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18 Commits

Author SHA1 Message Date
e8ae1cbec4 overlay fixes 2025-10-20 00:58:33 +02:00
b72ea4f417 some fixes 2025-10-20 00:50:21 +02:00
bf0ffe8632 rescan fix 2025-10-20 00:38:52 +02:00
96bfaaf64b lower power consumption bluetooth 2025-10-20 00:34:25 +02:00
cf5a848741 app fixes 2025-10-20 00:04:18 +02:00
7c492627f0 lockscreen show progressbar only on hold 2025-10-19 23:48:14 +02:00
be2629a008 connected overlay in file manager 2025-10-19 23:27:27 +02:00
016629eb82 lockscreen app 2025-10-19 23:27:16 +02:00
de1ac0e7a2 fixie 2025-10-19 23:09:55 +02:00
3ab2a7bf26 somewhat working file sync 2025-10-19 23:07:20 +02:00
b4f11851d7 fix 2025-10-19 20:30:11 +02:00
eeedc629d7 background sync 2025-10-19 20:26:40 +02:00
8bb48daf6c some power savings 2025-10-19 20:11:22 +02:00
7c741c42dc time sync 2025-10-19 19:54:24 +02:00
ecbcce12ea fix 2025-10-15 20:51:52 +02:00
f6c800fc63 gameboy save states 2025-10-15 20:46:48 +02:00
5e63875d35 bad sound in correct place 2025-10-13 22:02:55 +02:00
cc805abe80 snake app 2025-10-13 14:36:27 +02:00
37 changed files with 8981 additions and 988 deletions

3
Firmware/.gitignore vendored
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@@ -2,4 +2,5 @@ build
cmake-build*
.idea
.cache
managed_components
managed_components
*.gb

62
Firmware/cardboy-companion/.gitignore vendored Normal file
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@@ -0,0 +1,62 @@
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## User settings
xcuserdata/
## Obj-C/Swift specific
*.hmap
## App packaging
*.ipa
*.dSYM.zip
*.dSYM
## Playgrounds
timeline.xctimeline
playground.xcworkspace
# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
# *.xcodeproj
#
# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
# hence it is not needed unless you have added a package configuration file to your project
# .swiftpm
.build/
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
#
# Add this line if you want to avoid checking in source code from the Xcode workspace
# *.xcworkspace
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build/
# fastlane
#
# It is recommended to not store the screenshots in the git repo.
# Instead, use fastlane to re-generate the screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output

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@@ -0,0 +1,89 @@
# Cardboy Time Sync Companion
This SwiftUI app connects to the Cardboy device over Bluetooth Low Energy and updates its wall clock using the custom time sync service exposed by the firmware. The sources live inside the existing `cardboy-companion/cardboy-companion.xcodeproj` so you can open and run them directly in Xcode.
## Requirements
- Xcode 15 or newer
- iOS 16 or newer deployment target (can be lowered to 15 with minor API tweaks)
- A Cardboy running firmware that includes the BLE time sync service
## How it works
1. The app scans for peripherals exposing service UUID `00000001-CA7B-4EFD-B5A6-10C3F4D3F230`.
2. Once connected it discovers characteristic `00000002-CA7B-4EFD-B5A6-10C3F4D3F231`.
3. Tapping **Sync Now** writes a 12byte payload containing:
- 8 bytes Unix epoch seconds (little endian)
- 2 bytes time zone offset in minutes from UTC (little endian)
- 1 byte DST flag (`1` if daylight saving is active)
- 1 reserved byte (`0`)
4. The firmware applies the timestamp with `settimeofday()` and updates the TZ environment variable so the clock app renders local time.
## Usage
1. Open `cardboy-companion/cardboy-companion.xcodeproj` in Xcode.
2. Ensure the `CoreBluetooth` capability is enabled for the `cardboy-companion` target and keep the *Uses Bluetooth LE accessories* background mode on (preconfigured in this project).
3. Build & run on a real device (BLE is not available in the simulator).
4. Allow Bluetooth permissions when prompted. The app keeps scanning in the background, so the Cardboy can request a sync even while the companion is not foregrounded. Tap **Sync Now** any time you want to trigger a manual refresh.
5. Switch to the **Files** tab to browse the LittleFS volume on the Cardboy: you can upload ROMs from the Files picker, create/remove folders, rename entries, delete files, and download items back to the phone for sharing.
## BLE File Service Protocol
The ESP firmware exposes a custom GATT service (UUID `00000010-CA7B-4EFD-B5A6-10C3F4D3F230`) with two characteristics:
| Characteristic | UUID | Properties | Direction | Description |
| --- | --- | --- | --- | --- |
| File Command | `00000011-CA7B-4EFD-B5A6-10C3F4D3F231` | Write / Write Without Response | iOS → ESP | Sends file management requests |
| File Response | `00000012-CA7B-4EFD-B5A6-10C3F4D3F232` | Notify | ESP → iOS | Streams command results (responses or data) |
All payloads share the same framing. Commands written to the File Command characteristic use:
```
Offset | Size | Description
-------+------+------------
0 | 1 | Opcode (see table below)
1 | 1 | Reserved (set to 0)
2 | 2 | Little-endian payload length in bytes (N)
4 | N | Command payload
```
Notifications from the File Response characteristic use:
```
Offset | Size | Description
-------+------+------------
0 | 1 | Opcode (echoed from command)
1 | 1 | Status byte (bit 7 = completion flag; lower 7 bits = error code)
2 | 2 | Little-endian payload length (N)
4 | N | Response payload (command-specific)
```
Status byte semantics:
- Bit 7 (0x80) set → final packet for the current command (no further fragments).
- Lower 7 bits = error code (`0` = success, otherwise `errno`-style code echoed back).
- On error the response payload may contain a UTF-8 message.
### Opcodes and Payloads
| Opcode | Name | Command Payload | Response Payload |
| --- | --- | --- | --- |
| `0x01` | List Directory | `uint16 path_len` + UTF-8 path | One or more fragments, each entry encoded as:<br> - `uint8 type` (0=file, 1=dir)<br> - `uint8 reserved`<br> - `uint16 name_len`<br> - `uint32 size` (0 for dirs)<br> - `name_len` bytes UTF-8 name<br> Final notification has completion bit set. |
| `0x02` | Upload Begin | `uint16 path_len` + UTF-8 path + `uint32 file_size` | Empty payload on success. Starts upload session (expects `UploadChunk` packets). |
| `0x03` | Upload Chunk | Raw file bytes | Empty payload ack for each chunk. |
| `0x04` | Upload End | No payload | Empty payload confirming completion. |
| `0x05` | Download Request | `uint16 path_len` + UTF-8 path | First notification: 4-byte little-endian total file size; subsequent notifications stream raw file data fragments. Completion bit marks the final chunk. |
| `0x06` | Delete File | `uint16 path_len` + UTF-8 path | Empty payload on success. |
| `0x07` | Create Directory | `uint16 path_len` + UTF-8 path | Empty payload on success. |
| `0x08` | Delete Directory | `uint16 path_len` + UTF-8 path | Empty payload on success. |
| `0x09` | Rename Path | `uint16 src_len` + UTF-8 source path + `uint16 dst_len` + UTF-8 destination path | Empty payload on success. |
### Notes
- Paths are absolute within the LittleFS volume; the firmware normalizes them and rejects entries containing `..`.
- Large responses (directory lists, downloads) may arrive in multiple notifications; the iOS client aggregates fragments until it sees the completion flag.
- Uploads are initiated with `Upload Begin` (including total size), followed by one or more `Upload Chunk` writes, and `Upload End` when done.
- Errors from the firmware propagate via the status byte; when `status & 0x7F != 0`, the notification payload typically includes a UTF-8 error message (e.g., `"stat failed"`).
This protocol mirrors the implementation in `components/backend-esp/src/time_sync_service.cpp` and the Swift client in `TimeSyncManager.swift`. Update both sides if new commands are added.
Optionally bundle this code into your existing app—`TimeSyncManager` is selfcontained and can be reused.

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@@ -0,0 +1,358 @@
// !$*UTF8*$!
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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

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@@ -0,0 +1,11 @@
{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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{
"images" : [
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"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
},
{
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}
],
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"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
},
{
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}
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"idiom" : "universal",
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}
],
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"version" : 1
}
}

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{
"info" : {
"author" : "xcode",
"version" : 1
}
}

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import Combine
import SwiftUI
import UIKit
import UniformTypeIdentifiers
struct ContentView: View {
@EnvironmentObject private var manager: TimeSyncManager
@State private var selectedTab = 0
@State private var shareURL: URL?
@State private var errorWrapper: ErrorWrapper?
var body: some View {
TabView(selection: $selectedTab) {
TimeSyncTabView()
.tabItem { Label("Clock", systemImage: "clock.arrow.circlepath") }
.tag(0)
FileManagerTabView(shareURL: $shareURL, errorWrapper: $errorWrapper)
.tabItem { Label("Files", systemImage: "folder") }
.tag(1)
}
.sheet(item: $shareURL) { url in
ShareSheet(items: [url])
}
.alert(item: $errorWrapper) { wrapper in
Alert(title: Text("Error"), message: Text(wrapper.message), dismissButton: .default(Text("OK")))
}
.onReceive(manager.$fileErrorMessage.compactMap { $0 }) { message in
errorWrapper = ErrorWrapper(message: message)
manager.fileErrorMessage = nil
}
.onReceive(manager.$downloadedFileURL.compactMap { $0 }) { url in
shareURL = url
manager.downloadedFileURL = nil
}
}
}
private struct ErrorWrapper: Identifiable {
let id = UUID()
let message: String
}
private struct TimeSyncTabView: View {
@EnvironmentObject private var manager: TimeSyncManager
private var formattedLastSync: String {
guard let date = manager.lastSyncDate else { return "Never" }
let formatter = DateFormatter()
formatter.dateStyle = .medium
formatter.timeStyle = .medium
return formatter.string(from: date)
}
var body: some View {
VStack(spacing: 24) {
Text("Cardboy Clock Sync")
.font(.title.bold())
VStack(spacing: 12) {
Text("State: \(manager.connectionState.rawValue)")
.font(.headline)
Text(manager.statusMessage)
.multilineTextAlignment(.center)
.foregroundColor(.secondary)
HStack(spacing: 16) {
Button(action: manager.sendCurrentTime) {
Label("Sync Now", systemImage: "clock.arrow.2.circlepath")
}
.buttonStyle(.borderedProminent)
.disabled(manager.connectionState != .ready)
Button(action: manager.forceRescan) {
Label("Rescan", systemImage: "dot.radiowaves.left.and.right")
}
.buttonStyle(.bordered)
}
}
VStack(spacing: 8) {
Text("Last Sync:")
.font(.caption)
.foregroundColor(.secondary)
Text(formattedLastSync)
.font(.body.monospaced())
}
Spacer()
}
.padding()
}
}
private struct FileManagerTabView: View {
@EnvironmentObject private var manager: TimeSyncManager
@Binding var shareURL: URL?
@Binding var errorWrapper: ErrorWrapper?
@State private var navigationPath: [String] = []
var body: some View {
ZStack {
NavigationStack(path: $navigationPath) {
DirectoryView(
path: "/",
navigationPath: $navigationPath,
shareURL: $shareURL,
errorWrapper: $errorWrapper
)
.navigationDestination(for: String.self) { destination in
DirectoryView(
path: destination,
navigationPath: $navigationPath,
shareURL: $shareURL,
errorWrapper: $errorWrapper
)
}
}
if let operation = manager.activeFileOperation {
FileOperationHUD(operation: operation)
}
if manager.connectionState != .ready {
ConnectionOverlay(
state: manager.connectionState,
statusMessage: manager.statusMessage,
retryAction: manager.forceRescan
)
}
}
.onAppear {
if manager.currentDirectory != "/" {
manager.changeDirectory(to: "/")
}
navigationPath = stackForPath(manager.currentDirectory)
}
.onChange(of: manager.currentDirectory) { newValue in
let desired = stackForPath(newValue)
if desired != navigationPath {
navigationPath = desired
}
}
.onChange(of: navigationPath) { newValue in
let target = newValue.last ?? "/"
if target != manager.currentDirectory {
manager.changeDirectory(to: target)
}
}
.onChange(of: manager.connectionState) { newState in
if newState == .ready, !manager.isFileBusy {
manager.refreshDirectory()
}
}
}
}
private struct DirectoryView: View {
let path: String
@Binding var navigationPath: [String]
@Binding var shareURL: URL?
@Binding var errorWrapper: ErrorWrapper?
@EnvironmentObject private var manager: TimeSyncManager
@State private var showingImporter = false
@State private var showingNewFolderSheet = false
@State private var showingRenameSheet = false
@State private var newFolderName = ""
@State private var renameText = ""
@State private var renameTarget: TimeSyncManager.RemoteFileEntry?
private var pathSegments: [(name: String, fullPath: String)] {
var segments: [(String, String)] = []
var current = ""
for component in path.split(separator: "/").map(String.init) {
current += "/" + component
segments.append((component, current))
}
return segments
}
private var displayTitle: String {
pathSegments.last?.name ?? "Files"
}
var body: some View {
ZStack {
VStack(alignment: .leading, spacing: 12) {
HStack {
Text("Path:")
.font(.headline)
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 4) {
Button(action: { navigationPath = [] }) {
Text("/")
}
.buttonStyle(.bordered)
ForEach(Array(pathSegments.enumerated()), id: \.element.fullPath) { index, segment in
Button(action: {
navigationPath = Array(pathSegments.prefix(index + 1).map(\.fullPath))
}) {
Text(segment.name)
}
.buttonStyle(.bordered)
}
}
}
}
.padding(.horizontal)
List {
ForEach(manager.directoryEntries) { entry in
if entry.isDirectory {
NavigationLink(value: entry.path) {
FileRow(entry: entry)
}
.contextMenu {
Button("Open") {
navigationPath = stackForPath(entry.path)
}
Button("Rename") {
renameTarget = entry
renameText = entry.name
showingRenameSheet = true
}
Button(role: .destructive) {
manager.delete(entry: entry)
} label: {
Text("Delete")
}
}
} else {
FileRow(entry: entry)
.contextMenu {
Button("Download") {
manager.download(entry: entry) { result in
switch result {
case .success(let url):
shareURL = url
case .failure(let error):
errorWrapper = ErrorWrapper(message: error.localizedDescription)
}
}
}
Button("Rename") {
renameTarget = entry
renameText = entry.name
showingRenameSheet = true
}
Button(role: .destructive) {
manager.delete(entry: entry)
} label: {
Text("Delete")
}
}
}
}
}
.listStyle(.plain)
HStack(spacing: 12) {
Menu {
Button {
showingImporter = true
} label: {
Label("Upload File", systemImage: "square.and.arrow.up")
}
Button {
showingNewFolderSheet = true
newFolderName = ""
} label: {
Label("New Folder", systemImage: "folder.badge.plus")
}
} label: {
Label("Actions", systemImage: "ellipsis.circle")
}
.buttonStyle(.bordered)
.controlSize(.large)
Spacer()
Button {
manager.refreshDirectory()
} label: {
Label("Refresh", systemImage: "arrow.clockwise")
}
.buttonStyle(.borderedProminent)
.controlSize(.large)
}
.padding([.horizontal, .bottom])
}
}
.navigationTitle(displayTitle)
.navigationBarTitleDisplayMode(.inline)
.onAppear {
if manager.currentDirectory != path {
manager.changeDirectory(to: path)
} else {
manager.refreshDirectory()
}
}
.fileImporter(
isPresented: $showingImporter,
allowedContentTypes: [.data],
allowsMultipleSelection: false
) { result in
switch result {
case .success(let urls):
guard let url = urls.first else { return }
manager.uploadFile(from: url) { uploadResult in
if case let .failure(error) = uploadResult {
errorWrapper = ErrorWrapper(message: error.localizedDescription)
}
}
case .failure(let error):
errorWrapper = ErrorWrapper(message: error.localizedDescription)
}
}
.sheet(isPresented: $showingNewFolderSheet) {
NavigationView {
Form {
Section(header: Text("Folder Name")) {
TextField("Name", text: $newFolderName)
.autocapitalization(.none)
}
}
.navigationTitle("New Folder")
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button("Cancel") { showingNewFolderSheet = false }
}
ToolbarItem(placement: .confirmationAction) {
Button("Create") {
let name = newFolderName.trimmingCharacters(in: .whitespacesAndNewlines)
if !name.isEmpty {
manager.createDirectory(named: name)
}
showingNewFolderSheet = false
}
}
}
}
}
.sheet(isPresented: $showingRenameSheet) {
NavigationView {
Form {
Section(header: Text("New Name")) {
TextField("Name", text: $renameText)
.autocapitalization(.none)
}
}
.navigationTitle("Rename")
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button("Cancel") { showingRenameSheet = false }
}
ToolbarItem(placement: .confirmationAction) {
Button("Rename") {
if let target = renameTarget {
let newName = renameText.trimmingCharacters(in: .whitespacesAndNewlines)
if !newName.isEmpty {
manager.rename(entry: target, to: newName)
}
}
showingRenameSheet = false
}
}
}
}
}
}
}
private func stackForPath(_ path: String) -> [String] {
guard path != "/" else { return [] }
var stack: [String] = []
var current = ""
for component in path.split(separator: "/").map(String.init) {
current += "/" + component
stack.append(current)
}
return stack
}
private struct FileRow: View {
let entry: TimeSyncManager.RemoteFileEntry
private var iconName: String {
entry.isDirectory ? "folder" : "doc.text"
}
private var formattedSize: String {
guard !entry.isDirectory else { return "" }
let byteCountFormatter = ByteCountFormatter()
byteCountFormatter.allowedUnits = [.useKB, .useMB, .useGB]
byteCountFormatter.countStyle = .file
return byteCountFormatter.string(fromByteCount: Int64(entry.size))
}
var body: some View {
HStack {
Image(systemName: iconName)
.foregroundColor(entry.isDirectory ? .accentColor : .primary)
VStack(alignment: .leading) {
Text(entry.name)
.fontWeight(entry.isDirectory ? .semibold : .regular)
if !entry.isDirectory, !formattedSize.isEmpty {
Text(formattedSize)
.font(.caption)
.foregroundColor(.secondary)
}
}
Spacer()
}
.padding(.vertical, 4)
}
}
private struct ShareSheet: UIViewControllerRepresentable {
let items: [Any]
func makeUIViewController(context: Context) -> UIActivityViewController {
UIActivityViewController(activityItems: items, applicationActivities: nil)
}
func updateUIViewController(_ uiViewController: UIActivityViewController, context: Context) {}
}
private struct FileOperationHUD: View {
let operation: TimeSyncManager.FileOperationProgress
var body: some View {
ZStack {
Color.black.opacity(0.3)
.ignoresSafeArea()
VStack(spacing: 12) {
Text(operation.title)
.font(.headline)
Text(operation.message)
.font(.subheadline)
.multilineTextAlignment(.center)
.foregroundColor(.secondary)
if let progress = operation.progress {
ProgressView(value: progress)
.progressViewStyle(.linear)
.frame(maxWidth: 240)
Text("\(Int(progress * 100))%")
.font(.caption.monospacedDigit())
.foregroundColor(.secondary)
} else {
ProgressView()
.progressViewStyle(.circular)
}
}
.padding(24)
.background(.ultraThinMaterial)
.cornerRadius(16)
.shadow(radius: 10)
.padding()
}
.transition(.opacity)
}
}
private struct ConnectionOverlay: View {
let state: TimeSyncManager.ConnectionState
let statusMessage: String
let retryAction: () -> Void
private var showsSpinner: Bool {
switch state {
case .scanning, .connecting, .discovering:
return true
default:
return false
}
}
private var canRetry: Bool {
switch state {
case .failed, .idle:
return true
default:
return false
}
}
var body: some View {
ZStack {
Color.black.opacity(0.35)
.ignoresSafeArea()
VStack(spacing: 16) {
if showsSpinner {
ProgressView()
.progressViewStyle(.circular)
.scaleEffect(1.2)
} else {
Image(systemName: "exclamationmark.triangle")
.font(.system(size: 42, weight: .semibold))
.foregroundColor(.yellow)
}
Text(statusMessage)
.multilineTextAlignment(.center)
.font(.headline)
.foregroundColor(.primary)
if canRetry {
Button("Try Again", action: retryAction)
.buttonStyle(.borderedProminent)
}
}
.padding(28)
.frame(maxWidth: 320)
.background(.ultraThinMaterial)
.cornerRadius(20)
.shadow(radius: 12)
}
.transition(.opacity)
}
}
extension URL: Identifiable {
public var id: String { absoluteString }
}
#Preview {
ContentView()
.environmentObject(TimeSyncManager())
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIBackgroundModes</key>
<array>
<string>bluetooth-central</string>
</array>
</dict>
</plist>

View File

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import Combine
import CoreBluetooth
import Foundation
import UniformTypeIdentifiers
final class TimeSyncManager: NSObject, ObservableObject {
enum ConnectionState: String {
case idle = "Idle"
case scanning = "Scanning"
case connecting = "Connecting"
case discovering = "Discovering Services"
case ready = "Ready"
case failed = "Failed"
}
struct RemoteFileEntry: Identifiable, Hashable {
enum EntryType: Hashable {
case file(size: UInt32)
case directory
}
let path: String
let name: String
let type: EntryType
var id: String { path }
var isDirectory: Bool {
if case .directory = type {
return true
}
return false
}
var size: UInt32 {
if case let .file(size) = type {
return size
}
return 0
}
}
enum FileServiceError: Error, LocalizedError {
case characteristicUnavailable
case busy
case remoteError(code: Int, message: String?)
case invalidResponse
var errorDescription: String? {
switch self {
case .characteristicUnavailable:
return "File service is not ready yet."
case .busy:
return "Another file operation is already running."
case let .remoteError(code, message):
if let message, !message.isEmpty {
return "\(message) (code \(code))"
}
return "Remote error (code \(code))"
case .invalidResponse:
return "Received an invalid response from the device."
}
}
}
@Published private(set) var connectionState: ConnectionState = .idle
@Published private(set) var statusMessage: String = "Waiting for Bluetooth…"
@Published private(set) var lastSyncDate: Date?
@Published private(set) var currentDirectory: String = "/"
@Published private(set) var directoryEntries: [RemoteFileEntry] = []
@Published private(set) var isFileBusy: Bool = false
@Published var fileErrorMessage: String?
@Published var downloadedFileURL: URL?
@Published private(set) var activeFileOperation: FileOperationProgress?
struct FileOperationProgress: Identifiable, Equatable {
let id: UUID
let title: String
let message: String
let progress: Double?
let indeterminate: Bool
}
private let timeServiceUUID = CBUUID(string: "00000001-CA7B-4EFD-B5A6-10C3F4D3F230")
private let timeCharacteristicUUID = CBUUID(string: "00000002-CA7B-4EFD-B5A6-10C3F4D3F231")
private let fileServiceUUID = CBUUID(string: "00000010-CA7B-4EFD-B5A6-10C3F4D3F230")
private let fileCommandUUID = CBUUID(string: "00000011-CA7B-4EFD-B5A6-10C3F4D3F231")
private let fileResponseUUID = CBUUID(string: "00000012-CA7B-4EFD-B5A6-10C3F4D3F232")
private let responseFlagComplete: UInt8 = 0x80
private lazy var central: CBCentralManager = CBCentralManager(
delegate: self,
queue: nil,
options: [
CBCentralManagerOptionShowPowerAlertKey: true,
CBCentralManagerOptionRestoreIdentifierKey: "com.usatiuk.cardboy-companion.central"
]
)
private var targetPeripheral: CBPeripheral?
private var timeCharacteristic: CBCharacteristic?
private var fileCommandCharacteristic: CBCharacteristic?
private var fileResponseCharacteristic: CBCharacteristic?
private var retryWorkItem: DispatchWorkItem?
private var shouldKeepScanning = true
private var isScanning = false
private var fileCommandQueue: [Data] = []
private var isWritingFileCommand = false
private var pendingListData = Data()
private var pendingListPath: String?
private var pendingListOperationID: UUID?
private var simpleOperationID: UUID?
private var pendingDirectoryRequest: (path: String, operationID: UUID)?
private struct UploadState {
let id: UUID
var remotePath: String
var data: Data
var offset: Int = 0
var awaitingChunkAck: Bool = false
var completion: (Result<Void, Error>) -> Void
}
private var uploadState: UploadState?
private struct DownloadState {
let id: UUID
var remotePath: String
var expectedSize: Int?
var data = Data()
var completion: (Result<URL, Error>) -> Void
}
private var downloadState: DownloadState?
override init() {
super.init()
// Force central manager to initialise immediately so state updates arrive right away.
_ = central
if central.state == .poweredOn {
startScanning()
}
}
deinit {
retryWorkItem?.cancel()
}
// MARK: - Public BLE Controls
func forceRescan() {
statusMessage = "Restarting scan…"
shouldKeepScanning = true
retryWorkItem?.cancel()
let existingPeripheral = targetPeripheral
stopScanning()
if let existingPeripheral {
central.cancelPeripheralConnection(existingPeripheral)
}
targetPeripheral = nil
timeCharacteristic = nil
fileCommandCharacteristic = nil
fileResponseCharacteristic = nil
resetFileStateOnDisconnect()
startScanning()
}
func sendCurrentTime() {
guard let peripheral = targetPeripheral,
let characteristic = timeCharacteristic else {
statusMessage = "Device is not ready."
return
}
let now = Date()
let epochSeconds = UInt64(now.timeIntervalSince1970.rounded())
let timezoneOffsetMinutes = Int16(TimeZone.current.secondsFromGMT(for: now) / 60)
let isDst = TimeZone.current.isDaylightSavingTime(for: now) ? UInt8(1) : UInt8(0)
var payload = Data()
var epochLe = epochSeconds.littleEndian
payload.append(UnsafeBufferPointer(start: &epochLe, count: 1))
var offsetLe = timezoneOffsetMinutes.littleEndian
payload.append(UnsafeBufferPointer(start: &offsetLe, count: 1))
payload.append(isDst)
payload.append(UInt8(0)) // Reserved byte
peripheral.writeValue(payload, for: characteristic, type: .withResponse)
lastSyncDate = now
connectionState = .ready
let timeString = DateFormatter.localizedString(from: now, dateStyle: .none, timeStyle: .medium)
statusMessage = "Time synced at \(timeString)."
}
// MARK: - File operations exposed to UI
func refreshDirectory() {
if isFileBusy {
pendingDirectoryRequest = (path: currentDirectory, operationID: pendingDirectoryRequest?.operationID ?? UUID())
return
}
requestDirectory(path: currentDirectory)
}
func enter(directory entry: RemoteFileEntry) {
guard entry.isDirectory else { return }
changeDirectory(to: NSString(string: currentDirectory).appendingPathComponent(entry.name))
}
func navigateUp() {
guard currentDirectory != "/" else { return }
changeDirectory(to: (currentDirectory as NSString).deletingLastPathComponent)
}
func changeDirectory(to path: String) {
let normalized = normalizedPath(path)
currentDirectory = normalized
requestDirectory(path: normalized)
}
func uploadFile(from url: URL, suggestedName: String? = nil, completion: @escaping (Result<Void, Error>) -> Void) {
guard uploadState == nil else {
completion(.failure(FileServiceError.busy))
return
}
guard let commandCharacteristic = fileCommandCharacteristic else {
completion(.failure(FileServiceError.characteristicUnavailable))
return
}
let fileData: Data
let shouldStopAccessing = url.startAccessingSecurityScopedResource()
defer {
if shouldStopAccessing {
url.stopAccessingSecurityScopedResource()
}
}
do {
fileData = try Data(contentsOf: url)
} catch {
completion(.failure(error))
return
}
let name = suggestedName ?? url.lastPathComponent
let remotePath = normalizedPath(NSString(string: currentDirectory).appendingPathComponent(name))
let opID = UUID()
uploadState = UploadState(id: opID, remotePath: remotePath, data: fileData, completion: completion)
isFileBusy = true
updateOperation(id: opID, title: "Uploading", message: remotePath, progress: 0.0)
let payload = payloadFor(path: remotePath, extra: UInt32(fileData.count).littleEndianBytes)
enqueueFileCommand(.uploadBegin, payload: payload, characteristic: commandCharacteristic)
}
func delete(entry: RemoteFileEntry) {
let opcode: FileCommand = entry.isDirectory ? .deleteDirectory : .deleteFile
guard let commandCharacteristic = fileCommandCharacteristic else {
fileErrorMessage = FileServiceError.characteristicUnavailable.localizedDescription
return
}
let payload = payloadFor(path: entry.path)
isFileBusy = true
let opID = UUID()
let title = entry.isDirectory ? "Deleting Folder" : "Deleting File"
updateOperation(id: opID, title: title, message: entry.path, progress: nil, indeterminate: true)
simpleOperationID = opID
enqueueFileCommand(opcode, payload: payload, characteristic: commandCharacteristic)
}
func createDirectory(named name: String) {
guard let commandCharacteristic = fileCommandCharacteristic else {
fileErrorMessage = FileServiceError.characteristicUnavailable.localizedDescription
return
}
let remotePath = normalizedPath(NSString(string: currentDirectory).appendingPathComponent(name))
let payload = payloadFor(path: remotePath)
isFileBusy = true
let opID = UUID()
updateOperation(id: opID, title: "Creating Folder", message: remotePath, progress: nil, indeterminate: true)
simpleOperationID = opID
enqueueFileCommand(.createDirectory, payload: payload, characteristic: commandCharacteristic)
}
func rename(entry: RemoteFileEntry, to newName: String) {
guard let commandCharacteristic = fileCommandCharacteristic else {
fileErrorMessage = FileServiceError.characteristicUnavailable.localizedDescription
return
}
let srcPath = entry.path
let dstPath = normalizedPath(NSString(string: (srcPath as NSString).deletingLastPathComponent).appendingPathComponent(newName))
var payload = Data()
payload.appendPath(srcPath)
payload.appendPath(dstPath)
isFileBusy = true
let opID = UUID()
updateOperation(id: opID, title: "Renaming", message: srcPath, progress: nil, indeterminate: true)
simpleOperationID = opID
enqueueFileCommand(.renamePath, payload: payload, characteristic: commandCharacteristic)
}
func download(entry: RemoteFileEntry, completion: @escaping (Result<URL, Error>) -> Void) {
guard !entry.isDirectory else {
completion(.failure(FileServiceError.busy))
return
}
guard downloadState == nil else {
completion(.failure(FileServiceError.busy))
return
}
guard let commandCharacteristic = fileCommandCharacteristic else {
completion(.failure(FileServiceError.characteristicUnavailable))
return
}
let opID = UUID()
downloadState = DownloadState(id: opID, remotePath: entry.path, expectedSize: nil, data: Data(), completion: completion)
isFileBusy = true
updateOperation(id: opID, title: "Downloading", message: entry.path, progress: nil, indeterminate: true)
let payload = payloadFor(path: entry.path)
enqueueFileCommand(.downloadRequest, payload: payload, characteristic: commandCharacteristic)
}
// MARK: - Private helpers
private func startScanning() {
guard shouldKeepScanning, central.state == .poweredOn else { return }
if isScanning { return }
central.scanForPeripherals(withServices: [timeServiceUUID, fileServiceUUID], options: [
CBCentralManagerScanOptionAllowDuplicatesKey: false
])
isScanning = true
connectionState = .scanning
statusMessage = "Scanning for Cardboy…"
}
private func stopScanning() {
guard isScanning else { return }
central.stopScan()
isScanning = false
}
private func scheduleRetry(after delay: TimeInterval = 2.5) {
shouldKeepScanning = true
retryWorkItem?.cancel()
let workItem = DispatchWorkItem { [weak self] in
self?.startScanning()
}
retryWorkItem = workItem
DispatchQueue.main.asyncAfter(deadline: .now() + delay, execute: workItem)
}
private enum FileCommand: UInt8 {
case listDirectory = 0x01
case uploadBegin = 0x02
case uploadChunk = 0x03
case uploadEnd = 0x04
case downloadRequest = 0x05
case deleteFile = 0x06
case createDirectory = 0x07
case deleteDirectory = 0x08
case renamePath = 0x09
}
private func enqueueFileCommand(_ opcode: FileCommand, payload: Data, characteristic: CBCharacteristic) {
var packet = Data()
packet.append(opcode.rawValue)
packet.append(UInt8(0))
packet.append(UInt8(payload.count & 0xFF))
packet.append(UInt8((payload.count >> 8) & 0xFF))
packet.append(payload)
fileCommandQueue.append(packet)
processFileCommandQueue(characteristic: characteristic)
}
private func processFileCommandQueue(characteristic: CBCharacteristic? = nil) {
guard !isWritingFileCommand else { return }
guard let characteristic = characteristic ?? fileCommandCharacteristic else { return }
guard !fileCommandQueue.isEmpty, let peripheral = targetPeripheral else { return }
let packet = fileCommandQueue.removeFirst()
isWritingFileCommand = true
peripheral.writeValue(packet, for: characteristic, type: .withResponse)
}
private func resetFileStateOnDisconnect() {
fileCommandQueue.removeAll()
isWritingFileCommand = false
uploadState = nil
downloadState = nil
pendingListData.removeAll()
pendingListPath = nil
pendingListOperationID = nil
simpleOperationID = nil
pendingDirectoryRequest = nil
isFileBusy = false
currentDirectory = "/"
directoryEntries = []
clearOperation()
}
private func payloadFor(path: String, extra: [UInt8]? = nil) -> Data {
var data = Data()
data.appendPath(path)
if let extra {
data.append(contentsOf: extra)
}
return data
}
private func updateOperation(id: UUID, title: String, message: String, progress: Double?, indeterminate: Bool = false) {
DispatchQueue.main.async {
self.activeFileOperation = FileOperationProgress(id: id, title: title, message: message, progress: progress, indeterminate: indeterminate)
}
}
private func clearOperation(ifMatches id: UUID? = nil) {
DispatchQueue.main.async {
if let id, self.activeFileOperation?.id != id {
return
}
self.activeFileOperation = nil
}
}
private func normalizedPath(_ path: String) -> String {
var normalized = path
if normalized.isEmpty {
normalized = "/"
}
if !normalized.hasPrefix("/") {
normalized = "/" + normalized
}
if normalized.count > 1 && normalized.hasSuffix("/") {
normalized.removeLast()
}
return normalized
}
private func handleFileResponse(_ data: Data) {
guard data.count >= 4 else {
fileErrorMessage = FileServiceError.invalidResponse.localizedDescription
return
}
let opcodeRaw = data[0]
let status = data[1]
let length = Int(data[2]) | (Int(data[3]) << 8)
guard data.count >= 4 + length else {
fileErrorMessage = FileServiceError.invalidResponse.localizedDescription
return
}
let payload = data.subdata(in: 4 ..< 4 + length)
let isComplete = (status & responseFlagComplete) != 0
let errorCode = Int(status & ~responseFlagComplete)
if errorCode != 0 {
let message = String(data: payload, encoding: .utf8)
handleFileError(opcodeRaw, code: errorCode, message: message)
return
}
guard let opcode = FileCommand(rawValue: opcodeRaw) else { return }
switch opcode {
case .listDirectory:
pendingListData.append(payload)
if isComplete {
let opID = pendingListOperationID
finalizeDirectoryListing(path: pendingListPath ?? currentDirectory, data: pendingListData)
pendingListData.removeAll()
pendingListPath = nil
isFileBusy = false
pendingListOperationID = nil
clearOperation(ifMatches: opID)
}
case .uploadBegin:
if isComplete {
sendNextUploadChunk()
}
case .uploadChunk:
if isComplete {
uploadState?.awaitingChunkAck = false
sendNextUploadChunk()
}
case .uploadEnd:
if isComplete {
let opID = uploadState?.id
let completion = uploadState?.completion
uploadState = nil
isFileBusy = false
completion?(.success(()))
refreshDirectory()
clearOperation(ifMatches: opID)
}
case .downloadRequest:
handleDownloadResponse(payload: payload, isComplete: isComplete)
case .deleteFile, .createDirectory, .deleteDirectory, .renamePath:
if isComplete {
isFileBusy = false
refreshDirectory()
let opID = simpleOperationID
simpleOperationID = nil
clearOperation(ifMatches: opID)
}
}
}
private func handleFileError(_ opcodeRaw: UInt8, code: Int, message: String?) {
var operationID: UUID?
defer {
isFileBusy = false
clearOperation(ifMatches: operationID)
}
let error = FileServiceError.remoteError(code: code, message: message)
fileErrorMessage = error.localizedDescription
pendingListData.removeAll()
pendingListPath = nil
pendingListOperationID = nil
switch FileCommand(rawValue: opcodeRaw) {
case .listDirectory:
operationID = pendingListOperationID
pendingListOperationID = nil
case .uploadBegin, .uploadChunk, .uploadEnd:
operationID = uploadState?.id
if let completion = uploadState?.completion {
completion(.failure(error))
}
uploadState = nil
case .downloadRequest:
operationID = downloadState?.id
if let completion = downloadState?.completion {
completion(.failure(error))
}
downloadState = nil
case .deleteFile, .createDirectory, .deleteDirectory, .renamePath:
operationID = simpleOperationID
simpleOperationID = nil
default:
break
}
}
private func finalizeDirectoryListing(path: String, data: Data) {
var entries: [RemoteFileEntry] = []
var index = data.startIndex
while index + 8 <= data.endIndex {
let typeRaw = data[index]
index += 1 // type
index += 1 // reserved
let nameLen = Int(data[index]) | (Int(data[index + 1]) << 8)
index += 2
let size = UInt32(data[index]) |
(UInt32(data[index + 1]) << 8) |
(UInt32(data[index + 2]) << 16) |
(UInt32(data[index + 3]) << 24)
index += 4
guard index + nameLen <= data.endIndex else { break }
let nameData = data[index ..< index + nameLen]
index += nameLen
guard let name = String(data: nameData, encoding: .utf8) else { continue }
let fullPath = normalizedPath(NSString(string: path).appendingPathComponent(name))
let type: RemoteFileEntry.EntryType = (typeRaw == 1) ? .directory : .file(size: size)
entries.append(RemoteFileEntry(path: fullPath, name: name, type: type))
}
directoryEntries = entries.sorted {
if $0.isDirectory == $1.isDirectory {
return $0.name.localizedCaseInsensitiveCompare($1.name) == .orderedAscending
}
return $0.isDirectory && !$1.isDirectory
}
}
private func sendNextUploadChunk() {
guard var state = uploadState else { return }
guard let commandCharacteristic = fileCommandCharacteristic,
targetPeripheral != nil else { return }
if state.awaitingChunkAck {
uploadState = state
return
}
if state.offset >= state.data.count {
updateOperation(id: state.id, title: "Uploading", message: state.remotePath, progress: 1.0)
print("Upload progress \(state.remotePath): 100%")
uploadState = state
enqueueFileCommand(.uploadEnd, payload: Data(), characteristic: commandCharacteristic)
return
}
let chunkSize = min(140, state.data.count - state.offset)
let chunk = state.data[state.offset ..< state.offset + chunkSize]
state.offset += chunkSize
state.awaitingChunkAck = true
let totalBytes = max(state.data.count, 1)
let progress = Double(state.offset) / Double(totalBytes)
updateOperation(id: state.id, title: "Uploading", message: state.remotePath, progress: progress)
print("Upload progress \(state.remotePath): \(Int(progress * 100))%")
uploadState = state
enqueueFileCommand(.uploadChunk, payload: Data(chunk), characteristic: commandCharacteristic)
processFileCommandQueue(characteristic: commandCharacteristic)
}
private func handleDownloadResponse(payload: Data, isComplete: Bool) {
guard var state = downloadState else { return }
if state.expectedSize == nil && payload.count == 4 {
let size = Int(payload[0]) | (Int(payload[1]) << 8) | (Int(payload[2]) << 16) | (Int(payload[3]) << 24)
state.expectedSize = size
downloadState = state
if size == 0 {
updateOperation(id: state.id, title: "Downloading", message: state.remotePath, progress: 1.0)
} else {
updateOperation(id: state.id, title: "Downloading", message: state.remotePath, progress: 0.0)
}
if isComplete && size == 0 {
finishDownload(state: state)
}
return
}
state.data.append(payload)
downloadState = state
if let expected = state.expectedSize, expected > 0 {
let progress = min(Double(state.data.count) / Double(expected), 1.0)
updateOperation(id: state.id, title: "Downloading", message: state.remotePath, progress: progress)
print("Download progress \(state.remotePath): \(Int(progress * 100))%")
} else {
updateOperation(id: state.id, title: "Downloading", message: state.remotePath, progress: nil, indeterminate: true)
}
if isComplete {
finishDownload(state: state)
}
}
private func finishDownload(state: DownloadState) {
var completedState = state
defer {
downloadState = nil
isFileBusy = false
clearOperation(ifMatches: completedState.id)
}
updateOperation(id: completedState.id, title: "Download Complete", message: completedState.remotePath, progress: 1.0)
print("Download progress \(completedState.remotePath): 100%")
let filename = NSString(string: completedState.remotePath).lastPathComponent
let tempURL = FileManager.default.temporaryDirectory.appendingPathComponent(filename)
do {
try completedState.data.write(to: tempURL, options: .atomic)
completedState.completion(.success(tempURL))
downloadedFileURL = tempURL
} catch {
completedState.completion(.failure(error))
}
}
private func requestDirectory(path: String) {
let normalizedPath = normalizedPath(path)
if let commandCharacteristic = fileCommandCharacteristic {
let opID: UUID
if let pending = pendingDirectoryRequest, pending.path == normalizedPath {
opID = pending.operationID
pendingDirectoryRequest = nil
} else {
opID = UUID()
}
startDirectoryRequest(path: normalizedPath, operationID: opID, characteristic: commandCharacteristic)
} else {
let opID = pendingDirectoryRequest?.operationID ?? UUID()
pendingDirectoryRequest = (path: normalizedPath, operationID: opID)
if connectionState == .ready {
pendingListPath = normalizedPath
pendingListData.removeAll()
isFileBusy = true
pendingListOperationID = opID
updateOperation(id: opID, title: "Loading", message: normalizedPath, progress: nil, indeterminate: true)
}
}
}
@discardableResult
private func flushPendingDirectoryRequest() -> Bool {
guard let pending = pendingDirectoryRequest,
let commandCharacteristic = fileCommandCharacteristic else { return false }
pendingDirectoryRequest = nil
startDirectoryRequest(path: pending.path, operationID: pending.operationID, characteristic: commandCharacteristic)
return true
}
private func startDirectoryRequest(path: String, operationID: UUID, characteristic: CBCharacteristic) {
pendingListPath = path
pendingListData.removeAll()
isFileBusy = true
pendingListOperationID = operationID
updateOperation(id: operationID, title: "Loading", message: path, progress: nil, indeterminate: true)
let payload = payloadFor(path: path)
enqueueFileCommand(.listDirectory, payload: payload, characteristic: characteristic)
}
}
// MARK: - CBCentralManagerDelegate
extension TimeSyncManager: CBCentralManagerDelegate {
func centralManager(_ central: CBCentralManager, willRestoreState dict: [String: Any]) {
shouldKeepScanning = true
if let peripherals = dict[CBCentralManagerRestoredStatePeripheralsKey] as? [CBPeripheral],
let restored = peripherals.first {
statusMessage = "Restoring connection…"
connectionState = .connecting
targetPeripheral = restored
restored.delegate = self
if central.state == .poweredOn {
central.connect(restored, options: nil)
}
} else {
startScanning()
}
}
func centralManagerDidUpdateState(_ central: CBCentralManager) {
switch central.state {
case .unknown, .resetting:
connectionState = .idle
statusMessage = "Bluetooth is resetting…"
case .unsupported:
connectionState = .failed
statusMessage = "Bluetooth Low Energy is not supported on this device."
case .unauthorized:
connectionState = .failed
statusMessage = "Bluetooth permissions are missing."
case .poweredOff:
connectionState = .idle
statusMessage = "Turn on Bluetooth to continue."
stopScanning()
case .poweredOn:
startScanning()
@unknown default:
connectionState = .failed
statusMessage = "Unknown Bluetooth state."
}
}
func centralManager(_ central: CBCentralManager, didDiscover peripheral: CBPeripheral,
advertisementData: [String: Any], rssi RSSI: NSNumber) {
statusMessage = "Found \(peripheral.name ?? "device"), connecting…"
connectionState = .connecting
shouldKeepScanning = false
stopScanning()
targetPeripheral = peripheral
peripheral.delegate = self
central.connect(peripheral, options: nil)
}
func centralManager(_ central: CBCentralManager, didConnect peripheral: CBPeripheral) {
statusMessage = "Connected. Discovering services…"
connectionState = .discovering
peripheral.discoverServices([timeServiceUUID, fileServiceUUID])
}
func centralManager(_ central: CBCentralManager, didFailToConnect peripheral: CBPeripheral, error: Error?) {
statusMessage = "Failed to connect. \(error?.localizedDescription ?? "")"
connectionState = .failed
targetPeripheral = nil
resetFileStateOnDisconnect()
scheduleRetry()
}
func centralManager(_ central: CBCentralManager, didDisconnectPeripheral peripheral: CBPeripheral, error: Error?) {
statusMessage = "Disconnected. \(error?.localizedDescription ?? "")"
connectionState = .idle
targetPeripheral = nil
timeCharacteristic = nil
fileCommandCharacteristic = nil
fileResponseCharacteristic = nil
resetFileStateOnDisconnect()
scheduleRetry()
}
}
// MARK: - CBPeripheralDelegate
extension TimeSyncManager: CBPeripheralDelegate {
func peripheral(_ peripheral: CBPeripheral, didDiscoverServices error: Error?) {
if let error {
statusMessage = "Service discovery failed: \(error.localizedDescription)"
connectionState = .failed
scheduleRetry()
return
}
guard let services = peripheral.services else {
statusMessage = "No services found on device."
connectionState = .failed
scheduleRetry()
return
}
for service in services {
if service.uuid == timeServiceUUID {
peripheral.discoverCharacteristics([timeCharacteristicUUID], for: service)
} else if service.uuid == fileServiceUUID {
peripheral.discoverCharacteristics([fileCommandUUID, fileResponseUUID], for: service)
}
}
}
func peripheral(_ peripheral: CBPeripheral, didDiscoverCharacteristicsFor service: CBService, error: Error?) {
if let error {
statusMessage = "Characteristic discovery failed: \(error.localizedDescription)"
connectionState = .failed
scheduleRetry()
return
}
guard let characteristics = service.characteristics else { return }
for characteristic in characteristics {
if characteristic.uuid == timeCharacteristicUUID {
timeCharacteristic = characteristic
sendCurrentTime()
} else if characteristic.uuid == fileCommandUUID {
fileCommandCharacteristic = characteristic
processFileCommandQueue(characteristic: characteristic)
} else if characteristic.uuid == fileResponseUUID {
fileResponseCharacteristic = characteristic
peripheral.setNotifyValue(true, for: characteristic)
}
}
if timeCharacteristic != nil && fileResponseCharacteristic != nil && connectionState == .discovering {
connectionState = .ready
statusMessage = "Connected to Cardboy."
}
if fileResponseCharacteristic?.isNotifying == true {
_ = flushPendingDirectoryRequest()
}
}
func peripheral(_ peripheral: CBPeripheral, didUpdateNotificationStateFor characteristic: CBCharacteristic, error: Error?) {
if let error {
fileErrorMessage = error.localizedDescription
return
}
if characteristic.uuid == fileResponseUUID, characteristic.isNotifying {
if !flushPendingDirectoryRequest() {
refreshDirectory()
}
}
}
func peripheral(_ peripheral: CBPeripheral, didUpdateValueFor characteristic: CBCharacteristic, error: Error?) {
if let error {
fileErrorMessage = error.localizedDescription
isFileBusy = false
return
}
guard let value = characteristic.value else { return }
if characteristic.uuid == fileResponseUUID {
handleFileResponse(value)
}
}
func peripheral(_ peripheral: CBPeripheral, didWriteValueFor characteristic: CBCharacteristic, error: Error?) {
if characteristic.uuid == fileCommandUUID {
if let error {
fileErrorMessage = error.localizedDescription
}
isWritingFileCommand = false
processFileCommandQueue(characteristic: characteristic)
}
}
}
// MARK: - Data helpers
private extension Data {
mutating func appendPath(_ path: String) {
let normalized: String
if path.isEmpty {
normalized = "/"
} else if path.hasPrefix("/") {
normalized = path
} else {
normalized = "/" + path
}
let pathData = normalized.data(using: .utf8) ?? Data()
append(contentsOf: UInt16(pathData.count).littleEndianBytes)
append(pathData)
}
}
private extension UInt16 {
var littleEndianBytes: [UInt8] {
let value = self.littleEndian
return [
UInt8(value & 0xFF),
UInt8((value >> 8) & 0xFF),
]
}
}
private extension UInt32 {
var littleEndianBytes: [UInt8] {
let value = self.littleEndian
return [
UInt8(value & 0xFF),
UInt8((value >> 8) & 0xFF),
UInt8((value >> 16) & 0xFF),
UInt8((value >> 24) & 0xFF),
]
}
}

View File

@@ -0,0 +1,13 @@
import SwiftUI
@main
struct cardboy_companionApp: App {
@StateObject private var manager = TimeSyncManager()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(manager)
}
}
}

View File

@@ -10,6 +10,7 @@ idf_component_register(
"src/i2c_global.cpp"
"src/shutdowner.cpp"
"src/spi_global.cpp"
"src/time_sync_service.cpp"
INCLUDE_DIRS
"include"
PRIV_REQUIRES
@@ -19,6 +20,7 @@ idf_component_register(
esp_driver_spi
littlefs
nvs_flash
bt
)
add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/../../sdk/utils" cardboy_utils_esp)

View File

@@ -20,7 +20,7 @@
#define DISP_WIDTH cardboy::sdk::kDisplayWidth
#define DISP_HEIGHT cardboy::sdk::kDisplayHeight
#define BUZZER_PIN GPIO_NUM_22
#define BUZZER_PIN GPIO_NUM_25
#define PWR_INT GPIO_NUM_10
#define PWR_KILL GPIO_NUM_12

View File

@@ -0,0 +1,20 @@
#pragma once
namespace cardboy::backend::esp {
/**
* Ensure the BLE time synchronisation service is running.
*
* Safe to call multiple times; subsequent calls become no-ops once the
* service has been started successfully.
*/
void ensure_time_sync_service_started();
/**
* Stop the BLE time synchronisation service if it is running.
* A no-op on platforms that do not support the BLE implementation.
*/
void shutdown_time_sync_service();
} // namespace cardboy::backend::esp

View File

@@ -9,6 +9,7 @@
#include "cardboy/backend/esp/i2c_global.hpp"
#include "cardboy/backend/esp/shutdowner.hpp"
#include "cardboy/backend/esp/spi_global.hpp"
#include "cardboy/backend/esp/time_sync_service.hpp"
#include "cardboy/sdk/display_spec.hpp"
@@ -150,7 +151,7 @@ EspRuntime::EspRuntime() : framebuffer(), input(), clock() {
Buttons::get().setEventBus(eventBus.get());
}
EspRuntime::~EspRuntime() = default;
EspRuntime::~EspRuntime() { shutdown_time_sync_service(); }
cardboy::sdk::Services& EspRuntime::serviceRegistry() { return services; }
@@ -180,6 +181,8 @@ void EspRuntime::initializeHardware() {
Buzzer::get().init();
FsHelper::get().mount();
ensure_time_sync_service_started();
}
void EspFramebuffer::clear_impl(bool on) {

File diff suppressed because it is too large Load Diff

View File

@@ -2,8 +2,10 @@
#include "cardboy/apps/clock_app.hpp"
#include "cardboy/apps/gameboy_app.hpp"
#include "cardboy/apps/lockscreen_app.hpp"
#include "cardboy/apps/menu_app.hpp"
#include "cardboy/apps/settings_app.hpp"
#include "cardboy/apps/snake_app.hpp"
#include "cardboy/apps/tetris_app.hpp"
#include "cardboy/backend/esp_backend.hpp"
#include "cardboy/sdk/app_system.hpp"
@@ -232,8 +234,10 @@ extern "C" void app_main() {
#endif
system.registerApp(apps::createMenuAppFactory());
system.registerApp(apps::createLockscreenAppFactory());
system.registerApp(apps::createSettingsAppFactory());
system.registerApp(apps::createClockAppFactory());
system.registerApp(apps::createSnakeAppFactory());
system.registerApp(apps::createTetrisAppFactory());
system.registerApp(apps::createGameboyAppFactory());

View File

@@ -13,7 +13,9 @@ target_link_libraries(cardboy_apps
target_compile_features(cardboy_apps PUBLIC cxx_std_20)
add_subdirectory(menu)
add_subdirectory(lockscreen)
add_subdirectory(clock)
add_subdirectory(settings)
add_subdirectory(gameboy)
add_subdirectory(snake)
add_subdirectory(tetris)

View File

@@ -1,17 +1,10 @@
target_sources(cardboy_apps
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src/gameboy_app.cpp
${CMAKE_CURRENT_SOURCE_DIR}/minigb_apu/minigb_apu.c
${CMAKE_CURRENT_SOURCE_DIR}/include/cardboy/apps/peanut_gb.h
)
target_include_directories(cardboy_apps
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}
)
target_compile_definitions(cardboy_apps
PRIVATE
MINIGB_APU_AUDIO_FORMAT_S16SYS=1
)

View File

@@ -1,542 +0,0 @@
/**
* Game Boy APU emulator.
* Copyright (c) 2019 Mahyar Koshkouei <mk@deltabeard.com>
* Copyright (c) 2017 Alex Baines <alex@abaines.me.uk>
* minigb_apu is released under the terms of the MIT license.
*
* minigb_apu emulates the audio processing unit (APU) of the Game Boy. This
* project is based on MiniGBS by Alex Baines: https://github.com/baines/MiniGBS
*/
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include "minigb_apu.h"
#define DMG_CLOCK_FREQ_U ((unsigned)DMG_CLOCK_FREQ)
#define AUDIO_NSAMPLES (AUDIO_SAMPLES_TOTAL)
#define MAX(a, b) ( a > b ? a : b )
#define MIN(a, b) ( a <= b ? a : b )
/* Factor in which values are multiplied to compensate for fixed-point
* arithmetic. Some hard-coded values in this project must be recreated. */
#ifndef FREQ_INC_MULT
# define FREQ_INC_MULT 105
#endif
/* Handles time keeping for sound generation.
* FREQ_INC_REF must be equal to, or larger than AUDIO_SAMPLE_RATE in order
* to avoid a division by zero error.
* Using a square of 2 simplifies calculations. */
#define FREQ_INC_REF (AUDIO_SAMPLE_RATE * FREQ_INC_MULT)
#define MAX_CHAN_VOLUME 15
static void set_note_freq(struct chan *c)
{
/* Lowest expected value of freq is 64. */
uint32_t freq = (DMG_CLOCK_FREQ_U / 4) / (2048 - c->freq);
c->freq_inc = freq * (uint32_t)(FREQ_INC_REF / AUDIO_SAMPLE_RATE);
}
static void chan_enable(struct minigb_apu_ctx *ctx,
const uint_fast8_t i, const bool enable)
{
uint8_t val;
ctx->chans[i].enabled = enable;
val = (ctx->audio_mem[0xFF26 - AUDIO_ADDR_COMPENSATION] & 0x80) |
(ctx->chans[3].enabled << 3) | (ctx->chans[2].enabled << 2) |
(ctx->chans[1].enabled << 1) | (ctx->chans[0].enabled << 0);
ctx->audio_mem[0xFF26 - AUDIO_ADDR_COMPENSATION] = val;
}
static void update_env(struct chan *c)
{
c->env.counter += c->env.inc;
while (c->env.counter > FREQ_INC_REF) {
if (c->env.step) {
c->volume += c->env.up ? 1 : -1;
if (c->volume == 0 || c->volume == MAX_CHAN_VOLUME) {
c->env.inc = 0;
}
c->volume = MAX(0, MIN(MAX_CHAN_VOLUME, c->volume));
}
c->env.counter -= FREQ_INC_REF;
}
}
static void update_len(struct minigb_apu_ctx *ctx, struct chan *c)
{
if (!c->len.enabled)
return;
c->len.counter += c->len.inc;
if (c->len.counter > FREQ_INC_REF) {
chan_enable(ctx, c - ctx->chans, 0);
c->len.counter = 0;
}
}
static bool update_freq(struct chan *c, uint32_t *pos)
{
uint32_t inc = c->freq_inc - *pos;
c->freq_counter += inc;
if (c->freq_counter > FREQ_INC_REF) {
*pos = c->freq_inc - (c->freq_counter - FREQ_INC_REF);
c->freq_counter = 0;
return true;
} else {
*pos = c->freq_inc;
return false;
}
}
static void update_sweep(struct chan *c)
{
c->sweep.counter += c->sweep.inc;
while (c->sweep.counter > FREQ_INC_REF) {
if (c->sweep.shift) {
uint16_t inc = (c->sweep.freq >> c->sweep.shift);
if (c->sweep.down)
inc *= -1;
c->freq = c->sweep.freq + inc;
if (c->freq > 2047) {
c->enabled = 0;
} else {
set_note_freq(c);
c->sweep.freq = c->freq;
}
} else if (c->sweep.rate) {
c->enabled = 0;
}
c->sweep.counter -= FREQ_INC_REF;
}
}
static void update_square(struct minigb_apu_ctx *ctx, audio_sample_t *samples,
const bool ch2)
{
struct chan *c = &ctx->chans[ch2];
if (!c->powered || !c->enabled)
return;
set_note_freq(c);
for (uint_fast16_t i = 0; i < AUDIO_NSAMPLES; i += 2) {
update_len(ctx, c);
if (!c->enabled)
return;
update_env(c);
if (!c->volume)
continue;
if (!ch2)
update_sweep(c);
uint32_t pos = 0;
uint32_t prev_pos = 0;
int32_t sample = 0;
while (update_freq(c, &pos)) {
c->square.duty_counter = (c->square.duty_counter + 1) & 7;
sample += ((pos - prev_pos) / c->freq_inc) * c->val;
c->val = (c->square.duty & (1 << c->square.duty_counter)) ?
VOL_INIT_MAX / MAX_CHAN_VOLUME :
VOL_INIT_MIN / MAX_CHAN_VOLUME;
prev_pos = pos;
}
sample += c->val;
sample *= c->volume;
sample /= 4;
samples[i + 0] += sample * c->on_left * ctx->vol_l;
samples[i + 1] += sample * c->on_right * ctx->vol_r;
}
}
static uint8_t wave_sample(struct minigb_apu_ctx *ctx,
const unsigned int pos, const unsigned int volume)
{
uint8_t sample;
sample = ctx->audio_mem[(0xFF30 + pos / 2) - AUDIO_ADDR_COMPENSATION];
if (pos & 1) {
sample &= 0xF;
} else {
sample >>= 4;
}
return volume ? (sample >> (volume - 1)) : 0;
}
static void update_wave(struct minigb_apu_ctx *ctx, audio_sample_t *samples)
{
struct chan *c = &ctx->chans[2];
if (!c->powered || !c->enabled || !c->volume)
return;
set_note_freq(c);
c->freq_inc *= 2;
for (uint_fast16_t i = 0; i < AUDIO_NSAMPLES; i += 2) {
update_len(ctx, c);
if (!c->enabled)
return;
uint32_t pos = 0;
uint32_t prev_pos = 0;
audio_sample_t sample = 0;
c->wave.sample = wave_sample(ctx, c->val, c->volume);
while (update_freq(c, &pos)) {
c->val = (c->val + 1) & 31;
sample += ((pos - prev_pos) / c->freq_inc) *
((audio_sample_t)c->wave.sample - 8) *
(AUDIO_SAMPLE_MAX/64);
c->wave.sample = wave_sample(ctx, c->val, c->volume);
prev_pos = pos;
}
sample += ((audio_sample_t)c->wave.sample - 8) *
(audio_sample_t)(AUDIO_SAMPLE_MAX/64);
{
/* First element is unused. */
audio_sample_t div[] = { AUDIO_SAMPLE_MAX, 1, 2, 4 };
sample = sample / (div[c->volume]);
}
sample /= 4;
samples[i + 0] += sample * c->on_left * ctx->vol_l;
samples[i + 1] += sample * c->on_right * ctx->vol_r;
}
}
static void update_noise(struct minigb_apu_ctx *ctx, audio_sample_t *samples)
{
struct chan *c = &ctx->chans[3];
if (c->freq >= 14)
c->enabled = 0;
if (!c->powered || !c->enabled)
return;
{
const uint32_t lfsr_div_lut[] = {
8, 16, 32, 48, 64, 80, 96, 112
};
uint32_t freq;
freq = DMG_CLOCK_FREQ_U / (lfsr_div_lut[c->noise.lfsr_div] << c->freq);
c->freq_inc = freq * (uint32_t)(FREQ_INC_REF / AUDIO_SAMPLE_RATE);
}
for (uint_fast16_t i = 0; i < AUDIO_NSAMPLES; i += 2) {
update_len(ctx, c);
if (!c->enabled)
return;
update_env(c);
if (!c->volume)
continue;
uint32_t pos = 0;
uint32_t prev_pos = 0;
int32_t sample = 0;
while (update_freq(c, &pos)) {
c->noise.lfsr_reg = (c->noise.lfsr_reg << 1) |
(c->val >= VOL_INIT_MAX/MAX_CHAN_VOLUME);
if (c->noise.lfsr_wide) {
c->val = !(((c->noise.lfsr_reg >> 14) & 1) ^
((c->noise.lfsr_reg >> 13) & 1)) ?
VOL_INIT_MAX / MAX_CHAN_VOLUME :
VOL_INIT_MIN / MAX_CHAN_VOLUME;
} else {
c->val = !(((c->noise.lfsr_reg >> 6) & 1) ^
((c->noise.lfsr_reg >> 5) & 1)) ?
VOL_INIT_MAX / MAX_CHAN_VOLUME :
VOL_INIT_MIN / MAX_CHAN_VOLUME;
}
sample += ((pos - prev_pos) / c->freq_inc) * c->val;
prev_pos = pos;
}
sample += c->val;
sample *= c->volume;
sample /= 4;
samples[i + 0] += sample * c->on_left * ctx->vol_l;
samples[i + 1] += sample * c->on_right * ctx->vol_r;
}
}
/**
* SDL2 style audio callback function.
*/
void minigb_apu_audio_callback(struct minigb_apu_ctx *ctx,
audio_sample_t *stream)
{
memset(stream, 0, AUDIO_SAMPLES_TOTAL * sizeof(audio_sample_t));
update_square(ctx, stream, 0);
update_square(ctx, stream, 1);
update_wave(ctx, stream);
update_noise(ctx, stream);
}
static void chan_trigger(struct minigb_apu_ctx *ctx, uint_fast8_t i)
{
struct chan *c = &ctx->chans[i];
chan_enable(ctx, i, 1);
c->volume = c->volume_init;
// volume envelope
{
/* LUT created in Julia with:
* `(FREQ_INC_MULT * 64)./vcat(8, 1:7)`
* Must be recreated when FREQ_INC_MULT modified.
*/
const uint32_t inc_lut[8] = {
#if FREQ_INC_MULT == 16
128, 1024, 512, 341,
256, 205, 171, 146
#elif FREQ_INC_MULT == 64
512, 4096, 2048, 1365,
1024, 819, 683, 585
#elif FREQ_INC_MULT == 105
/* Multiples of 105 provide integer values. */
840, 6720, 3360, 2240,
1680, 1344, 1120, 960
#else
#error "LUT not calculated for this value of FREQ_INC_MULT"
#endif
};
uint8_t val;
val = ctx->audio_mem[(0xFF12 + (i * 5)) - AUDIO_ADDR_COMPENSATION];
c->env.step = val & 0x7;
c->env.up = val & 0x8;
c->env.inc = inc_lut[c->env.step];
c->env.counter = 0;
}
// freq sweep
if (i == 0) {
uint8_t val = ctx->audio_mem[0xFF10 - AUDIO_ADDR_COMPENSATION];
c->sweep.freq = c->freq;
c->sweep.rate = (val >> 4) & 0x07;
c->sweep.down = (val & 0x08);
c->sweep.shift = (val & 0x07);
c->sweep.inc = c->sweep.rate ?
((128u * FREQ_INC_REF) / (c->sweep.rate * AUDIO_SAMPLE_RATE)) : 0;
c->sweep.counter = FREQ_INC_REF;
}
int len_max = 64;
if (i == 2) { // wave
len_max = 256;
c->val = 0;
} else if (i == 3) { // noise
c->noise.lfsr_reg = 0xFFFF;
c->val = VOL_INIT_MIN / MAX_CHAN_VOLUME;
}
c->len.inc = (256u * FREQ_INC_REF) / (AUDIO_SAMPLE_RATE * (len_max - c->len.load));
c->len.counter = 0;
}
/**
* Read audio register.
* \param addr Address of audio register. Must be 0xFF10 <= addr <= 0xFF3F.
* This is not checked in this function.
* \return Byte at address.
*/
uint8_t minigb_apu_audio_read(struct minigb_apu_ctx *ctx, const uint16_t addr)
{
static const uint8_t ortab[] = {
0x80, 0x3f, 0x00, 0xff, 0xbf,
0xff, 0x3f, 0x00, 0xff, 0xbf,
0x7f, 0xff, 0x9f, 0xff, 0xbf,
0xff, 0xff, 0x00, 0x00, 0xbf,
0x00, 0x00, 0x70,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
return ctx->audio_mem[addr - AUDIO_ADDR_COMPENSATION] |
ortab[addr - AUDIO_ADDR_COMPENSATION];
}
/**
* Write audio register.
* \param addr Address of audio register. Must be 0xFF10 <= addr <= 0xFF3F.
* This is not checked in this function.
* \param val Byte to write at address.
*/
void minigb_apu_audio_write(struct minigb_apu_ctx *ctx,
const uint16_t addr, const uint8_t val)
{
/* Find sound channel corresponding to register address. */
uint_fast8_t i;
if(addr == 0xFF26)
{
ctx->audio_mem[addr - AUDIO_ADDR_COMPENSATION] = val & 0x80;
/* On APU power off, clear all registers apart from wave
* RAM. */
if((val & 0x80) == 0)
{
memset(ctx->audio_mem,
0x00, 0xFF26 - AUDIO_ADDR_COMPENSATION);
ctx->chans[0].enabled = false;
ctx->chans[1].enabled = false;
ctx->chans[2].enabled = false;
ctx->chans[3].enabled = false;
}
return;
}
/* Ignore register writes if APU powered off. */
if(ctx->audio_mem[0xFF26 - AUDIO_ADDR_COMPENSATION] == 0x00)
return;
ctx->audio_mem[addr - AUDIO_ADDR_COMPENSATION] = val;
i = (addr - AUDIO_ADDR_COMPENSATION) / 5;
switch (addr) {
case 0xFF12:
case 0xFF17:
case 0xFF21: {
ctx->chans[i].volume_init = val >> 4;
ctx->chans[i].powered = (val >> 3) != 0;
// "zombie mode" stuff, needed for Prehistorik Man and probably
// others
if (ctx->chans[i].powered && ctx->chans[i].enabled) {
if ((ctx->chans[i].env.step == 0 && ctx->chans[i].env.inc != 0)) {
if (val & 0x08) {
ctx->chans[i].volume++;
} else {
ctx->chans[i].volume += 2;
}
} else {
ctx->chans[i].volume = 16 - ctx->chans[i].volume;
}
ctx->chans[i].volume &= 0x0F;
ctx->chans[i].env.step = val & 0x07;
}
} break;
case 0xFF1C:
ctx->chans[i].volume = ctx->chans[i].volume_init = (val >> 5) & 0x03;
break;
case 0xFF11:
case 0xFF16:
case 0xFF20: {
const uint8_t duty_lookup[] = { 0x10, 0x30, 0x3C, 0xCF };
ctx->chans[i].len.load = val & 0x3f;
ctx->chans[i].square.duty = duty_lookup[val >> 6];
break;
}
case 0xFF1B:
ctx->chans[i].len.load = val;
break;
case 0xFF13:
case 0xFF18:
case 0xFF1D:
ctx->chans[i].freq &= 0xFF00;
ctx->chans[i].freq |= val;
break;
case 0xFF1A:
ctx->chans[i].powered = (val & 0x80) != 0;
chan_enable(ctx, i, val & 0x80);
break;
case 0xFF14:
case 0xFF19:
case 0xFF1E:
ctx->chans[i].freq &= 0x00FF;
ctx->chans[i].freq |= ((val & 0x07) << 8);
/* Intentional fall-through. */
case 0xFF23:
ctx->chans[i].len.enabled = val & 0x40;
if (val & 0x80)
chan_trigger(ctx, i);
break;
case 0xFF22:
ctx->chans[3].freq = val >> 4;
ctx->chans[3].noise.lfsr_wide = !(val & 0x08);
ctx->chans[3].noise.lfsr_div = val & 0x07;
break;
case 0xFF24:
{
ctx->vol_l = ((val >> 4) & 0x07);
ctx->vol_r = (val & 0x07);
break;
}
case 0xFF25:
for (uint_fast8_t j = 0; j < 4; j++) {
ctx->chans[j].on_left = (val >> (4 + j)) & 1;
ctx->chans[j].on_right = (val >> j) & 1;
}
break;
}
}
void minigb_apu_audio_init(struct minigb_apu_ctx *ctx)
{
/* Initialise channels and samples. */
memset(ctx->chans, 0, sizeof(ctx->chans));
ctx->chans[0].val = ctx->chans[1].val = -1;
/* Initialise IO registers. */
{
const uint8_t regs_init[] = { 0x80, 0xBF, 0xF3, 0xFF, 0x3F,
0xFF, 0x3F, 0x00, 0xFF, 0x3F,
0x7F, 0xFF, 0x9F, 0xFF, 0x3F,
0xFF, 0xFF, 0x00, 0x00, 0x3F,
0x77, 0xF3, 0xF1 };
for(uint_fast8_t i = 0; i < sizeof(regs_init); ++i)
minigb_apu_audio_write(ctx, 0xFF10 + i, regs_init[i]);
}
/* Initialise Wave Pattern RAM. */
{
const uint8_t wave_init[] = { 0xac, 0xdd, 0xda, 0x48,
0x36, 0x02, 0xcf, 0x16,
0x2c, 0x04, 0xe5, 0x2c,
0xac, 0xdd, 0xda, 0x48 };
for(uint_fast8_t i = 0; i < sizeof(wave_init); ++i)
minigb_apu_audio_write(ctx, 0xFF30 + i, wave_init[i]);
}
}

View File

@@ -1,149 +0,0 @@
/**
* minigb_apu is released under the terms listed within the LICENSE file.
*
* minigb_apu emulates the audio processing unit (APU) of the Game Boy. This
* project is based on MiniGBS by Alex Baines: https://github.com/baines/MiniGBS
*/
#pragma once
#include <stdint.h>
#ifndef AUDIO_SAMPLE_RATE
# define AUDIO_SAMPLE_RATE 20000
#endif
/* The audio output format is in platform native endian. */
#if defined(MINIGB_APU_AUDIO_FORMAT_S16SYS)
typedef int16_t audio_sample_t;
# define AUDIO_SAMPLE_MAX INT16_MAX
# define AUDIO_SAMPLE_MIN INT16_MIN
# define VOL_INIT_MAX (AUDIO_SAMPLE_MAX/8)
# define VOL_INIT_MIN (AUDIO_SAMPLE_MIN/8)
#elif defined(MINIGB_APU_AUDIO_FORMAT_S32SYS)
typedef int32_t audio_sample_t;
# define AUDIO_SAMPLE_MAX INT32_MAX
# define AUDIO_SAMPLE_MIN INT32_MIN
# define VOL_INIT_MAX (INT32_MAX/8)
# define VOL_INIT_MIN (INT32_MIN/8)
#else
#error MiniGB APU: Invalid or unsupported audio format selected
#endif
#define DMG_CLOCK_FREQ 4194304.0
#define SCREEN_REFRESH_CYCLES 70224.0
#define VERTICAL_SYNC (DMG_CLOCK_FREQ/SCREEN_REFRESH_CYCLES)
/* Number of audio samples in each channel. */
#define AUDIO_SAMPLES ((unsigned)(AUDIO_SAMPLE_RATE / VERTICAL_SYNC))
/* Number of audio channels. The audio output is in interleaved stereo format.*/
#define AUDIO_CHANNELS 2
/* Number of audio samples output in each audio_callback call. */
#define AUDIO_SAMPLES_TOTAL (AUDIO_SAMPLES * 2)
#define AUDIO_MEM_SIZE (0xFF3F - 0xFF10 + 1)
#define AUDIO_ADDR_COMPENSATION 0xFF10
struct chan_len_ctr {
uint8_t load;
uint8_t enabled;
uint32_t counter;
uint32_t inc;
};
struct chan_vol_env {
uint8_t step;
uint8_t up;
uint32_t counter;
uint32_t inc;
};
struct chan_freq_sweep {
uint8_t rate;
uint8_t shift;
uint8_t down;
uint16_t freq;
uint32_t counter;
uint32_t inc;
};
struct chan {
uint8_t enabled;
uint8_t powered;
uint8_t on_left;
uint8_t on_right;
uint8_t volume;
uint8_t volume_init;
uint16_t freq;
uint32_t freq_counter;
uint32_t freq_inc;
int32_t val;
struct chan_len_ctr len;
struct chan_vol_env env;
struct chan_freq_sweep sweep;
union {
struct {
uint8_t duty;
uint8_t duty_counter;
} square;
struct {
uint16_t lfsr_reg;
uint8_t lfsr_wide;
uint8_t lfsr_div;
} noise;
struct {
uint8_t sample;
} wave;
};
};
struct minigb_apu_ctx {
struct chan chans[4];
int32_t vol_l, vol_r;
/**
* Memory holding audio registers between 0xFF10 and 0xFF3F inclusive.
*/
uint8_t audio_mem[AUDIO_MEM_SIZE];
};
/**
* Fill allocated buffer "stream" with AUDIO_SAMPLES_TOTAL number of 16-bit
* signed samples (native endian order) in stereo interleaved format.
* Each call corresponds to the time taken for each VSYNC in the Game Boy.
*
* \param ctx Library context. Must be initialised with audio_init().
* \param stream Allocated pointer to store audio samples. Must be at least
* AUDIO_SAMPLES_TOTAL in size.
*/
void minigb_apu_audio_callback(struct minigb_apu_ctx *ctx,
audio_sample_t *stream);
/**
* Read audio register at given address "addr".
* \param ctx Library context. Must be initialised with audio_init().
* \param addr Address of registers to read. Must be within 0xFF10 and 0xFF3F,
* inclusive.
*/
uint8_t minigb_apu_audio_read(struct minigb_apu_ctx *ctx, const uint16_t addr);
/**
* Write "val" to audio register at given address "addr".
* \param ctx Library context. Must be initialised with audio_init().
* \param addr Address of registers to read. Must be within 0xFF10 and 0xFF3F,
* inclusive.
* \param val Value to write to address.
*/
void minigb_apu_audio_write(struct minigb_apu_ctx *ctx,
const uint16_t addr, const uint8_t val);
/**
* Initialise audio driver.
* \param ctx Library context.
*/
void minigb_apu_audio_init(struct minigb_apu_ctx *ctx);

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,10 @@
target_sources(cardboy_apps
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src/lockscreen_app.cpp
)
target_include_directories(cardboy_apps
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
)

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@@ -0,0 +1,16 @@
#pragma once
#include "cardboy/sdk/app_framework.hpp"
#include <memory>
#include <string_view>
namespace apps {
inline constexpr char kLockscreenAppName[] = "Lockscreen";
inline constexpr std::string_view kLockscreenAppNameView = kLockscreenAppName;
std::unique_ptr<cardboy::sdk::IAppFactory> createLockscreenAppFactory();
} // namespace apps

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@@ -0,0 +1,271 @@
#include "cardboy/apps/lockscreen_app.hpp"
#include "cardboy/apps/menu_app.hpp"
#include "cardboy/gfx/font16x8.hpp"
#include "cardboy/sdk/app_framework.hpp"
#include "cardboy/sdk/app_system.hpp"
#include <algorithm>
#include <cstdio>
#include <ctime>
#include <string>
#include <string_view>
namespace apps {
namespace {
using cardboy::sdk::AppContext;
constexpr std::uint32_t kRefreshIntervalMs = 100;
constexpr std::uint32_t kUnlockHoldMs = 1500;
using Framebuffer = typename AppContext::Framebuffer;
using Clock = typename AppContext::Clock;
struct TimeSnapshot {
bool hasWallTime = false;
int hour24 = 0;
int minute = 0;
int second = 0;
int year = 0;
int month = 0;
int day = 0;
int weekday = 0;
std::uint64_t uptimeSeconds = 0;
};
class LockscreenApp final : public cardboy::sdk::IApp {
public:
explicit LockscreenApp(AppContext& ctx) : context(ctx), framebuffer(ctx.framebuffer), clock(ctx.clock) {}
void onStart() override {
cancelRefreshTimer();
lastSnapshot = {};
holdActive = false;
holdProgressMs = 0;
dirty = true;
const auto snap = captureTime();
renderIfNeeded(snap);
lastSnapshot = snap;
refreshTimer = context.scheduleRepeatingTimer(kRefreshIntervalMs);
}
void onStop() override { cancelRefreshTimer(); }
void handleEvent(const cardboy::sdk::AppEvent& event) override {
switch (event.type) {
case cardboy::sdk::AppEventType::Button:
handleButtonEvent(event.button);
break;
case cardboy::sdk::AppEventType::Timer:
if (event.timer.handle == refreshTimer) {
advanceHoldProgress();
updateDisplay();
}
break;
}
}
private:
AppContext& context;
Framebuffer& framebuffer;
Clock& clock;
bool dirty = false;
cardboy::sdk::AppTimerHandle refreshTimer = cardboy::sdk::kInvalidAppTimer;
TimeSnapshot lastSnapshot{};
bool holdActive = false;
std::uint32_t holdProgressMs = 0;
void cancelRefreshTimer() {
if (refreshTimer != cardboy::sdk::kInvalidAppTimer) {
context.cancelTimer(refreshTimer);
refreshTimer = cardboy::sdk::kInvalidAppTimer;
}
}
static bool comboPressed(const cardboy::sdk::InputState& state) { return state.a && state.select; }
void handleButtonEvent(const cardboy::sdk::AppButtonEvent& button) {
const bool comboNow = comboPressed(button.current);
updateHoldState(comboNow);
updateDisplay();
}
void updateHoldState(bool comboNow) {
if (comboNow) {
if (!holdActive) {
holdActive = true;
dirty = true;
}
} else {
if (holdActive || holdProgressMs != 0) {
holdActive = false;
holdProgressMs = 0;
dirty = true;
}
}
}
void advanceHoldProgress() {
if (holdActive) {
const std::uint32_t next =
std::min<std::uint32_t>(holdProgressMs + kRefreshIntervalMs, kUnlockHoldMs);
if (next != holdProgressMs) {
holdProgressMs = next;
dirty = true;
}
if (holdProgressMs >= kUnlockHoldMs) {
holdActive = false;
context.requestAppSwitchByName(kMenuAppName);
}
} else if (holdProgressMs != 0) {
holdProgressMs = 0;
dirty = true;
}
}
void updateDisplay() {
const auto snap = captureTime();
if (!sameSnapshot(snap, lastSnapshot))
dirty = true;
renderIfNeeded(snap);
lastSnapshot = snap;
}
static bool sameSnapshot(const TimeSnapshot& a, const TimeSnapshot& b) {
return a.hasWallTime == b.hasWallTime && a.hour24 == b.hour24 && a.minute == b.minute &&
a.second == b.second && a.day == b.day && a.month == b.month && a.year == b.year;
}
TimeSnapshot captureTime() const {
TimeSnapshot snap{};
snap.uptimeSeconds = clock.millis() / 1000ULL;
std::time_t raw = 0;
if (std::time(&raw) != static_cast<std::time_t>(-1) && raw > 0) {
std::tm tm{};
if (localtime_r(&raw, &tm) != nullptr) {
snap.hasWallTime = true;
snap.hour24 = tm.tm_hour;
snap.minute = tm.tm_min;
snap.second = tm.tm_sec;
snap.year = tm.tm_year + 1900;
snap.month = tm.tm_mon + 1;
snap.day = tm.tm_mday;
snap.weekday = tm.tm_wday;
return snap;
}
}
snap.hasWallTime = false;
snap.hour24 = static_cast<int>((snap.uptimeSeconds / 3600ULL) % 24ULL);
snap.minute = static_cast<int>((snap.uptimeSeconds / 60ULL) % 60ULL);
snap.second = static_cast<int>(snap.uptimeSeconds % 60ULL);
return snap;
}
static void drawCenteredText(Framebuffer& fb, int y, std::string_view text, int scale, int letterSpacing = 0) {
const int width = font16x8::measureText(text, scale, letterSpacing);
const int x = (fb.width() - width) / 2;
font16x8::drawText(fb, x, y, text, scale, true, letterSpacing);
}
static void drawRectOutline(Framebuffer& fb, int x, int y, int w, int h) {
if (w <= 0 || h <= 0)
return;
for (int dx = 0; dx < w; ++dx) {
fb.drawPixel(x + dx, y, true);
fb.drawPixel(x + dx, y + h - 1, true);
}
for (int dy = 0; dy < h; ++dy) {
fb.drawPixel(x, y + dy, true);
fb.drawPixel(x + w - 1, y + dy, true);
}
}
static void fillRect(Framebuffer& fb, int x, int y, int w, int h) {
if (w <= 0 || h <= 0)
return;
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
fb.drawPixel(x + dx, y + dy, true);
}
}
}
static std::string formatDate(const TimeSnapshot& snap) {
static const char* kWeekdays[] = {"SUN", "MON", "TUE", "WED", "THU", "FRI", "SAT"};
if (!snap.hasWallTime)
return "UPTIME MODE";
const char* weekday = (snap.weekday >= 0 && snap.weekday < 7) ? kWeekdays[snap.weekday] : "";
char buffer[32];
std::snprintf(buffer, sizeof(buffer), "%s %04d-%02d-%02d", weekday, snap.year, snap.month, snap.day);
return buffer;
}
void renderIfNeeded(const TimeSnapshot& snap) {
if (!dirty)
return;
dirty = false;
framebuffer.frameReady();
const int scaleTime = 4;
const int scaleSeconds = 2;
const int scaleSmall = 1;
char hoursMinutes[6];
std::snprintf(hoursMinutes, sizeof(hoursMinutes), "%02d:%02d", snap.hour24, snap.minute);
const int mainW = font16x8::measureText(hoursMinutes, scaleTime, 0);
const int timeY = (framebuffer.height() - font16x8::kGlyphHeight * scaleTime) / 2 - 8;
const int timeX = (framebuffer.width() - mainW) / 2;
const int secX = timeX + mainW + 12;
const int secY = timeY + font16x8::kGlyphHeight * scaleTime - font16x8::kGlyphHeight * scaleSeconds;
char secs[3];
std::snprintf(secs, sizeof(secs), "%02d", snap.second);
font16x8::drawText(framebuffer, timeX, timeY, hoursMinutes, scaleTime, true, 0);
font16x8::drawText(framebuffer, secX, secY, secs, scaleSeconds, true, 0);
const std::string dateLine = formatDate(snap);
drawCenteredText(framebuffer, timeY + font16x8::kGlyphHeight * scaleTime + 24, dateLine, scaleSmall, 1);
const char* instruction = holdActive ? "KEEP HOLDING A+SELECT" : "HOLD A+SELECT";
drawCenteredText(framebuffer, framebuffer.height() - 52, instruction, scaleSmall, 1);
if (holdActive || holdProgressMs > 0) {
const int barWidth = framebuffer.width() - 64;
const int barHeight = 14;
const int barX = (framebuffer.width() - barWidth) / 2;
const int barY = framebuffer.height() - 32;
const int innerWidth = barWidth - 2;
const int innerHeight = barHeight - 2;
drawRectOutline(framebuffer, barX, barY, barWidth, barHeight);
const float ratio =
std::clamp(holdProgressMs / static_cast<float>(kUnlockHoldMs), 0.0f, 1.0f);
const int fillWidth = static_cast<int>(ratio * innerWidth + 0.5f);
if (fillWidth > 0)
fillRect(framebuffer, barX + 1, barY + 1, fillWidth, innerHeight);
}
framebuffer.sendFrame();
}
};
class LockscreenAppFactory final : public cardboy::sdk::IAppFactory {
public:
const char* name() const override { return kLockscreenAppName; }
std::unique_ptr<cardboy::sdk::IApp> create(cardboy::sdk::AppContext& context) override {
return std::make_unique<LockscreenApp>(context);
}
};
} // namespace
std::unique_ptr<cardboy::sdk::IAppFactory> createLockscreenAppFactory() {
return std::make_unique<LockscreenAppFactory>();
}
} // namespace apps

View File

@@ -1,4 +1,5 @@
#include "cardboy/apps/menu_app.hpp"
#include "cardboy/apps/lockscreen_app.hpp"
#include "cardboy/sdk/app_framework.hpp"
#include "cardboy/sdk/app_system.hpp"
@@ -6,6 +7,7 @@
#include "cardboy/gfx/font16x8.hpp"
#include <algorithm>
#include <cstdint>
#include <cstdlib>
#include <string>
#include <string_view>
@@ -19,6 +21,8 @@ using cardboy::sdk::AppContext;
using Framebuffer = typename AppContext::Framebuffer;
constexpr std::uint32_t kIdleTimeoutMs = 15000;
struct MenuEntry {
std::string name;
std::size_t index = 0;
@@ -31,15 +35,46 @@ public:
void onStart() override {
refreshEntries();
dirty = true;
resetInactivityTimer();
renderIfNeeded();
}
void handleEvent(const cardboy::sdk::AppEvent& event) override {
if (event.type != cardboy::sdk::AppEventType::Button)
return;
void onStop() override { cancelInactivityTimer(); }
const auto& current = event.button.current;
const auto& previous = event.button.previous;
void handleEvent(const cardboy::sdk::AppEvent& event) override {
switch (event.type) {
case cardboy::sdk::AppEventType::Button:
handleButtonEvent(event.button);
break;
case cardboy::sdk::AppEventType::Timer:
if (event.timer.handle == inactivityTimer) {
cancelInactivityTimer();
context.requestAppSwitchByName(kLockscreenAppName);
}
break;
}
}
private:
AppContext& context;
Framebuffer& framebuffer;
std::vector<MenuEntry> entries;
std::size_t selected = 0;
bool dirty = false;
cardboy::sdk::AppTimerHandle inactivityTimer = cardboy::sdk::kInvalidAppTimer;
void handleButtonEvent(const cardboy::sdk::AppButtonEvent& button) {
resetInactivityTimer();
const auto& current = button.current;
const auto& previous = button.previous;
if (current.b && !previous.b) {
context.requestAppSwitchByName(kLockscreenAppName);
return;
}
if (current.left && !previous.left) {
moveSelection(-1);
@@ -54,14 +89,6 @@ public:
renderIfNeeded();
}
private:
AppContext& context;
Framebuffer& framebuffer;
std::vector<MenuEntry> entries;
std::size_t selected = 0;
bool dirty = false;
void moveSelection(int step) {
if (entries.empty())
return;
@@ -93,7 +120,8 @@ private:
const char* name = factory->name();
if (!name)
continue;
if (std::string_view(name) == kMenuAppNameView)
const std::string_view appName(name);
if (appName == kMenuAppNameView || appName == kLockscreenAppNameView)
continue;
entries.push_back(MenuEntry{std::string(name), i});
}
@@ -159,6 +187,18 @@ private:
framebuffer.sendFrame();
}
void cancelInactivityTimer() {
if (inactivityTimer != cardboy::sdk::kInvalidAppTimer) {
context.cancelTimer(inactivityTimer);
inactivityTimer = cardboy::sdk::kInvalidAppTimer;
}
}
void resetInactivityTimer() {
cancelInactivityTimer();
inactivityTimer = context.scheduleTimer(kIdleTimeoutMs);
}
};
class MenuAppFactory final : public cardboy::sdk::IAppFactory {

View File

@@ -0,0 +1,9 @@
target_sources(cardboy_apps
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src/snake_app.cpp
)
target_include_directories(cardboy_apps
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
)

View File

@@ -0,0 +1,11 @@
#pragma once
#include "cardboy/sdk/app_framework.hpp"
#include <memory>
namespace apps {
std::unique_ptr<cardboy::sdk::IAppFactory> createSnakeAppFactory();
} // namespace apps

View File

@@ -0,0 +1,432 @@
#include "cardboy/apps/snake_app.hpp"
#include "cardboy/apps/menu_app.hpp"
#include "cardboy/gfx/font16x8.hpp"
#include "cardboy/sdk/app_framework.hpp"
#include "cardboy/sdk/app_system.hpp"
#include "cardboy/sdk/display_spec.hpp"
#include "cardboy/sdk/input_state.hpp"
#include <algorithm>
#include <cstdint>
#include <cstdlib>
#include <deque>
#include <random>
#include <string>
#include <string_view>
#include <vector>
namespace apps {
namespace {
using cardboy::sdk::AppButtonEvent;
using cardboy::sdk::AppContext;
using cardboy::sdk::AppEvent;
using cardboy::sdk::AppEventType;
using cardboy::sdk::AppTimerHandle;
using cardboy::sdk::InputState;
constexpr char kSnakeAppName[] = "Snake";
constexpr int kBoardWidth = 32;
constexpr int kBoardHeight = 20;
constexpr int kCellSize = 10;
constexpr int kInitialSnakeLength = 5;
constexpr int kScorePerFood = 10;
constexpr int kMinMoveIntervalMs = 80;
constexpr int kBaseMoveIntervalMs = 220;
constexpr int kIntervalSpeedupPerSegment = 4;
struct Point {
int x = 0;
int y = 0;
bool operator==(const Point& other) const { return x == other.x && y == other.y; }
};
enum class Direction { Up, Down, Left, Right };
[[nodiscard]] std::uint32_t randomSeed(AppContext& ctx) {
if (auto* rnd = ctx.random())
return rnd->nextUint32();
static std::random_device rd;
return rd();
}
class SnakeGame {
public:
explicit SnakeGame(AppContext& ctx) : context(ctx), framebuffer(ctx.framebuffer) {
rng.seed(randomSeed(context));
loadHighScore();
reset();
}
void onStart() {
scheduleMoveTimer();
dirty = true;
renderIfNeeded();
}
void onStop() { cancelMoveTimer(); }
void handleEvent(const AppEvent& event) {
switch (event.type) {
case AppEventType::Button:
handleButtons(event.button);
break;
case AppEventType::Timer:
handleTimer(event.timer.handle);
break;
}
renderIfNeeded();
}
private:
AppContext& context;
typename AppContext::Framebuffer& framebuffer;
std::deque<Point> snake;
Point food{};
Direction direction = Direction::Right;
Direction queuedDirection = Direction::Right;
bool paused = false;
bool gameOver = false;
bool dirty = false;
int score = 0;
int highScore = 0;
AppTimerHandle moveTimer = cardboy::sdk::kInvalidAppTimer;
std::mt19937 rng;
void handleButtons(const AppButtonEvent& evt) {
const auto& cur = evt.current;
const auto& prev = evt.previous;
if (cur.b && !prev.b) {
context.requestAppSwitchByName(kMenuAppName);
return;
}
if (cur.select && !prev.select) {
reset();
return;
}
if (cur.start && !prev.start) {
if (gameOver)
reset();
else {
paused = !paused;
dirty = true;
}
}
if (gameOver)
return;
if (cur.up && !prev.up)
queueDirection(Direction::Up);
else if (cur.down && !prev.down)
queueDirection(Direction::Down);
else if (cur.left && !prev.left)
queueDirection(Direction::Left);
else if (cur.right && !prev.right)
queueDirection(Direction::Right);
if (cur.a && !prev.a && !paused)
advance();
}
void handleTimer(AppTimerHandle handle) {
if (handle == moveTimer && !paused && !gameOver)
advance();
}
void reset() {
cancelMoveTimer();
snake.clear();
const int centerX = kBoardWidth / 2;
const int centerY = kBoardHeight / 2;
for (int i = 0; i < kInitialSnakeLength; ++i)
snake.push_back(Point{centerX - i, centerY});
direction = Direction::Right;
queuedDirection = Direction::Right;
paused = false;
gameOver = false;
score = 0;
dirty = true;
if (!spawnFood())
onGameOver();
scheduleMoveTimer();
}
void advance() {
direction = queuedDirection;
Point nextHead = snake.front();
switch (direction) {
case Direction::Up:
--nextHead.y;
break;
case Direction::Down:
++nextHead.y;
break;
case Direction::Left:
--nextHead.x;
break;
case Direction::Right:
++nextHead.x;
break;
}
if (isCollision(nextHead)) {
onGameOver();
return;
}
snake.push_front(nextHead);
if (nextHead == food) {
score += kScorePerFood;
updateHighScore();
if (!spawnFood()) {
onGameOver();
return;
}
scheduleMoveTimer();
if (auto* buzzer = context.buzzer())
buzzer->beepMove();
} else {
snake.pop_back();
}
dirty = true;
}
[[nodiscard]] bool isCollision(const Point& nextHead) const {
if (nextHead.x < 0 || nextHead.x >= kBoardWidth || nextHead.y < 0 || nextHead.y >= kBoardHeight)
return true;
return std::find(snake.begin(), snake.end(), nextHead) != snake.end();
}
void onGameOver() {
if (gameOver)
return;
gameOver = true;
cancelMoveTimer();
dirty = true;
if (auto* buzzer = context.buzzer())
buzzer->beepGameOver();
}
void queueDirection(Direction next) {
if (isOpposite(direction, next) || isOpposite(queuedDirection, next))
return;
queuedDirection = next;
}
[[nodiscard]] static bool isOpposite(Direction a, Direction b) {
if ((a == Direction::Up && b == Direction::Down) || (a == Direction::Down && b == Direction::Up))
return true;
if ((a == Direction::Left && b == Direction::Right) || (a == Direction::Right && b == Direction::Left))
return true;
return false;
}
bool spawnFood() {
std::vector<Point> freeCells;
freeCells.reserve(kBoardWidth * kBoardHeight - static_cast<int>(snake.size()));
for (int y = 0; y < kBoardHeight; ++y) {
for (int x = 0; x < kBoardWidth; ++x) {
Point p{x, y};
if (std::find(snake.begin(), snake.end(), p) == snake.end())
freeCells.push_back(p);
}
}
if (freeCells.empty())
return false;
std::uniform_int_distribution<std::size_t> dist(0, freeCells.size() - 1);
food = freeCells[dist(rng)];
return true;
}
void scheduleMoveTimer() {
cancelMoveTimer();
const std::uint32_t interval = currentInterval();
moveTimer = context.scheduleRepeatingTimer(interval);
}
void cancelMoveTimer() {
if (moveTimer != cardboy::sdk::kInvalidAppTimer) {
context.cancelTimer(moveTimer);
moveTimer = cardboy::sdk::kInvalidAppTimer;
}
}
[[nodiscard]] std::uint32_t currentInterval() const {
int interval = kBaseMoveIntervalMs - static_cast<int>(snake.size()) * kIntervalSpeedupPerSegment;
if (interval < kMinMoveIntervalMs)
interval = kMinMoveIntervalMs;
return static_cast<std::uint32_t>(interval);
}
void updateHighScore() {
if (score <= highScore)
return;
highScore = score;
if (auto* storage = context.storage())
storage->writeUint32("snake", "best", static_cast<std::uint32_t>(highScore));
}
void loadHighScore() {
if (auto* storage = context.storage()) {
std::uint32_t stored = 0;
if (storage->readUint32("snake", "best", stored))
highScore = static_cast<int>(stored);
}
}
void renderIfNeeded() {
if (!dirty)
return;
dirty = false;
framebuffer.frameReady();
framebuffer.clear(false);
drawBoard();
drawFood();
drawSnake();
drawHud();
framebuffer.sendFrame();
}
[[nodiscard]] int boardOriginX() const {
return (cardboy::sdk::kDisplayWidth - kBoardWidth * kCellSize) / 2;
}
[[nodiscard]] int boardOriginY() const {
const int centered = (cardboy::sdk::kDisplayHeight - kBoardHeight * kCellSize) / 2;
return std::max(24, centered);
}
void drawBoard() {
const int originX = boardOriginX();
const int originY = boardOriginY();
const int width = kBoardWidth * kCellSize;
const int height = kBoardHeight * kCellSize;
const int x0 = originX;
const int y0 = originY;
const int x1 = originX + width - 1;
const int y1 = originY + height - 1;
for (int x = x0; x <= x1; ++x) {
framebuffer.drawPixel(x, y0, true);
framebuffer.drawPixel(x, y1, true);
}
for (int y = y0; y <= y1; ++y) {
framebuffer.drawPixel(x0, y, true);
framebuffer.drawPixel(x1, y, true);
}
}
void drawSnake() {
if (snake.empty())
return;
std::size_t index = 0;
for (const auto& segment: snake) {
drawSnakeSegment(segment, index == 0);
++index;
}
}
void drawSnakeSegment(const Point& segment, bool head) {
const int originX = boardOriginX() + segment.x * kCellSize;
const int originY = boardOriginY() + segment.y * kCellSize;
for (int dy = 0; dy < kCellSize; ++dy) {
for (int dx = 0; dx < kCellSize; ++dx) {
const bool border = dx == 0 || dy == 0 || dx == kCellSize - 1 || dy == kCellSize - 1;
bool fill = ((dx + dy) & 0x1) == 0;
if (head)
fill = true;
const bool on = border || fill;
framebuffer.drawPixel(originX + dx, originY + dy, on);
}
}
}
void drawFood() {
const int cx = boardOriginX() + food.x * kCellSize + kCellSize / 2;
const int cy = boardOriginY() + food.y * kCellSize + kCellSize / 2;
const int r = std::max(2, kCellSize / 2 - 1);
for (int dy = -r; dy <= r; ++dy) {
for (int dx = -r; dx <= r; ++dx) {
if (std::abs(dx) + std::abs(dy) <= r)
framebuffer.drawPixel(cx + dx, cy + dy, true);
}
}
}
void drawHud() {
const int margin = 12;
const int textY = 8;
const std::string scoreStr = "SCORE " + std::to_string(score);
const std::string bestStr = "BEST " + std::to_string(highScore);
font16x8::drawText(framebuffer, margin, textY, scoreStr, 1, true, 1);
const int bestX = cardboy::sdk::kDisplayWidth - font16x8::measureText(bestStr, 1, 1) - margin;
font16x8::drawText(framebuffer, bestX, textY, bestStr, 1, true, 1);
const int footerY = cardboy::sdk::kDisplayHeight - 24;
const std::string menuStr = "B MENU";
const std::string selectStr = "SELECT RESET";
const std::string startStr = "START PAUSE";
const int selectX = (cardboy::sdk::kDisplayWidth - font16x8::measureText(selectStr, 1, 1)) / 2;
const int startX = cardboy::sdk::kDisplayWidth - font16x8::measureText(startStr, 1, 1) - margin;
font16x8::drawText(framebuffer, margin, footerY, menuStr, 1, true, 1);
font16x8::drawText(framebuffer, selectX, footerY, selectStr, 1, true, 1);
font16x8::drawText(framebuffer, startX, footerY, startStr, 1, true, 1);
if (paused && !gameOver)
drawBanner("PAUSED");
else if (gameOver)
drawBanner("GAME OVER");
}
void drawBanner(std::string_view text) {
const int w = font16x8::measureText(text, 2, 1);
const int h = font16x8::kGlyphHeight * 2;
const int x = (cardboy::sdk::kDisplayWidth - w) / 2;
const int y = boardOriginY() + kBoardHeight * kCellSize / 2 - h / 2;
for (int yy = -4; yy < h + 4; ++yy)
for (int xx = -6; xx < w + 6; ++xx)
framebuffer.drawPixel(x + xx, y + yy, yy == -4 || yy == h + 3 || xx == -6 || xx == w + 5);
font16x8::drawText(framebuffer, x, y, text, 2, true, 1);
}
};
class SnakeApp final : public cardboy::sdk::IApp {
public:
explicit SnakeApp(AppContext& ctx) : game(ctx) {}
void onStart() override { game.onStart(); }
void onStop() override { game.onStop(); }
void handleEvent(const AppEvent& event) override { game.handleEvent(event); }
private:
SnakeGame game;
};
class SnakeFactory final : public cardboy::sdk::IAppFactory {
public:
const char* name() const override { return kSnakeAppName; }
std::unique_ptr<cardboy::sdk::IApp> create(AppContext& context) override {
return std::make_unique<SnakeApp>(context);
}
};
} // namespace
std::unique_ptr<cardboy::sdk::IAppFactory> createSnakeAppFactory() { return std::make_unique<SnakeFactory>(); }
} // namespace apps

View File

@@ -1,7 +1,9 @@
#include "cardboy/apps/clock_app.hpp"
#include "cardboy/apps/gameboy_app.hpp"
#include "cardboy/apps/menu_app.hpp"
#include "cardboy/apps/lockscreen_app.hpp"
#include "cardboy/apps/settings_app.hpp"
#include "cardboy/apps/snake_app.hpp"
#include "cardboy/apps/tetris_app.hpp"
#include "cardboy/backend/desktop_backend.hpp"
#include "cardboy/sdk/app_system.hpp"
@@ -26,9 +28,11 @@ int main() {
buzzer->setMuted(persistentSettings.mute);
system.registerApp(apps::createMenuAppFactory());
system.registerApp(apps::createLockscreenAppFactory());
system.registerApp(apps::createSettingsAppFactory());
system.registerApp(apps::createClockAppFactory());
system.registerApp(apps::createGameboyAppFactory());
system.registerApp(apps::createSnakeAppFactory());
system.registerApp(apps::createTetrisAppFactory());
system.run();