mirror of
https://github.com/usatiuk/cardboy.git
synced 2025-10-28 15:17:48 +01:00
better controls
This commit is contained in:
@@ -25,14 +25,14 @@ using Framebuffer = typename AppContext::Framebuffer;
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using Clock = typename AppContext::Clock;
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struct TimeSnapshot {
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bool hasWallTime = false;
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int hour24 = 0;
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int minute = 0;
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int second = 0;
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int year = 0;
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int month = 0;
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int day = 0;
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int weekday = 0;
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bool hasWallTime = false;
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int hour24 = 0;
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int minute = 0;
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int second = 0;
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int year = 0;
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int month = 0;
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int day = 0;
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int weekday = 0;
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std::uint64_t uptimeSeconds = 0;
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};
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@@ -42,8 +42,8 @@ public:
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void onStart() override {
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cancelRefreshTimer();
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lastSnapshot = {};
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dirty = true;
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lastSnapshot = {};
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dirty = true;
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const auto snap = captureTime();
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renderIfNeeded(snap);
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lastSnapshot = snap;
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@@ -69,8 +69,8 @@ private:
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Framebuffer& framebuffer;
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Clock& clock;
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bool use24Hour = true;
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bool dirty = false;
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bool use24Hour = true;
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bool dirty = false;
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cardboy::sdk::AppTimerHandle refreshTimer = cardboy::sdk::kInvalidAppTimer;
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TimeSnapshot lastSnapshot{};
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@@ -199,7 +199,7 @@ private:
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drawCenteredText(framebuffer, timeY + font16x8::kGlyphHeight * scaleLarge + 28, dateLine, scaleSmall, 1);
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if (!snap.hasWallTime) {
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char uptimeLine[32];
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char uptimeLine[32];
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const std::uint64_t days = snap.uptimeSeconds / 86400ULL;
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const std::uint64_t hrs = (snap.uptimeSeconds / 3600ULL) % 24ULL;
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const std::uint64_t mins = (snap.uptimeSeconds / 60ULL) % 60ULL;
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@@ -225,7 +225,7 @@ private:
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class ClockAppFactory final : public cardboy::sdk::IAppFactory {
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public:
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const char* name() const override { return kClockAppName; }
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const char* name() const override { return kClockAppName; }
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std::unique_ptr<cardboy::sdk::IApp> create(cardboy::sdk::AppContext& context) override {
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return std::make_unique<ClockApp>(context);
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}
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@@ -1,6 +1,8 @@
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#include "cardboy/apps/gameboy_app.hpp"
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#include "cardboy/apps/peanut_gb.h"
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#include "cardboy/apps/menu_app.hpp"
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#include "cardboy/gfx/font16x8.hpp"
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#include "cardboy/sdk/app_framework.hpp"
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#include "cardboy/sdk/app_system.hpp"
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@@ -760,6 +762,11 @@ private:
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if (roms.empty())
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return;
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if (input.b && !prevInput.b) {
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context.requestAppSwitchByName(apps::kMenuAppName);
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return;
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}
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const auto wrapDecrement = [&]() {
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if (selectedIndex == 0)
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selectedIndex = roms.size() - 1;
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@@ -822,7 +829,7 @@ private:
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}
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font16x8::drawText(framebuffer, 16, framebuffer.height() - 52, "A/START PLAY", 1, true, 1);
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font16x8::drawText(framebuffer, 16, framebuffer.height() - 32, "SELECT RESCAN", 1, true, 1);
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font16x8::drawText(framebuffer, 16, framebuffer.height() - 32, "B BACK SELECT RESCAN", 1, true, 1);
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}
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if (!statusMessage.empty()) {
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@@ -47,7 +47,7 @@ public:
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moveSelection(+1);
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}
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const bool launch = (current.a && !previous.a) || (current.select && !previous.select);
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const bool launch = (current.a && !previous.a) || (current.start && !previous.start);
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if (launch)
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launchSelected();
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@@ -153,7 +153,7 @@ private:
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font16x8::drawText(framebuffer, topRightX, 20, indexLabel, 1, true, 0);
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drawPagerDots();
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drawCenteredText(framebuffer, framebuffer.height() - 48, "A/SELECT START", 1, 1);
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drawCenteredText(framebuffer, framebuffer.height() - 48, "A START APP", 1, 1);
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drawCenteredText(framebuffer, framebuffer.height() - 28, "L/R CHOOSE", 1, 1);
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}
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@@ -163,7 +163,7 @@ private:
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class MenuAppFactory final : public cardboy::sdk::IAppFactory {
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public:
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const char* name() const override { return kMenuAppName; }
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const char* name() const override { return kMenuAppName; }
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std::unique_ptr<cardboy::sdk::IApp> create(cardboy::sdk::AppContext& context) override {
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return std::make_unique<MenuApp>(context);
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}
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@@ -64,8 +64,8 @@ public:
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moved = true;
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}
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const bool togglePressed = (current.a && !previous.a) || (current.select && !previous.select) ||
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(current.start && !previous.start);
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const bool togglePressed = (current.a && !previous.a) || (current.start && !previous.start) ||
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(current.select && !previous.select);
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if (togglePressed)
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handleToggle();
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@@ -61,6 +61,7 @@ private:
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AppTimerHandle nextTimerId = 1;
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std::uint32_t currentGeneration = 0;
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InputState lastInputState{};
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bool suppressInputs = false;
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};
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inline AppTimerHandle AppContext::scheduleTimerInternal(std::uint32_t delay_ms, bool repeat) {
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@@ -13,6 +13,10 @@ namespace {
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a.select != b.select || a.start != b.start;
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}
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[[nodiscard]] bool anyButtonPressed(const InputState& state) {
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return state.up || state.down || state.left || state.right || state.a || state.b || state.select || state.start;
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}
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constexpr std::uint32_t kIdlePollMs = 16;
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template<typename Framebuffer>
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@@ -71,6 +75,7 @@ bool AppSystem::startAppByIndex(std::size_t index) {
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clearTimersForCurrentApp();
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current = std::move(app);
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lastInputState = context.input.readState();
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suppressInputs = true;
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StatusBar::instance().setServices(context.services);
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StatusBar::instance().setCurrentAppName(activeFactory ? activeFactory->name() : "");
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current->onStart();
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@@ -94,7 +99,11 @@ void AppSystem::run() {
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const InputState inputNow = context.input.readState();
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const bool consumedByStatusToggle = StatusBar::instance().handleToggleInput(inputNow, lastInputState);
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if (!consumedByStatusToggle && inputsDiffer(inputNow, lastInputState)) {
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if (suppressInputs) {
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lastInputState = inputNow;
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if (!anyButtonPressed(inputNow))
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suppressInputs = false;
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} else if (!consumedByStatusToggle && inputsDiffer(inputNow, lastInputState)) {
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AppEvent evt{};
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evt.type = AppEventType::Button;
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evt.timestamp_ms = now;
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