecesUs), ms(ps.lastRHUDUs),
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ms(ps.lastROverlayUs), ms(ps.lastRBlitQueueUs));
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}
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dirty = false;
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}
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@@ -1342,9 +1340,9 @@ private:
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extern "C" void app_main() {
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// Configure dynamic frequency scaling & light sleep if enabled
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#ifdef CONFIG_PM_ENABLE
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esp_pm_config_t pm_config = {
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.max_freq_mhz = CONFIG_ESP_DEFAULT_CPU_FREQ_MHZ, .min_freq_mhz = 16, .light_sleep_enable = true};
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ESP_ERROR_CHECK(esp_pm_configure(&pm_config));
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// esp_pm_config_t pm_config = {
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// .max_freq_mhz = CONFIG_ESP_DEFAULT_CPU_FREQ_MHZ, .min_freq_mhz = 16, .light_sleep_enable = true};
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// ESP_ERROR_CHECK(esp_pm_configure(&pm_config));
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ESP_ERROR_CHECK(esp_sleep_enable_gpio_wakeup());
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#endif
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@@ -1,35 +1,84 @@
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//
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// Created by Stepan Usatiuk on 02.03.2025.
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//
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// Simplified display implementation (no async memcpy) ---------------------------------
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#include "display.hpp"
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#include <cstring>
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#include <driver/gpio.h>
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#include "driver/spi_master.h"
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#include "disp_tools.hpp"
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#include "driver/spi_master.h"
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#include "freertos/FreeRTOS.h"
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#include "freertos/semphr.h"
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#include "freertos/task.h"
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DMA_ATTR uint8_t SMD::dma_buf[SMD::kLineDataBytes]{};
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spi_device_handle_t SMD::_spi;
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bool SMD::_vcom = false;
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bool SMD::_inFlight = false;
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spi_transaction_t SMD::_tx{};
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DMA_ATTR uint8_t SMD::dma_buf[SMD::kLineDataBytes]{};
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spi_device_handle_t SMD::_spi;
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bool SMD::_vcom = false;
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bool SMD::_inFlight = false;
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spi_transaction_t SMD::_tx{};
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volatile bool SMD::_clearBusy = false;
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volatile bool SMD::_clearRequested = false;
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static TaskHandle_t s_clearTaskHandle = nullptr;
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static SemaphoreHandle_t s_clearSem = nullptr;
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static volatile bool s_spiDone = false;
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// This solution is attributed to Rich Schroeppel in the Programming Hacks section
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// TODO: Why does the device flag not work?
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unsigned char reverse_bits3(unsigned char b) { return (b * 0x0202020202ULL & 0x010884422010ULL) % 0x3ff; }
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static unsigned char reverse_bits3(unsigned char b) { return (b * 0x0202020202ULL & 0x010884422010ULL) % 0x3ff; }
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static void zero_framebuffer_payload() {
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std::memset(SMD::dma_buf, 0xFF, SMD::kLineDataBytes);
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for (uint8_t i = 0; i < DISP_HEIGHT; i++) {
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SMD::dma_buf[SMD::kLineMultiSingle * i + 1] = reverse_bits3(i + 1);
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}
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}
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extern "C" void IRAM_ATTR s_spi_post_cb(spi_transaction_t* /*t*/) {
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s_spiDone = true;
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if (!SMD::_clearRequested)
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SMD::_clearRequested = true;
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if (s_clearSem) {
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BaseType_t hpw = pdFALSE;
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xSemaphoreGiveFromISR(s_clearSem, &hpw);
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if (hpw)
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portYIELD_FROM_ISR();
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}
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}
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static void clear_task(void*) {
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for (;;) {
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if (xSemaphoreTake(s_clearSem, portMAX_DELAY) == pdTRUE) {
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printf("Started zeroing\n");
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if (s_spiDone && SMD::_inFlight) {
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spi_transaction_t* r = nullptr;
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if (spi_device_get_trans_result(SMD::_spi, &r, 0) == ESP_OK) {
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SMD::_inFlight = false;
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}
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s_spiDone = false;
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}
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if (SMD::_clearRequested && !SMD::_clearBusy && !SMD::_inFlight) {
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printf("Started zeroing 2\n");
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SMD::_clearBusy = true;
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SMD::_clearRequested = false;
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zero_framebuffer_payload();
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SMD::_clearBusy = false;
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printf("Zeroing done\n");
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}
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}
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}
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}
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void SMD::ensure_clear_task() {
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if (!s_clearSem)
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s_clearSem = xSemaphoreCreateBinary();
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if (!s_clearTaskHandle)
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xTaskCreatePinnedToCore(clear_task, "fbclr", 1536, nullptr, tskIDLE_PRIORITY + 1, &s_clearTaskHandle, 0);
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}
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void SMD::init() {
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spi_bus_add_device(SPI_BUS, &_devcfg, &_spi);
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ensure_clear_task();
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ESP_ERROR_CHECK(gpio_reset_pin(SPI_DISP_DISP));
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ESP_ERROR_CHECK(gpio_set_direction(SPI_DISP_DISP, GPIO_MODE_OUTPUT));
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ESP_ERROR_CHECK(gpio_set_level(SPI_DISP_DISP, 1));
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ESP_ERROR_CHECK(gpio_hold_en(SPI_DISP_DISP));
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for (uint8_t i = 0; i < DISP_HEIGHT; i++) {
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dma_buf[kLineMultiSingle * i + 1] = reverse_bits3(i + 1);
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dma_buf[2 + kLineMultiSingle * i + kLineBytes] = 0;
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@@ -41,67 +90,71 @@ void SMD::clear() {
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std::array<uint8_t, 2> buf{};
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buf[0] = 0b00100000;
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spi_transaction_t t{};
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t.tx_buffer = buf.data();
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t.length = buf.size() * 8;
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ESP_ERROR_CHECK(spi_device_transmit(_spi, &t));
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}
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void SMD::draw() {
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// Synchronous (blocking) version retained for compatibility
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_vcom = !_vcom;
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_tx = {};
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_vcom = !_vcom;
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_tx = {};
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_tx.tx_buffer = dma_buf;
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_tx.length = SMD::kLineDataBytes * 8;
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dma_buf[0] = 0b10000000 | (_vcom << 6);
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ESP_ERROR_CHECK(spi_device_transmit(_spi, &_tx));
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}
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bool SMD::draw_async_busy() { return _inFlight; }
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bool SMD::async_draw_busy() { return _inFlight; }
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void SMD::draw_async_start() {
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void SMD::async_draw_start() {
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if (_inFlight)
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return; // already in flight
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_vcom = !_vcom;
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_tx = {};
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return;
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_vcom = !_vcom;
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_tx = {};
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_tx.tx_buffer = dma_buf;
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_tx.length = SMD::kLineDataBytes * 8;
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dma_buf[0] = 0b10000000 | (_vcom << 6);
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esp_err_t err = spi_device_queue_trans(_spi, &_tx, 0);
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if (err == ESP_OK)
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if (spi_device_queue_trans(_spi, &_tx, 0) == ESP_OK)
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_inFlight = true;
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else
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ESP_ERROR_CHECK(err);
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}
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void SMD::draw_async_wait() {
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void SMD::async_draw_wait() {
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if (!_inFlight)
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return;
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spi_transaction_t* r = nullptr;
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esp_err_t err;
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// Wait indefinitely; could add timeout handling if desired
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err = spi_device_get_trans_result(_spi, &r, portMAX_DELAY);
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ESP_ERROR_CHECK(err);
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_inFlight = false;
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// Wait until SPI DMA completion harvested and buffer cleared
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while (_inFlight || _clearBusy) {
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// If ISR fired but task hasn't processed result yet, try harvesting here
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if (_inFlight && s_spiDone) {
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spi_transaction_t* r = nullptr;
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if (spi_device_get_trans_result(_spi, &r, 0) == ESP_OK) {
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_inFlight = false;
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s_spiDone = false;
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// Trigger clear immediately if task not yet scheduled
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if (!_clearRequested) {
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_clearRequested = true;
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if (s_clearSem)
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xSemaphoreGive(s_clearSem);
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}
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}
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}
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vTaskDelay(1);
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}
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}
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// (clear_in_progress / wait_clear / request_clear removed from public API)
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// Surface implementation ------------------------------------------------------
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void SMDSurface::draw_pixel_impl(unsigned x, unsigned y, const BwPixel& pixel) {
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if (pixel.on)
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DispTools::set_pixel(x, y);
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else
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DispTools::reset_pixel(x, y);
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}
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void SMDSurface::clear_impl() { DispTools::clear(); }
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int SMDSurface::get_width_impl() const { return DISP_WIDTH; }
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int SMDSurface::get_height_impl() const { return DISP_HEIGHT; }
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void SMDSurface::clear_impl() { DispTools::clear(); }
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int SMDSurface::get_width_impl() const { return DISP_WIDTH; }
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int SMDSurface::get_height_impl() const { return DISP_HEIGHT; }
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EventHandlingResult SMDSurface::handle(SurfaceResizeEvent event) { return _window->handle(event); }
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SMDSurface::SMDSurface(EventLoop* loop) :
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Surface<SMDSurface, BwPixel>(),
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EventQueue<SMDSurface, KeyboardEvent, SurfaceEvent, SurfaceResizeEvent>(loop, this) {}
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SMDSurface::~SMDSurface() {}
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Reference in New Issue
Block a user