mirror of
https://github.com/usatiuk/cardboy.git
synced 2025-10-28 15:17:48 +01:00
more cleanup
This commit is contained in:
@@ -12,4 +12,9 @@ target_include_directories(cardboy_backend_interface
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target_sources(cardboy_backend_interface
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INTERFACE
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${CMAKE_CURRENT_SOURCE_DIR}/include/cardboy/backend/backend_interface.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/cardboy/sdk/backend.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/cardboy/sdk/display_spec.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/cardboy/sdk/input_state.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/cardboy/sdk/platform.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/cardboy/sdk/services.hpp
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)
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@@ -1,9 +1,9 @@
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#pragma once
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#include "platform.hpp"
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#include <cardboy/sdk/platform.hpp>
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#include "cardboy/backend/backend_impl.hpp"
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#include "cardboy/backend/backend_interface.hpp"
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#include <cardboy/backend/backend_impl.hpp>
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#include <cardboy/backend/backend_interface.hpp>
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namespace cardboy::backend {
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static_assert(BackendInterface<ActiveBackend>, "ActiveBackend must provide Framebuffer, Input, Clock types");
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@@ -6,4 +6,3 @@ inline constexpr int kDisplayWidth = 400;
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inline constexpr int kDisplayHeight = 240;
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} // namespace cardboy::sdk
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@@ -14,4 +14,3 @@ struct InputState {
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};
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} // namespace cardboy::sdk
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@@ -20,8 +20,8 @@ public:
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virtual void beepLevelUp(int /*level*/) {}
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virtual void beepGameOver() {}
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virtual void setMuted(bool /*muted*/) {}
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virtual void toggleMuted() {}
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virtual void setMuted(bool /*muted*/) {}
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virtual void toggleMuted() {}
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[[nodiscard]] virtual bool isMuted() const { return false; }
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};
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@@ -29,17 +29,17 @@ class IBatteryMonitor {
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public:
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virtual ~IBatteryMonitor() = default;
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[[nodiscard]] virtual bool hasData() const { return false; }
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[[nodiscard]] virtual float voltage() const { return 0.0f; }
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[[nodiscard]] virtual float charge() const { return 0.0f; }
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[[nodiscard]] virtual float current() const { return 0.0f; }
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[[nodiscard]] virtual bool hasData() const { return false; }
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[[nodiscard]] virtual float voltage() const { return 0.0f; }
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[[nodiscard]] virtual float charge() const { return 0.0f; }
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[[nodiscard]] virtual float current() const { return 0.0f; }
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};
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class IStorage {
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public:
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virtual ~IStorage() = default;
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[[nodiscard]] virtual bool readUint32(std::string_view ns, std::string_view key, std::uint32_t& out) = 0;
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[[nodiscard]] virtual bool readUint32(std::string_view ns, std::string_view key, std::uint32_t& out) = 0;
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virtual void writeUint32(std::string_view ns, std::string_view key, std::uint32_t value) = 0;
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};
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@@ -61,27 +61,27 @@ class IPowerManager {
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public:
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virtual ~IPowerManager() = default;
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virtual void setSlowMode(bool enable) = 0;
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[[nodiscard]] virtual bool isSlowMode() const = 0;
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virtual void setSlowMode(bool enable) = 0;
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[[nodiscard]] virtual bool isSlowMode() const = 0;
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};
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class IFilesystem {
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public:
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virtual ~IFilesystem() = default;
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virtual bool mount() = 0;
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virtual bool mount() = 0;
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[[nodiscard]] virtual bool isMounted() const = 0;
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[[nodiscard]] virtual std::string basePath() const = 0;
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};
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struct Services {
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IBuzzer* buzzer = nullptr;
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IBuzzer* buzzer = nullptr;
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IBatteryMonitor* battery = nullptr;
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IStorage* storage = nullptr;
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IRandom* random = nullptr;
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IHighResClock* highResClock = nullptr;
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IPowerManager* powerManager = nullptr;
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IFilesystem* filesystem = nullptr;
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IStorage* storage = nullptr;
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IRandom* random = nullptr;
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IHighResClock* highResClock = nullptr;
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IPowerManager* powerManager = nullptr;
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IFilesystem* filesystem = nullptr;
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};
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} // namespace cardboy::sdk
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@@ -25,8 +25,6 @@ set_target_properties(cardboy_backend_desktop PROPERTIES
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target_include_directories(cardboy_backend_desktop
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/../../include
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)
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target_link_libraries(cardboy_backend_desktop
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@@ -1,186 +0,0 @@
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#pragma once
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#include "cardboy/sdk/platform.hpp"
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#include "cardboy/sdk/services.hpp"
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#include <SFML/Graphics.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <chrono>
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#include <cstdint>
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#include <filesystem>
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#include <limits>
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#include <random>
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#include <string>
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#include <string_view>
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#include <thread>
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#include <unordered_map>
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#include <vector>
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namespace cardboy::backend::desktop {
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constexpr int kPixelScale = 2;
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class DesktopRuntime;
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class DesktopBuzzer final : public cardboy::sdk::IBuzzer {
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public:
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void tone(std::uint32_t, std::uint32_t, std::uint32_t) override {}
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void beepRotate() override {}
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void beepMove() override {}
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void beepLock() override {}
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void beepLines(int) override {}
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void beepLevelUp(int) override {}
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void beepGameOver() override {}
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};
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class DesktopBattery final : public cardboy::sdk::IBatteryMonitor {
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public:
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[[nodiscard]] bool hasData() const override { return false; }
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};
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class DesktopStorage final : public cardboy::sdk::IStorage {
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public:
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[[nodiscard]] bool readUint32(std::string_view ns, std::string_view key, std::uint32_t& out) override;
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void writeUint32(std::string_view ns, std::string_view key, std::uint32_t value) override;
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private:
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std::unordered_map<std::string, std::uint32_t> data;
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static std::string composeKey(std::string_view ns, std::string_view key);
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};
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class DesktopRandom final : public cardboy::sdk::IRandom {
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public:
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DesktopRandom();
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[[nodiscard]] std::uint32_t nextUint32() override;
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private:
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std::mt19937 rng;
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std::uniform_int_distribution<std::uint32_t> dist;
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};
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class DesktopHighResClock final : public cardboy::sdk::IHighResClock {
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public:
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DesktopHighResClock();
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[[nodiscard]] std::uint64_t micros() override;
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private:
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const std::chrono::steady_clock::time_point start;
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};
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class DesktopPowerManager final : public cardboy::sdk::IPowerManager {
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public:
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void setSlowMode(bool enable) override { slowMode = enable; }
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[[nodiscard]] bool isSlowMode() const override { return slowMode; }
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private:
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bool slowMode = false;
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};
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class DesktopFilesystem final : public cardboy::sdk::IFilesystem {
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public:
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DesktopFilesystem();
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bool mount() override;
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[[nodiscard]] bool isMounted() const override { return mounted; }
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[[nodiscard]] std::string basePath() const override { return basePathPath.string(); }
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private:
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std::filesystem::path basePathPath;
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bool mounted = false;
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};
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class DesktopFramebuffer final : public cardboy::sdk::FramebufferFacade<DesktopFramebuffer> {
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public:
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explicit DesktopFramebuffer(DesktopRuntime& runtime);
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[[nodiscard]] int width_impl() const;
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[[nodiscard]] int height_impl() const;
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void drawPixel_impl(int x, int y, bool on);
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void clear_impl(bool on);
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void frameReady_impl();
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void sendFrame_impl(bool clearAfterSend);
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[[nodiscard]] bool frameInFlight_impl() const { return false; }
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private:
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DesktopRuntime& runtime;
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};
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class DesktopInput final : public cardboy::sdk::InputFacade<DesktopInput> {
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public:
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explicit DesktopInput(DesktopRuntime& runtime);
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cardboy::sdk::InputState readState_impl();
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void handleKey(sf::Keyboard::Key key, bool pressed);
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private:
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DesktopRuntime& runtime;
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cardboy::sdk::InputState state{};
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};
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class DesktopClock final : public cardboy::sdk::ClockFacade<DesktopClock> {
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public:
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explicit DesktopClock(DesktopRuntime& runtime);
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std::uint32_t millis_impl();
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void sleep_ms_impl(std::uint32_t ms);
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private:
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DesktopRuntime& runtime;
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const std::chrono::steady_clock::time_point start;
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};
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class DesktopRuntime {
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public:
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DesktopRuntime();
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cardboy::sdk::Services& serviceRegistry();
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void processEvents();
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void presentIfNeeded();
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void sleepFor(std::uint32_t ms);
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[[nodiscard]] bool isRunning() const { return running; }
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DesktopFramebuffer framebuffer;
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DesktopInput input;
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DesktopClock clock;
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private:
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friend class DesktopFramebuffer;
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friend class DesktopInput;
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friend class DesktopClock;
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void setPixel(int x, int y, bool on);
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void clearPixels(bool on);
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sf::RenderWindow window;
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sf::Texture texture;
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sf::Sprite sprite;
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std::vector<std::uint8_t> pixels;
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bool dirty = true;
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bool running = true;
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bool clearNextFrame = true;
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DesktopBuzzer buzzerService;
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DesktopBattery batteryService;
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DesktopStorage storageService;
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DesktopRandom randomService;
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DesktopHighResClock highResService;
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DesktopPowerManager powerService;
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DesktopFilesystem filesystemService;
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cardboy::sdk::Services services{};
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};
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struct Backend {
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using Framebuffer = DesktopFramebuffer;
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using Input = DesktopInput;
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using Clock = DesktopClock;
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};
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} // namespace cardboy::backend::desktop
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namespace cardboy::backend {
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using DesktopBackend = desktop::Backend;
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} // namespace cardboy::backend
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@@ -1,33 +0,0 @@
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#include "cardboy/apps/clock_app.hpp"
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#include "cardboy/apps/gameboy_app.hpp"
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#include "cardboy/apps/menu_app.hpp"
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#include "cardboy/apps/tetris_app.hpp"
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#include "cardboy/backend/desktop_backend.hpp"
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#include "cardboy/sdk/app_system.hpp"
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#include <cstdio>
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#include <exception>
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using cardboy::backend::desktop::DesktopRuntime;
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int main() {
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try {
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DesktopRuntime runtime;
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cardboy::sdk::AppContext context(runtime.framebuffer, runtime.input, runtime.clock);
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context.services = &runtime.serviceRegistry();
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cardboy::sdk::AppSystem system(context);
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system.registerApp(apps::createMenuAppFactory());
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system.registerApp(apps::createClockAppFactory());
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system.registerApp(apps::createGameboyAppFactory());
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system.registerApp(apps::createTetrisAppFactory());
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system.run();
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} catch (const std::exception& ex) {
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std::fprintf(stderr, "Cardboy desktop runtime failed: %s\n", ex.what());
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return 1;
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}
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return 0;
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}
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@@ -1,8 +1,8 @@
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#pragma once
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#include "backend.hpp"
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#include "platform.hpp"
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#include "services.hpp"
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#include <cardboy/sdk/backend.hpp>
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#include <cardboy/sdk/platform.hpp>
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#include <cardboy/sdk/services.hpp>
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#include <cstdint>
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#include <memory>
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@@ -14,7 +14,7 @@ namespace cardboy::sdk {
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class AppSystem;
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using AppTimerHandle = std::uint32_t;
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using AppTimerHandle = std::uint32_t;
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constexpr AppTimerHandle kInvalidAppTimer = 0;
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enum class AppEventType {
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@@ -51,18 +51,18 @@ struct AppContext {
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Framebuffer& framebuffer;
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Input& input;
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Clock& clock;
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AppSystem* system = nullptr;
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Services* services = nullptr;
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AppSystem* system = nullptr;
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Services* services = nullptr;
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[[nodiscard]] Services* getServices() const { return services; }
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[[nodiscard]] IBuzzer* buzzer() const { return services ? services->buzzer : nullptr; }
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[[nodiscard]] IBuzzer* buzzer() const { return services ? services->buzzer : nullptr; }
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[[nodiscard]] IBatteryMonitor* battery() const { return services ? services->battery : nullptr; }
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[[nodiscard]] IStorage* storage() const { return services ? services->storage : nullptr; }
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[[nodiscard]] IRandom* random() const { return services ? services->random : nullptr; }
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[[nodiscard]] IHighResClock* highResClock() const { return services ? services->highResClock : nullptr; }
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[[nodiscard]] IPowerManager* powerManager() const { return services ? services->powerManager : nullptr; }
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[[nodiscard]] IFilesystem* filesystem() const { return services ? services->filesystem : nullptr; }
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[[nodiscard]] IStorage* storage() const { return services ? services->storage : nullptr; }
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[[nodiscard]] IRandom* random() const { return services ? services->random : nullptr; }
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[[nodiscard]] IHighResClock* highResClock() const { return services ? services->highResClock : nullptr; }
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[[nodiscard]] IPowerManager* powerManager() const { return services ? services->powerManager : nullptr; }
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[[nodiscard]] IFilesystem* filesystem() const { return services ? services->filesystem : nullptr; }
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void requestAppSwitchByIndex(std::size_t index) {
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pendingAppIndex = index;
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