mirror of
https://github.com/usatiuk/cardboy.git
synced 2025-10-28 23:27:49 +01:00
cleaner backend
This commit is contained in:
@@ -5,7 +5,25 @@ set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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set(CMAKE_CXX_EXTENSIONS NO)
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||||
add_library(cardboy_backend INTERFACE)
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add_subdirectory(backend_interface)
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set(CARDBOY_SDK_BACKEND_LIBRARY "" CACHE STRING "Backend implementation library for Cardboy SDK")
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set(_cardboy_backend_default "${CARDBOY_SDK_BACKEND_LIBRARY}")
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option(CARDBOY_BUILD_SFML "Build desktop SFML backend and launcher" ON)
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if (CARDBOY_BUILD_SFML)
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add_subdirectory(backends/desktop)
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if (DEFINED CARDBOY_DESKTOP_BACKEND_TARGET AND NOT CARDBOY_DESKTOP_BACKEND_TARGET STREQUAL "")
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set(_cardboy_backend_default "${CARDBOY_DESKTOP_BACKEND_TARGET}")
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endif ()
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endif ()
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if (_cardboy_backend_default STREQUAL "")
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message(FATAL_ERROR "CARDBOY_SDK_BACKEND_LIBRARY is not set. Provide a backend implementation library or enable one of the available backends.")
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endif ()
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set(CARDBOY_SDK_BACKEND_LIBRARY "${_cardboy_backend_default}" CACHE STRING "Backend implementation library for Cardboy SDK" FORCE)
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add_library(cardboy_sdk STATIC
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src/app_system.cpp
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@@ -17,67 +35,15 @@ target_include_directories(cardboy_sdk
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)
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target_compile_features(cardboy_sdk PUBLIC cxx_std_20)
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target_link_libraries(cardboy_sdk PUBLIC cardboy_backend)
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add_library(cardboy_apps STATIC
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apps/menu_app.cpp
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apps/clock_app.cpp
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apps/tetris_app.cpp
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apps/gameboy_app.cpp
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)
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target_include_directories(cardboy_apps
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target_link_libraries(cardboy_sdk
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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cardboy_backend_interface
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${CARDBOY_SDK_BACKEND_LIBRARY}
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)
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target_link_libraries(cardboy_apps
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PUBLIC
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cardboy_sdk
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cardboy_backend
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)
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target_compile_features(cardboy_apps PUBLIC cxx_std_20)
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option(CARDBOY_BUILD_SFML "Build SFML harness" OFF)
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add_subdirectory(apps)
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if (CARDBOY_BUILD_SFML)
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include(FetchContent)
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set(SFML_BUILD_AUDIO OFF CACHE BOOL "Disable SFML audio module" FORCE)
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set(SFML_BUILD_NETWORK OFF CACHE BOOL "Disable SFML network module" FORCE)
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set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "Disable SFML examples" FORCE)
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||||
set(SFML_BUILD_TESTS OFF CACHE BOOL "Disable SFML tests" FORCE)
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set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "Use bundled SFML dependencies" FORCE)
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FetchContent_Declare(
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SFML
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GIT_REPOSITORY https://github.com/SFML/SFML.git
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GIT_TAG 3.0.2
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GIT_SHALLOW ON
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)
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FetchContent_MakeAvailable(SFML)
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target_include_directories(cardboy_backend
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INTERFACE
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${CMAKE_CURRENT_SOURCE_DIR}/hosts/include
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)
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target_link_libraries(cardboy_backend
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INTERFACE
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SFML::Window
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SFML::Graphics
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SFML::System
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)
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add_executable(cardboy_desktop
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hosts/sfml_main.cpp
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)
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target_link_libraries(cardboy_desktop
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PRIVATE
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cardboy_apps
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cardboy_sdk
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)
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target_compile_features(cardboy_desktop PRIVATE cxx_std_20)
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add_subdirectory(launchers/desktop)
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endif ()
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18
Firmware/sdk/apps/CMakeLists.txt
Normal file
18
Firmware/sdk/apps/CMakeLists.txt
Normal file
@@ -0,0 +1,18 @@
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add_library(cardboy_apps STATIC)
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set_target_properties(cardboy_apps PROPERTIES
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EXPORT_NAME apps
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)
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target_link_libraries(cardboy_apps
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PUBLIC
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cardboy_sdk
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${CARDBOY_SDK_BACKEND_LIBRARY}
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)
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target_compile_features(cardboy_apps PUBLIC cxx_std_20)
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add_subdirectory(menu)
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add_subdirectory(clock)
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add_subdirectory(gameboy)
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add_subdirectory(tetris)
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9
Firmware/sdk/apps/clock/CMakeLists.txt
Normal file
9
Firmware/sdk/apps/clock/CMakeLists.txt
Normal file
@@ -0,0 +1,9 @@
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target_sources(cardboy_apps
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/src/clock_app.cpp
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)
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target_include_directories(cardboy_apps
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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10
Firmware/sdk/apps/gameboy/CMakeLists.txt
Normal file
10
Firmware/sdk/apps/gameboy/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
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target_sources(cardboy_apps
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/src/gameboy_app.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/cardboy/apps/peanut_gb.h
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)
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target_include_directories(cardboy_apps
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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9
Firmware/sdk/apps/menu/CMakeLists.txt
Normal file
9
Firmware/sdk/apps/menu/CMakeLists.txt
Normal file
@@ -0,0 +1,9 @@
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target_sources(cardboy_apps
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/src/menu_app.cpp
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)
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target_include_directories(cardboy_apps
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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9
Firmware/sdk/apps/tetris/CMakeLists.txt
Normal file
9
Firmware/sdk/apps/tetris/CMakeLists.txt
Normal file
@@ -0,0 +1,9 @@
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target_sources(cardboy_apps
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/src/tetris_app.cpp
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)
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target_include_directories(cardboy_apps
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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15
Firmware/sdk/backend_interface/CMakeLists.txt
Normal file
15
Firmware/sdk/backend_interface/CMakeLists.txt
Normal file
@@ -0,0 +1,15 @@
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add_library(cardboy_backend_interface INTERFACE)
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set_target_properties(cardboy_backend_interface PROPERTIES
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EXPORT_NAME backend_interface
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)
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target_include_directories(cardboy_backend_interface
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INTERFACE
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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target_sources(cardboy_backend_interface
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INTERFACE
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${CMAKE_CURRENT_SOURCE_DIR}/include/cardboy/backend/backend_interface.hpp
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)
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@@ -0,0 +1,14 @@
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#pragma once
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#include <concepts>
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namespace cardboy::backend {
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template<typename Backend>
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concept BackendInterface = requires {
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typename Backend::Framebuffer;
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typename Backend::Input;
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typename Backend::Clock;
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};
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} // namespace cardboy::backend
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40
Firmware/sdk/backends/desktop/CMakeLists.txt
Normal file
40
Firmware/sdk/backends/desktop/CMakeLists.txt
Normal file
@@ -0,0 +1,40 @@
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include(FetchContent)
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set(SFML_BUILD_AUDIO OFF CACHE BOOL "Disable SFML audio module" FORCE)
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set(SFML_BUILD_NETWORK OFF CACHE BOOL "Disable SFML network module" FORCE)
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set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "Disable SFML examples" FORCE)
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||||
set(SFML_BUILD_TESTS OFF CACHE BOOL "Disable SFML tests" FORCE)
|
||||
set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "Use bundled SFML dependencies" FORCE)
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||||
|
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FetchContent_Declare(
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SFML
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GIT_REPOSITORY https://github.com/SFML/SFML.git
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GIT_TAG 3.0.2
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GIT_SHALLOW ON
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)
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FetchContent_MakeAvailable(SFML)
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add_library(cardboy_backend_desktop STATIC
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src/desktop_backend.cpp
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)
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set_target_properties(cardboy_backend_desktop PROPERTIES
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EXPORT_NAME backend_desktop
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)
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target_include_directories(cardboy_backend_desktop
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PUBLIC
|
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${CMAKE_CURRENT_SOURCE_DIR}/include
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/../../include
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)
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target_link_libraries(cardboy_backend_desktop
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PUBLIC
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||||
cardboy_backend_interface
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SFML::Window
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SFML::Graphics
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SFML::System
|
||||
)
|
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|
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set(CARDBOY_DESKTOP_BACKEND_TARGET cardboy_backend_desktop PARENT_SCOPE)
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@@ -5,4 +5,3 @@
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namespace cardboy::backend {
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using ActiveBackend = DesktopBackend;
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}
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@@ -0,0 +1,186 @@
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#pragma once
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#include "cardboy/sdk/platform.hpp"
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#include "cardboy/sdk/services.hpp"
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#include <SFML/Graphics.hpp>
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#include <SFML/Window/Keyboard.hpp>
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||||
#include <chrono>
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#include <cstdint>
|
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#include <filesystem>
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#include <limits>
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#include <random>
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#include <string>
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#include <string_view>
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#include <thread>
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#include <unordered_map>
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#include <vector>
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||||
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namespace cardboy::backend::desktop {
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||||
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constexpr int kPixelScale = 2;
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class DesktopRuntime;
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class DesktopBuzzer final : public cardboy::sdk::IBuzzer {
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public:
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void tone(std::uint32_t, std::uint32_t, std::uint32_t) override {}
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void beepRotate() override {}
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void beepMove() override {}
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void beepLock() override {}
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||||
void beepLines(int) override {}
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void beepLevelUp(int) override {}
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void beepGameOver() override {}
|
||||
};
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|
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class DesktopBattery final : public cardboy::sdk::IBatteryMonitor {
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||||
public:
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[[nodiscard]] bool hasData() const override { return false; }
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};
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|
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class DesktopStorage final : public cardboy::sdk::IStorage {
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||||
public:
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[[nodiscard]] bool readUint32(std::string_view ns, std::string_view key, std::uint32_t& out) override;
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||||
void writeUint32(std::string_view ns, std::string_view key, std::uint32_t value) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::uint32_t> data;
|
||||
|
||||
static std::string composeKey(std::string_view ns, std::string_view key);
|
||||
};
|
||||
|
||||
class DesktopRandom final : public cardboy::sdk::IRandom {
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||||
public:
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||||
DesktopRandom();
|
||||
|
||||
[[nodiscard]] std::uint32_t nextUint32() override;
|
||||
|
||||
private:
|
||||
std::mt19937 rng;
|
||||
std::uniform_int_distribution<std::uint32_t> dist;
|
||||
};
|
||||
|
||||
class DesktopHighResClock final : public cardboy::sdk::IHighResClock {
|
||||
public:
|
||||
DesktopHighResClock();
|
||||
|
||||
[[nodiscard]] std::uint64_t micros() override;
|
||||
|
||||
private:
|
||||
const std::chrono::steady_clock::time_point start;
|
||||
};
|
||||
|
||||
class DesktopPowerManager final : public cardboy::sdk::IPowerManager {
|
||||
public:
|
||||
void setSlowMode(bool enable) override { slowMode = enable; }
|
||||
[[nodiscard]] bool isSlowMode() const override { return slowMode; }
|
||||
|
||||
private:
|
||||
bool slowMode = false;
|
||||
};
|
||||
|
||||
class DesktopFilesystem final : public cardboy::sdk::IFilesystem {
|
||||
public:
|
||||
DesktopFilesystem();
|
||||
|
||||
bool mount() override;
|
||||
[[nodiscard]] bool isMounted() const override { return mounted; }
|
||||
[[nodiscard]] std::string basePath() const override { return basePathPath.string(); }
|
||||
|
||||
private:
|
||||
std::filesystem::path basePathPath;
|
||||
bool mounted = false;
|
||||
};
|
||||
|
||||
class DesktopFramebuffer final : public cardboy::sdk::FramebufferFacade<DesktopFramebuffer> {
|
||||
public:
|
||||
explicit DesktopFramebuffer(DesktopRuntime& runtime);
|
||||
|
||||
[[nodiscard]] int width_impl() const;
|
||||
[[nodiscard]] int height_impl() const;
|
||||
void drawPixel_impl(int x, int y, bool on);
|
||||
void clear_impl(bool on);
|
||||
void frameReady_impl();
|
||||
void sendFrame_impl(bool clearAfterSend);
|
||||
[[nodiscard]] bool frameInFlight_impl() const { return false; }
|
||||
|
||||
private:
|
||||
DesktopRuntime& runtime;
|
||||
};
|
||||
|
||||
class DesktopInput final : public cardboy::sdk::InputFacade<DesktopInput> {
|
||||
public:
|
||||
explicit DesktopInput(DesktopRuntime& runtime);
|
||||
|
||||
cardboy::sdk::InputState readState_impl();
|
||||
void handleKey(sf::Keyboard::Key key, bool pressed);
|
||||
|
||||
private:
|
||||
DesktopRuntime& runtime;
|
||||
cardboy::sdk::InputState state{};
|
||||
};
|
||||
|
||||
class DesktopClock final : public cardboy::sdk::ClockFacade<DesktopClock> {
|
||||
public:
|
||||
explicit DesktopClock(DesktopRuntime& runtime);
|
||||
|
||||
std::uint32_t millis_impl();
|
||||
void sleep_ms_impl(std::uint32_t ms);
|
||||
|
||||
private:
|
||||
DesktopRuntime& runtime;
|
||||
const std::chrono::steady_clock::time_point start;
|
||||
};
|
||||
|
||||
class DesktopRuntime {
|
||||
public:
|
||||
DesktopRuntime();
|
||||
|
||||
cardboy::sdk::Services& serviceRegistry();
|
||||
void processEvents();
|
||||
void presentIfNeeded();
|
||||
void sleepFor(std::uint32_t ms);
|
||||
|
||||
[[nodiscard]] bool isRunning() const { return running; }
|
||||
|
||||
DesktopFramebuffer framebuffer;
|
||||
DesktopInput input;
|
||||
DesktopClock clock;
|
||||
|
||||
private:
|
||||
friend class DesktopFramebuffer;
|
||||
friend class DesktopInput;
|
||||
friend class DesktopClock;
|
||||
|
||||
void setPixel(int x, int y, bool on);
|
||||
void clearPixels(bool on);
|
||||
|
||||
sf::RenderWindow window;
|
||||
sf::Texture texture;
|
||||
sf::Sprite sprite;
|
||||
std::vector<std::uint8_t> pixels;
|
||||
bool dirty = true;
|
||||
bool running = true;
|
||||
bool clearNextFrame = true;
|
||||
|
||||
DesktopBuzzer buzzerService;
|
||||
DesktopBattery batteryService;
|
||||
DesktopStorage storageService;
|
||||
DesktopRandom randomService;
|
||||
DesktopHighResClock highResService;
|
||||
DesktopPowerManager powerService;
|
||||
DesktopFilesystem filesystemService;
|
||||
cardboy::sdk::Services services{};
|
||||
};
|
||||
|
||||
struct Backend {
|
||||
using Framebuffer = DesktopFramebuffer;
|
||||
using Input = DesktopInput;
|
||||
using Clock = DesktopClock;
|
||||
};
|
||||
|
||||
} // namespace cardboy::backend::desktop
|
||||
|
||||
namespace cardboy::backend {
|
||||
using DesktopBackend = desktop::Backend;
|
||||
} // namespace cardboy::backend
|
||||
235
Firmware/sdk/backends/desktop/src/desktop_backend.cpp
Normal file
235
Firmware/sdk/backends/desktop/src/desktop_backend.cpp
Normal file
@@ -0,0 +1,235 @@
|
||||
#include "cardboy/backend/desktop_backend.hpp"
|
||||
|
||||
#include "cardboy/sdk/display_spec.hpp"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <SFML/Window.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cstdlib>
|
||||
#include <stdexcept>
|
||||
#include <system_error>
|
||||
|
||||
namespace cardboy::backend::desktop {
|
||||
|
||||
bool DesktopStorage::readUint32(std::string_view ns, std::string_view key, std::uint32_t& out) {
|
||||
auto it = data.find(composeKey(ns, key));
|
||||
if (it == data.end())
|
||||
return false;
|
||||
out = it->second;
|
||||
return true;
|
||||
}
|
||||
|
||||
void DesktopStorage::writeUint32(std::string_view ns, std::string_view key, std::uint32_t value) {
|
||||
data[composeKey(ns, key)] = value;
|
||||
}
|
||||
|
||||
std::string DesktopStorage::composeKey(std::string_view ns, std::string_view key) {
|
||||
std::string result;
|
||||
result.reserve(ns.size() + key.size() + 1);
|
||||
result.append(ns.begin(), ns.end());
|
||||
result.push_back(':');
|
||||
result.append(key.begin(), key.end());
|
||||
return result;
|
||||
}
|
||||
|
||||
DesktopRandom::DesktopRandom() : rng(std::random_device{}()), dist(0u, std::numeric_limits<std::uint32_t>::max()) {}
|
||||
|
||||
std::uint32_t DesktopRandom::nextUint32() { return dist(rng); }
|
||||
|
||||
DesktopHighResClock::DesktopHighResClock() : start(std::chrono::steady_clock::now()) {}
|
||||
|
||||
std::uint64_t DesktopHighResClock::micros() {
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
return static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::microseconds>(now - start).count());
|
||||
}
|
||||
|
||||
DesktopFilesystem::DesktopFilesystem() {
|
||||
if (const char* env = std::getenv("CARDBOY_ROM_DIR"); env && *env) {
|
||||
basePathPath = std::filesystem::path(env);
|
||||
} else {
|
||||
basePathPath = std::filesystem::current_path() / "roms";
|
||||
}
|
||||
}
|
||||
|
||||
bool DesktopFilesystem::mount() {
|
||||
std::error_code ec;
|
||||
if (std::filesystem::exists(basePathPath, ec)) {
|
||||
mounted = std::filesystem::is_directory(basePathPath, ec);
|
||||
} else {
|
||||
mounted = std::filesystem::create_directories(basePathPath, ec);
|
||||
}
|
||||
return mounted;
|
||||
}
|
||||
|
||||
DesktopFramebuffer::DesktopFramebuffer(DesktopRuntime& runtime) : runtime(runtime) {}
|
||||
|
||||
int DesktopFramebuffer::width_impl() const { return cardboy::sdk::kDisplayWidth; }
|
||||
|
||||
int DesktopFramebuffer::height_impl() const { return cardboy::sdk::kDisplayHeight; }
|
||||
|
||||
void DesktopFramebuffer::drawPixel_impl(int x, int y, bool on) { runtime.setPixel(x, y, on); }
|
||||
|
||||
void DesktopFramebuffer::clear_impl(bool on) { runtime.clearPixels(on); }
|
||||
|
||||
void DesktopFramebuffer::frameReady_impl() {
|
||||
if (runtime.clearNextFrame) {
|
||||
runtime.clearPixels(false);
|
||||
runtime.clearNextFrame = false;
|
||||
}
|
||||
}
|
||||
|
||||
void DesktopFramebuffer::sendFrame_impl(bool clearAfterSend) {
|
||||
runtime.clearNextFrame = clearAfterSend;
|
||||
runtime.dirty = true;
|
||||
}
|
||||
|
||||
DesktopInput::DesktopInput(DesktopRuntime& runtime) : runtime(runtime) {}
|
||||
|
||||
cardboy::sdk::InputState DesktopInput::readState_impl() { return state; }
|
||||
|
||||
void DesktopInput::handleKey(sf::Keyboard::Key key, bool pressed) {
|
||||
switch (key) {
|
||||
case sf::Keyboard::Key::Up:
|
||||
state.up = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Down:
|
||||
state.down = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Left:
|
||||
state.left = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Right:
|
||||
state.right = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Z:
|
||||
case sf::Keyboard::Key::A:
|
||||
state.a = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::X:
|
||||
case sf::Keyboard::Key::S:
|
||||
state.b = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Space:
|
||||
state.select = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Enter:
|
||||
state.start = pressed;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DesktopClock::DesktopClock(DesktopRuntime& runtime) : runtime(runtime), start(std::chrono::steady_clock::now()) {}
|
||||
|
||||
std::uint32_t DesktopClock::millis_impl() {
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
return static_cast<std::uint32_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now - start).count());
|
||||
}
|
||||
|
||||
void DesktopClock::sleep_ms_impl(std::uint32_t ms) { runtime.sleepFor(ms); }
|
||||
|
||||
DesktopRuntime::DesktopRuntime() :
|
||||
window(sf::VideoMode(
|
||||
sf::Vector2u{cardboy::sdk::kDisplayWidth * kPixelScale, cardboy::sdk::kDisplayHeight * kPixelScale}),
|
||||
"Cardboy Desktop"),
|
||||
texture(), sprite(texture),
|
||||
pixels(static_cast<std::size_t>(cardboy::sdk::kDisplayWidth * cardboy::sdk::kDisplayHeight) * 4, 0),
|
||||
framebuffer(*this), input(*this), clock(*this) {
|
||||
window.setFramerateLimit(60);
|
||||
if (!texture.resize(sf::Vector2u{cardboy::sdk::kDisplayWidth, cardboy::sdk::kDisplayHeight}))
|
||||
throw std::runtime_error("Failed to allocate texture for desktop framebuffer");
|
||||
sprite.setTexture(texture, true);
|
||||
sprite.setScale(sf::Vector2f{static_cast<float>(kPixelScale), static_cast<float>(kPixelScale)});
|
||||
clearPixels(false);
|
||||
presentIfNeeded();
|
||||
|
||||
services.buzzer = &buzzerService;
|
||||
services.battery = &batteryService;
|
||||
services.storage = &storageService;
|
||||
services.random = &randomService;
|
||||
services.highResClock = &highResService;
|
||||
services.powerManager = &powerService;
|
||||
services.filesystem = &filesystemService;
|
||||
}
|
||||
|
||||
cardboy::sdk::Services& DesktopRuntime::serviceRegistry() { return services; }
|
||||
|
||||
void DesktopRuntime::setPixel(int x, int y, bool on) {
|
||||
if (x < 0 || y < 0 || x >= cardboy::sdk::kDisplayWidth || y >= cardboy::sdk::kDisplayHeight)
|
||||
return;
|
||||
const std::size_t idx = static_cast<std::size_t>(y * cardboy::sdk::kDisplayWidth + x) * 4;
|
||||
const std::uint8_t value = on ? static_cast<std::uint8_t>(255) : static_cast<std::uint8_t>(0);
|
||||
pixels[idx + 0] = value;
|
||||
pixels[idx + 1] = value;
|
||||
pixels[idx + 2] = value;
|
||||
pixels[idx + 3] = 255;
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void DesktopRuntime::clearPixels(bool on) {
|
||||
const std::uint8_t value = on ? static_cast<std::uint8_t>(255) : static_cast<std::uint8_t>(0);
|
||||
for (std::size_t i = 0; i < pixels.size(); i += 4) {
|
||||
pixels[i + 0] = value;
|
||||
pixels[i + 1] = value;
|
||||
pixels[i + 2] = value;
|
||||
pixels[i + 3] = 255;
|
||||
}
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void DesktopRuntime::processEvents() {
|
||||
while (auto eventOpt = window.pollEvent()) {
|
||||
const sf::Event& event = *eventOpt;
|
||||
|
||||
if (event.is<sf::Event::Closed>()) {
|
||||
running = false;
|
||||
window.close();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (const auto* keyPressed = event.getIf<sf::Event::KeyPressed>()) {
|
||||
input.handleKey(keyPressed->code, true);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (const auto* keyReleased = event.getIf<sf::Event::KeyReleased>()) {
|
||||
input.handleKey(keyReleased->code, false);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DesktopRuntime::presentIfNeeded() {
|
||||
if (!dirty)
|
||||
return;
|
||||
texture.update(pixels.data());
|
||||
window.clear(sf::Color::Black);
|
||||
window.draw(sprite);
|
||||
window.display();
|
||||
dirty = false;
|
||||
}
|
||||
|
||||
void DesktopRuntime::sleepFor(std::uint32_t ms) {
|
||||
const auto target = std::chrono::steady_clock::now() + std::chrono::milliseconds(ms);
|
||||
do {
|
||||
processEvents();
|
||||
presentIfNeeded();
|
||||
if (!running)
|
||||
std::exit(0);
|
||||
if (ms == 0)
|
||||
return;
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
if (now >= target)
|
||||
return;
|
||||
const auto remaining = std::chrono::duration_cast<std::chrono::milliseconds>(target - now);
|
||||
if (remaining.count() > 2)
|
||||
std::this_thread::sleep_for(std::min<std::chrono::milliseconds>(remaining, std::chrono::milliseconds(8)));
|
||||
else
|
||||
std::this_thread::yield();
|
||||
} while (true);
|
||||
}
|
||||
|
||||
} // namespace cardboy::backend::desktop
|
||||
@@ -1,15 +1,97 @@
|
||||
#pragma once
|
||||
|
||||
#include "cardboy/sdk/platform.hpp"
|
||||
#include "cardboy/sdk/services.hpp"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <SFML/Window/Keyboard.hpp>
|
||||
#include <chrono>
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <limits>
|
||||
#include <random>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace cardboy::backend::desktop {
|
||||
|
||||
constexpr int kPixelScale = 2;
|
||||
|
||||
class DesktopRuntime;
|
||||
|
||||
class DesktopBuzzer final : public cardboy::sdk::IBuzzer {
|
||||
public:
|
||||
void tone(std::uint32_t, std::uint32_t, std::uint32_t) override {}
|
||||
void beepRotate() override {}
|
||||
void beepMove() override {}
|
||||
void beepLock() override {}
|
||||
void beepLines(int) override {}
|
||||
void beepLevelUp(int) override {}
|
||||
void beepGameOver() override {}
|
||||
};
|
||||
|
||||
class DesktopBattery final : public cardboy::sdk::IBatteryMonitor {
|
||||
public:
|
||||
[[nodiscard]] bool hasData() const override { return false; }
|
||||
};
|
||||
|
||||
class DesktopStorage final : public cardboy::sdk::IStorage {
|
||||
public:
|
||||
[[nodiscard]] bool readUint32(std::string_view ns, std::string_view key, std::uint32_t& out) override;
|
||||
void writeUint32(std::string_view ns, std::string_view key, std::uint32_t value) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::uint32_t> data;
|
||||
|
||||
static std::string composeKey(std::string_view ns, std::string_view key);
|
||||
};
|
||||
|
||||
class DesktopRandom final : public cardboy::sdk::IRandom {
|
||||
public:
|
||||
DesktopRandom();
|
||||
|
||||
[[nodiscard]] std::uint32_t nextUint32() override;
|
||||
|
||||
private:
|
||||
std::mt19937 rng;
|
||||
std::uniform_int_distribution<std::uint32_t> dist;
|
||||
};
|
||||
|
||||
class DesktopHighResClock final : public cardboy::sdk::IHighResClock {
|
||||
public:
|
||||
DesktopHighResClock();
|
||||
|
||||
[[nodiscard]] std::uint64_t micros() override;
|
||||
|
||||
private:
|
||||
const std::chrono::steady_clock::time_point start;
|
||||
};
|
||||
|
||||
class DesktopPowerManager final : public cardboy::sdk::IPowerManager {
|
||||
public:
|
||||
void setSlowMode(bool enable) override { slowMode = enable; }
|
||||
[[nodiscard]] bool isSlowMode() const override { return slowMode; }
|
||||
|
||||
private:
|
||||
bool slowMode = false;
|
||||
};
|
||||
|
||||
class DesktopFilesystem final : public cardboy::sdk::IFilesystem {
|
||||
public:
|
||||
DesktopFilesystem();
|
||||
|
||||
bool mount() override;
|
||||
[[nodiscard]] bool isMounted() const override { return mounted; }
|
||||
[[nodiscard]] std::string basePath() const override { return basePathPath.string(); }
|
||||
|
||||
private:
|
||||
std::filesystem::path basePathPath;
|
||||
bool mounted = false;
|
||||
};
|
||||
|
||||
class DesktopFramebuffer final : public cardboy::sdk::FramebufferFacade<DesktopFramebuffer> {
|
||||
public:
|
||||
explicit DesktopFramebuffer(DesktopRuntime& runtime);
|
||||
@@ -50,6 +132,47 @@ private:
|
||||
const std::chrono::steady_clock::time_point start;
|
||||
};
|
||||
|
||||
class DesktopRuntime {
|
||||
public:
|
||||
DesktopRuntime();
|
||||
|
||||
cardboy::sdk::Services& serviceRegistry();
|
||||
void processEvents();
|
||||
void presentIfNeeded();
|
||||
void sleepFor(std::uint32_t ms);
|
||||
|
||||
[[nodiscard]] bool isRunning() const { return running; }
|
||||
|
||||
DesktopFramebuffer framebuffer;
|
||||
DesktopInput input;
|
||||
DesktopClock clock;
|
||||
|
||||
private:
|
||||
friend class DesktopFramebuffer;
|
||||
friend class DesktopInput;
|
||||
friend class DesktopClock;
|
||||
|
||||
void setPixel(int x, int y, bool on);
|
||||
void clearPixels(bool on);
|
||||
|
||||
sf::RenderWindow window;
|
||||
sf::Texture texture;
|
||||
sf::Sprite sprite;
|
||||
std::vector<std::uint8_t> pixels;
|
||||
bool dirty = true;
|
||||
bool running = true;
|
||||
bool clearNextFrame = true;
|
||||
|
||||
DesktopBuzzer buzzerService;
|
||||
DesktopBattery batteryService;
|
||||
DesktopStorage storageService;
|
||||
DesktopRandom randomService;
|
||||
DesktopHighResClock highResService;
|
||||
DesktopPowerManager powerService;
|
||||
DesktopFilesystem filesystemService;
|
||||
cardboy::sdk::Services services{};
|
||||
};
|
||||
|
||||
struct Backend {
|
||||
using Framebuffer = DesktopFramebuffer;
|
||||
using Input = DesktopInput;
|
||||
|
||||
@@ -4,354 +4,9 @@
|
||||
#include "cardboy/apps/tetris_app.hpp"
|
||||
#include "cardboy/backend/desktop_backend.hpp"
|
||||
#include "cardboy/sdk/app_system.hpp"
|
||||
#include "cardboy/sdk/display_spec.hpp"
|
||||
#include "cardboy/sdk/services.hpp"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <SFML/Window.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <exception>
|
||||
#include <filesystem>
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
#include <random>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace cardboy::backend::desktop {
|
||||
|
||||
constexpr int kPixelScale = 2;
|
||||
|
||||
class DesktopBuzzer final : public cardboy::sdk::IBuzzer {
|
||||
public:
|
||||
void tone(std::uint32_t, std::uint32_t, std::uint32_t) override {}
|
||||
void beepRotate() override {}
|
||||
void beepMove() override {}
|
||||
void beepLock() override {}
|
||||
void beepLines(int) override {}
|
||||
void beepLevelUp(int) override {}
|
||||
void beepGameOver() override {}
|
||||
};
|
||||
|
||||
class DesktopBattery final : public cardboy::sdk::IBatteryMonitor {
|
||||
public:
|
||||
[[nodiscard]] bool hasData() const override { return false; }
|
||||
};
|
||||
|
||||
class DesktopStorage final : public cardboy::sdk::IStorage {
|
||||
public:
|
||||
[[nodiscard]] bool readUint32(std::string_view ns, std::string_view key, std::uint32_t& out) override {
|
||||
auto it = data.find(composeKey(ns, key));
|
||||
if (it == data.end())
|
||||
return false;
|
||||
out = it->second;
|
||||
return true;
|
||||
}
|
||||
|
||||
void writeUint32(std::string_view ns, std::string_view key, std::uint32_t value) override {
|
||||
data[composeKey(ns, key)] = value;
|
||||
}
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::uint32_t> data;
|
||||
|
||||
static std::string composeKey(std::string_view ns, std::string_view key) {
|
||||
std::string result;
|
||||
result.reserve(ns.size() + key.size() + 1);
|
||||
result.append(ns.begin(), ns.end());
|
||||
result.push_back(':');
|
||||
result.append(key.begin(), key.end());
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
class DesktopRandom final : public cardboy::sdk::IRandom {
|
||||
public:
|
||||
DesktopRandom() : rng(std::random_device{}()), dist(0u, std::numeric_limits<std::uint32_t>::max()) {}
|
||||
|
||||
[[nodiscard]] std::uint32_t nextUint32() override { return dist(rng); }
|
||||
|
||||
private:
|
||||
std::mt19937 rng;
|
||||
std::uniform_int_distribution<std::uint32_t> dist;
|
||||
};
|
||||
|
||||
class DesktopHighResClock final : public cardboy::sdk::IHighResClock {
|
||||
public:
|
||||
DesktopHighResClock() : start(std::chrono::steady_clock::now()) {}
|
||||
|
||||
[[nodiscard]] std::uint64_t micros() override {
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
return static_cast<std::uint64_t>(
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(now - start).count());
|
||||
}
|
||||
|
||||
private:
|
||||
const std::chrono::steady_clock::time_point start;
|
||||
};
|
||||
|
||||
class DesktopPowerManager final : public cardboy::sdk::IPowerManager {
|
||||
public:
|
||||
void setSlowMode(bool enable) override { slowMode = enable; }
|
||||
[[nodiscard]] bool isSlowMode() const override { return slowMode; }
|
||||
|
||||
private:
|
||||
bool slowMode = false;
|
||||
};
|
||||
|
||||
class DesktopFilesystem final : public cardboy::sdk::IFilesystem {
|
||||
public:
|
||||
DesktopFilesystem() {
|
||||
if (const char* env = std::getenv("CARDBOY_ROM_DIR"); env && *env) {
|
||||
basePathPath = std::filesystem::path(env);
|
||||
} else {
|
||||
basePathPath = std::filesystem::current_path() / "roms";
|
||||
}
|
||||
}
|
||||
|
||||
bool mount() override {
|
||||
std::error_code ec;
|
||||
if (std::filesystem::exists(basePathPath, ec)) {
|
||||
mounted = std::filesystem::is_directory(basePathPath, ec);
|
||||
} else {
|
||||
mounted = std::filesystem::create_directories(basePathPath, ec);
|
||||
}
|
||||
return mounted;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool isMounted() const override { return mounted; }
|
||||
[[nodiscard]] std::string basePath() const override { return basePathPath.string(); }
|
||||
|
||||
private:
|
||||
std::filesystem::path basePathPath;
|
||||
bool mounted = false;
|
||||
};
|
||||
|
||||
class DesktopRuntime {
|
||||
private:
|
||||
friend class DesktopFramebuffer;
|
||||
friend class DesktopInput;
|
||||
friend class DesktopClock;
|
||||
|
||||
sf::RenderWindow window;
|
||||
sf::Texture texture;
|
||||
sf::Sprite sprite;
|
||||
std::vector<std::uint8_t> pixels; // RGBA buffer
|
||||
bool dirty = true;
|
||||
bool running = true;
|
||||
bool clearNextFrame = true;
|
||||
|
||||
DesktopBuzzer buzzerService;
|
||||
DesktopBattery batteryService;
|
||||
DesktopStorage storageService;
|
||||
DesktopRandom randomService;
|
||||
DesktopHighResClock highResService;
|
||||
DesktopPowerManager powerService;
|
||||
DesktopFilesystem filesystemService;
|
||||
cardboy::sdk::Services services{};
|
||||
|
||||
public:
|
||||
DesktopRuntime();
|
||||
|
||||
DesktopFramebuffer framebuffer;
|
||||
DesktopInput input;
|
||||
DesktopClock clock;
|
||||
|
||||
cardboy::sdk::Services& serviceRegistry() { return services; }
|
||||
|
||||
void processEvents();
|
||||
void presentIfNeeded();
|
||||
void sleepFor(std::uint32_t ms);
|
||||
|
||||
[[nodiscard]] bool isRunning() const { return running; }
|
||||
|
||||
private:
|
||||
void setPixel(int x, int y, bool on);
|
||||
void clearPixels(bool on);
|
||||
};
|
||||
|
||||
DesktopRuntime::DesktopRuntime()
|
||||
: window(sf::VideoMode(sf::Vector2u{cardboy::sdk::kDisplayWidth * kPixelScale,
|
||||
cardboy::sdk::kDisplayHeight * kPixelScale}),
|
||||
"Cardboy Desktop"),
|
||||
texture(),
|
||||
sprite(texture),
|
||||
pixels(static_cast<std::size_t>(cardboy::sdk::kDisplayWidth * cardboy::sdk::kDisplayHeight) * 4, 0),
|
||||
framebuffer(*this),
|
||||
input(*this),
|
||||
clock(*this) {
|
||||
window.setFramerateLimit(60);
|
||||
if (!texture.resize(sf::Vector2u{cardboy::sdk::kDisplayWidth, cardboy::sdk::kDisplayHeight}))
|
||||
throw std::runtime_error("Failed to allocate texture for desktop framebuffer");
|
||||
sprite.setTexture(texture, true);
|
||||
sprite.setScale(sf::Vector2f{static_cast<float>(kPixelScale), static_cast<float>(kPixelScale)});
|
||||
clearPixels(false);
|
||||
presentIfNeeded();
|
||||
|
||||
services.buzzer = &buzzerService;
|
||||
services.battery = &batteryService;
|
||||
services.storage = &storageService;
|
||||
services.random = &randomService;
|
||||
services.highResClock = &highResService;
|
||||
services.powerManager = &powerService;
|
||||
services.filesystem = &filesystemService;
|
||||
}
|
||||
|
||||
void DesktopRuntime::setPixel(int x, int y, bool on) {
|
||||
if (x < 0 || y < 0 || x >= cardboy::sdk::kDisplayWidth || y >= cardboy::sdk::kDisplayHeight)
|
||||
return;
|
||||
const std::size_t idx = static_cast<std::size_t>(y * cardboy::sdk::kDisplayWidth + x) * 4;
|
||||
const std::uint8_t value = on ? static_cast<std::uint8_t>(255) : static_cast<std::uint8_t>(0);
|
||||
pixels[idx + 0] = value;
|
||||
pixels[idx + 1] = value;
|
||||
pixels[idx + 2] = value;
|
||||
pixels[idx + 3] = 255;
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void DesktopRuntime::clearPixels(bool on) {
|
||||
const std::uint8_t value = on ? static_cast<std::uint8_t>(255) : static_cast<std::uint8_t>(0);
|
||||
for (std::size_t i = 0; i < pixels.size(); i += 4) {
|
||||
pixels[i + 0] = value;
|
||||
pixels[i + 1] = value;
|
||||
pixels[i + 2] = value;
|
||||
pixels[i + 3] = 255;
|
||||
}
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void DesktopRuntime::processEvents() {
|
||||
while (auto eventOpt = window.pollEvent()) {
|
||||
const sf::Event& event = *eventOpt;
|
||||
|
||||
if (event.is<sf::Event::Closed>()) {
|
||||
running = false;
|
||||
window.close();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (const auto* keyPressed = event.getIf<sf::Event::KeyPressed>()) {
|
||||
input.handleKey(keyPressed->code, true);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (const auto* keyReleased = event.getIf<sf::Event::KeyReleased>()) {
|
||||
input.handleKey(keyReleased->code, false);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DesktopRuntime::presentIfNeeded() {
|
||||
if (!dirty)
|
||||
return;
|
||||
texture.update(pixels.data());
|
||||
window.clear(sf::Color::Black);
|
||||
window.draw(sprite);
|
||||
window.display();
|
||||
dirty = false;
|
||||
}
|
||||
|
||||
void DesktopRuntime::sleepFor(std::uint32_t ms) {
|
||||
const auto target = std::chrono::steady_clock::now() + std::chrono::milliseconds(ms);
|
||||
do {
|
||||
processEvents();
|
||||
presentIfNeeded();
|
||||
if (!running)
|
||||
std::exit(0);
|
||||
if (ms == 0)
|
||||
return;
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
if (now >= target)
|
||||
return;
|
||||
const auto remaining = std::chrono::duration_cast<std::chrono::milliseconds>(target - now);
|
||||
if (remaining.count() > 2)
|
||||
std::this_thread::sleep_for(std::min<std::chrono::milliseconds>(remaining, std::chrono::milliseconds(8)));
|
||||
else
|
||||
std::this_thread::yield();
|
||||
} while (true);
|
||||
}
|
||||
|
||||
DesktopFramebuffer::DesktopFramebuffer(DesktopRuntime& runtime) : runtime(runtime) {}
|
||||
|
||||
int DesktopFramebuffer::width_impl() const { return cardboy::sdk::kDisplayWidth; }
|
||||
|
||||
int DesktopFramebuffer::height_impl() const { return cardboy::sdk::kDisplayHeight; }
|
||||
|
||||
void DesktopFramebuffer::drawPixel_impl(int x, int y, bool on) { runtime.setPixel(x, y, on); }
|
||||
|
||||
void DesktopFramebuffer::clear_impl(bool on) { runtime.clearPixels(on); }
|
||||
|
||||
void DesktopFramebuffer::frameReady_impl() {
|
||||
if (runtime.clearNextFrame) {
|
||||
runtime.clearPixels(false);
|
||||
runtime.clearNextFrame = false;
|
||||
}
|
||||
}
|
||||
|
||||
void DesktopFramebuffer::sendFrame_impl(bool clearAfterSend) {
|
||||
runtime.clearNextFrame = clearAfterSend;
|
||||
runtime.dirty = true;
|
||||
}
|
||||
|
||||
DesktopInput::DesktopInput(DesktopRuntime& runtime) : runtime(runtime) {}
|
||||
|
||||
cardboy::sdk::InputState DesktopInput::readState_impl() { return state; }
|
||||
|
||||
void DesktopInput::handleKey(sf::Keyboard::Key key, bool pressed) {
|
||||
switch (key) {
|
||||
case sf::Keyboard::Key::Up:
|
||||
state.up = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Down:
|
||||
state.down = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Left:
|
||||
state.left = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Right:
|
||||
state.right = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Z:
|
||||
case sf::Keyboard::Key::A:
|
||||
state.a = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::X:
|
||||
case sf::Keyboard::Key::S:
|
||||
state.b = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Space:
|
||||
state.select = pressed;
|
||||
break;
|
||||
case sf::Keyboard::Key::Enter:
|
||||
state.start = pressed;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DesktopClock::DesktopClock(DesktopRuntime& runtime)
|
||||
: runtime(runtime), start(std::chrono::steady_clock::now()) {}
|
||||
|
||||
std::uint32_t DesktopClock::millis_impl() {
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
return static_cast<std::uint32_t>(
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - start).count());
|
||||
}
|
||||
|
||||
void DesktopClock::sleep_ms_impl(std::uint32_t ms) { runtime.sleepFor(ms); }
|
||||
|
||||
} // namespace cardboy::backend::desktop
|
||||
|
||||
using cardboy::backend::desktop::DesktopRuntime;
|
||||
|
||||
@@ -361,7 +16,7 @@ int main() {
|
||||
|
||||
cardboy::sdk::AppContext context(runtime.framebuffer, runtime.input, runtime.clock);
|
||||
context.services = &runtime.serviceRegistry();
|
||||
cardboy::sdk::AppSystem system(context);
|
||||
cardboy::sdk::AppSystem system(context);
|
||||
|
||||
system.registerApp(apps::createMenuAppFactory());
|
||||
system.registerApp(apps::createClockAppFactory());
|
||||
|
||||
@@ -3,3 +3,8 @@
|
||||
#include "platform.hpp"
|
||||
|
||||
#include "cardboy/backend/backend_impl.hpp"
|
||||
#include "cardboy/backend/backend_interface.hpp"
|
||||
|
||||
namespace cardboy::backend {
|
||||
static_assert(BackendInterface<ActiveBackend>, "ActiveBackend must provide Framebuffer, Input, Clock types");
|
||||
} // namespace cardboy::backend
|
||||
|
||||
16
Firmware/sdk/launchers/desktop/CMakeLists.txt
Normal file
16
Firmware/sdk/launchers/desktop/CMakeLists.txt
Normal file
@@ -0,0 +1,16 @@
|
||||
add_executable(cardboy_desktop
|
||||
src/main.cpp
|
||||
)
|
||||
|
||||
set_target_properties(cardboy_desktop PROPERTIES
|
||||
EXPORT_NAME desktop_launcher
|
||||
)
|
||||
|
||||
target_link_libraries(cardboy_desktop
|
||||
PRIVATE
|
||||
cardboy_apps
|
||||
cardboy_sdk
|
||||
${CARDBOY_SDK_BACKEND_LIBRARY}
|
||||
)
|
||||
|
||||
target_compile_features(cardboy_desktop PRIVATE cxx_std_20)
|
||||
33
Firmware/sdk/launchers/desktop/src/main.cpp
Normal file
33
Firmware/sdk/launchers/desktop/src/main.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include "cardboy/apps/clock_app.hpp"
|
||||
#include "cardboy/apps/gameboy_app.hpp"
|
||||
#include "cardboy/apps/menu_app.hpp"
|
||||
#include "cardboy/apps/tetris_app.hpp"
|
||||
#include "cardboy/backend/desktop_backend.hpp"
|
||||
#include "cardboy/sdk/app_system.hpp"
|
||||
|
||||
#include <cstdio>
|
||||
#include <exception>
|
||||
|
||||
using cardboy::backend::desktop::DesktopRuntime;
|
||||
|
||||
int main() {
|
||||
try {
|
||||
DesktopRuntime runtime;
|
||||
|
||||
cardboy::sdk::AppContext context(runtime.framebuffer, runtime.input, runtime.clock);
|
||||
context.services = &runtime.serviceRegistry();
|
||||
cardboy::sdk::AppSystem system(context);
|
||||
|
||||
system.registerApp(apps::createMenuAppFactory());
|
||||
system.registerApp(apps::createClockAppFactory());
|
||||
system.registerApp(apps::createGameboyAppFactory());
|
||||
system.registerApp(apps::createTetrisAppFactory());
|
||||
|
||||
system.run();
|
||||
} catch (const std::exception& ex) {
|
||||
std::fprintf(stderr, "Cardboy desktop runtime failed: %s\n", ex.what());
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user