Files
nand2tetris/JackCompiler/JackAnalyzer/SymbolTable.cs

72 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace JackAnalyzer
{
public enum SymbolKind
{
Static,
Field,
Arg,
Var,
None
}
public class SymbolTable
{
Dictionary<string, ValueTuple<string, SymbolKind, int>> table = new Dictionary<string, (string, SymbolKind, int)>();
Dictionary<SymbolKind, int> kindCounter = new Dictionary<SymbolKind, int>();
public SymbolTable()
{
}
public void Define(string name, string type, SymbolKind kind)
{
int count;
kindCounter.TryGetValue(kind, out count);
kindCounter[kind] = count + 1;
table.Add(name, (type, kind, count));
}
public int VarCount(SymbolKind kind)
{
try
{
return kindCounter[kind];
} catch
{
return 0;
}
}
public SymbolKind KindOf(string name)
{
return table[name].Item2;
}
public string TypeOf(string name)
{
return table[name].Item1;
}
public int IndexOf(string name)
{
return table[name].Item3;
}
public void ResetFields()
{
kindCounter[SymbolKind.Field] = 0;
var itemsToRemove = table.Where(f => f.Value.Item2 == SymbolKind.Field).ToArray();
foreach (var item in itemsToRemove)
{
table.Remove(item.Key);
}
}
}
}